Me, a fire mage, watching us fail because some chewed fuses…
Quest
Bring the Thunder
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Spoiler Alert: This quest is designed to fail - so don't worry too much about what you are doing here.
The major steps are:
- Set up Defenses - The arrows on the ground indicate the attack vectors of the nerubians. Use buttons 1-3 to place sticky stuff and bombs where the arrows are.
- Speak to Baelgrim and mount the Stormrook.
- Attack the nerubians - Push 1 or 2 to fire on the ones on the ground. Push 3 when you get attacked in the air.
- Wait for Zirix to appear. Attack Zirix, then watch the cutscene.
Baelgrim, dirt for brains... plenty of alternative ways to light them kegs...
/facepalm
One of the dumbest sacrifices.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78544))
What to do
Description
The nerubians will strike out in anger and pride--which is exactly what we want. They will swarm the meadery soon, seeking to punish us for attacking their burrow. We will hold them here on the ground while you take to the skies. When Zirix appears to command his army, we will light the fuses. Wenbrandt scrounged together some supplies we can use to corral the nerubians. Set them up quickly, and then we will get you on a stormrook. Go!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 75.1 43.8
Coordinates
- Turn-inIsle of Dorn 75.1, 43.8
/way #2248 75.1 43.8 - Objective area (centre of the marked area)Isle of Dorn 74.7, 42.0
/way #2248 74.7 42.0 - Objective areaIsle of Dorn 74.8, 42.3
/way #2248 74.8 42.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Flight Training 103 about 240 yards
- Hot Wax about 280 yards
- Mite Not Right about 280 yards
- Beebiter about 280 yards
- Hot Pollenate-o about 280 yards
- New Home, New Candle! about 280 yards
- Paying Respects about 480 yards
- Honey and Clay the Pain Away about 690 yards
- Lost Delivery about 690 yards
- To Wake a Giant about 690 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Durgaz Cabin, Isle of Dorn
- Rambleshire, Isle of Dorn
- Dornogal, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 17 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Isle of Dorn map
Storyline
The First Blow
Part 8 of 10.
Previous: Poking the Spider Nest · Next: Return to the Coreway
- 1Group Effort
- 2Calling the Stormriders
- 3Lasting Repairs
- 4To the Meadery
- 5Lay the Trap
- 6Evacuation Area
- 7Poking the Spider Nest
- 8Bring the Thunder
- 9Return to the Coreway
- 10Recompense
Also part of: Catch Up: War Within: Wrapper 2 (part 15 of 23).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Poking the Spider Nest
The meadery is evacuated and the explosives are primed. It is time to bait the nerubians into our trap. Your compatriot is by the nerubian burrow north of here. She told me her directive is to keep watch over it in case the nerubians make a move before we are ready.
After this quest
Taken from the storyline's own step order.
- Return to the Coreway
We dealt a heavy blow to the nerubians. But Baelgrim... <Adelgonn pauses to compose herself.> He was infuriatingly rigid and we argued ceaselessly, but in the end... he was a defender of our people--all of them. Baelgrim sacrificed himself to vouchsafe the Isle of Dorn from the nerubians.
The storyline at a glance
The First Blow has 10 steps, from Group Effort to Recompense.
Maps its steps are placed on (steps per map): Isle of Dorn (10).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.