If you're half-blind like me, the Frostfire Essence that you need to use for the final "Spell Empowered" portion shows up as an Extra Action button.
Quest
Lessons in Defensive Magic
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I've reset this quest multiple times and I can not turn it in... Anyone having similar issues?
Fighting Arcane with Arcane!
(I know idioms can be especially hard for ESL c:)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83502))
What to do
Description
The spell for the barrier is ready, but I must channel it and define its perimeter. While I channel the spell, take these wards and place them at the edges of our would-be barrier. We will empower the spell when you are finished.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 29.7 57.9
Coordinates
- Turn-inIsle of Dorn 29.7, 57.9
/way #2248 29.7 57.9 - Objective areaIsle of Dorn 29.4, 58.1
/way #2248 29.4 58.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- A Helping Hand same spot
- Secure the Beach about 140 yards
- Urgent Recovery about 160 yards
- Slay the Saboteurs about 170 yards
- Erratic Artifacts about 170 yards
- Isle of Dorn about 170 yards
- Violent Impact about 180 yards
- Shattered Spires about 190 yards
- Dhar Oztan about 200 yards
- Strays about 220 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Valorstonesx 10
Reward details
Currency: Valorstones x 10
Earned from completing quests, raids, dungeons, battlegrounds, arena matches, radiant echoes, and other activities at max level. Used to upgrade max-level gear.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Arcane Desolation
Part 4 of 11.
Previous: Arcane Wasteland · Next: Feeling Blue
- 1Survivor's Guilt
- 2The Hardest Part
- 3Arcane Wasteland
- 4Lessons in Defensive Magic
- 5Feeling Blue
- 6Magic-stealing Kobolds
- 7Trinkets, Curios and Other Powerful Objects
- 8Mysterious Necklace
- 9Maybe You Shouldn't Touch That
- 10Trapped Between Life and Death
- 11Somehow We Survived
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Arcane Wasteland
Kirin Tor survivors have been hesitant to return to this area. A great deal of energy was dispelled before and after Dalaran's crash. An invisible yet tangible miasma lingers in the area for those who are sensitive to it.
After this quest
Taken from the storyline's own step order.
- Feeling Blue
I fear... that it may just be me that remains, <name>. Or that the others are too far away to receive my missive. It may be up to us to build an outpost here and see to the cleansing of the crash site. So be it. It is just as well...
The storyline at a glance
Arcane Desolation has 11 steps, from Survivor's Guilt to Somehow We Survived.
Maps its steps are placed on (steps per map): Isle of Dorn (11).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.