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Quest

Bring the Thunder

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Zaynah+68via Wowhead (opens the original comment in a new tab)

Spoiler Alert: This quest is designed to fail - so don't worry too much about what you are doing here.

The major steps are:


  1. Set up Defenses - The arrows on the ground indicate the attack vectors of the nerubians. Use buttons 1-3 to place sticky stuff and bombs where the arrows are.

  2. Speak to Baelgrim and mount the Stormrook.

  3. Attack the nerubians - Push 1 or 2 to fire on the ones on the ground. Push 3 when you get attacked in the air.

  4. Wait for Zirix to appear. Attack Zirix, then watch the cutscene.

Read all 17 on Wowhead ↗

Quest facts

LevelLevel 70-73
Quest ID78544

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78544))

What to do

StorylineThe First Blow, step 8 of 10
Rewards56g 18s, 11,900 XP

Description

The nerubians will strike out in anger and pride--which is exactly what we want. They will swarm the meadery soon, seeking to punish us for attacking their burrow. We will hold them here on the ground while you take to the skies. When Zirix appears to command his army, we will light the fuses. Wenbrandt scrounged together some supplies we can use to corral the nerubians. Set them up quickly, and then we will get you on a stormrook. Go!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 24 mapped points
Isle of Dorn map showing where to go for Bring the ThunderTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2248 75.1 43.8

Coordinates

  • Turn-inIsle of Dorn 75.1, 43.8/way #2248 75.1 43.8
  • Objective area (centre of the marked area)Isle of Dorn 74.7, 42.0/way #2248 74.7 42.0
  • Objective areaIsle of Dorn 74.8, 42.3/way #2248 74.8 42.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Durgaz Cabin, Isle of DornAlliance and Horde · about 660 yards west
  • Rambleshire, Isle of DornAlliance and Horde · about 1,600 yards north-west
  • Dornogal, Isle of DornAlliance and Horde · about 2,300 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 110 yards north
  • Objective areaabout 90 yards north
  • Objective areaabout 110 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money56 gold18 silver
Experience11,900 XP

Storyline

The First Blow

Part 8 of 10.

Previous: Poking the Spider Nest · Next: Return to the Coreway

  1. 1Group Effort
  2. 2Calling the Stormriders
  3. 3Lasting Repairs
  4. 4To the Meadery
  5. 5Lay the Trap
  6. 6Evacuation Area
  7. 7Poking the Spider Nest
  8. 8Bring the Thunder
  9. 9Return to the Coreway
  10. 10Recompense

Also part of: Catch Up: War Within: Wrapper 2 (part 15 of 23).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Poking the Spider NestIsle of Dorn · Level 70-73

    The meadery is evacuated and the explosives are primed. It is time to bait the nerubians into our trap. Your compatriot is by the nerubian burrow north of here. She told me her directive is to keep watch over it in case the nerubians make a move before we are ready.

After this quest

Taken from the storyline's own step order.

  • Return to the CorewayIsle of Dorn · Level 70-73

    We dealt a heavy blow to the nerubians. But Baelgrim... <Adelgonn pauses to compose herself.> He was infuriatingly rigid and we argued ceaselessly, but in the end... he was a defender of our people--all of them. Baelgrim sacrificed himself to vouchsafe the Isle of Dorn from the nerubians.

The storyline at a glance

The First Blow has 10 steps, from Group Effort to Recompense.

Maps its steps are placed on (steps per map): Isle of Dorn (10).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.