The book read differently depending on if you have Engineering, and also if you're a Goblin. A very nice touch from Blizzard.
Non-Engineer gets the following:
"<You carefully read through the G.M.O.D's manual.
You have to do it several times, in fact, as the combination of goblin talk and "inventive" engineering make it difficult to parse.
Once you're comfortable, you do a review of the G.M.O.D's systems.
The most glaring issue is a meter labeled, "AZERITE". The meter's needle is almost over "TOTALLY EMPTY".>"Engineer WITHOUT 150/150 in Zandalar Engineering gets the following:
"<You would think your training as an engineer would prepare you for the peak of goblin technology, but alas, nothing could prepare you for this.
The manual contradicts itself not only on each page, but actually in the same sentence. It's a miracle this thing even works.
You finish your review. Short of redoing this machine all over again, the only actionable thing you could find is that the mech is dangerously low on Azerite.>"Non-Goblin Engineer with 150/150 Zandalar Engineering gets the following:
"<You take one look at the manual written by some other schmucks and throw it away. You know what you're doing!
You poke and prod at various parts of the mech. How hard could it be figuring out another goblin's work?
Maybe it's pretty hard, but you eventually find a meter that says, "AZERITE" and see that the needle is close to the words, "TOTALLY EMPTY BOSS".>"Finally, Goblin Engineer with 150/150 Zandalar Engineering gets this one:
"<You take one look at the manual written by some other schmucks and throw it away. You're a top goblin engineer, you don't need to listen to someone else's dumb manual!
You eventually find a meter that says, "AZERITE" and see that the needle is close to the words, "TOTALLY EMPTY BOSS".>"
Quest
Necessary Precautions
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Seems like quest text is different for players who have 150 of Zandalari Engineering, players who have lower skill (my was 1/150) and players who hasn't engineering at all.
Our War Continues started at [npc=135691] on the horde ship in Zuldazar after patch 8.1 was live. I've completed Ready for War before, maybe this matters.
Spoiler
- Our War Continues - speak with [npc=149269], near to you
- Azerite Denied - travel to the north of Tiragarde Sound and meet [npc=145422]
- The Fury of the Horde - speak with him and follow the orcs down the way to meet him again
- Cleaning Out the Estate - kill enemies to fill the bar
Machines of War and Azerite - collect bombs and guns- With Honor - speak to Rexxar, attack the tank and kill [npc=145922]
- The Hunt Never Ends - go to the marked area
- Ride Out to Meet Them - fly the [npc=146500], use the vehicle bar to kill enemies
- The Day is Won - return to your ship
probably 7k/21k reputation needed to continueQuestline part 2:
- A Mech for a Goblin - travel to south-west of Zuldazar and meet [npc=145751]
- It Belongs in My Mech! - use [item=166309] on [npc=146711] at the marked area. Don't have to kill them before
Avoiding Lawsuits 101 - speak to [npc=146725]s- The Right Mech for the Job - click the G.M.O.D robot, it transports you. Use vehicle bar to kill enemies. Click [spell=283388] when the quest wants you to do
- Necessary Precautions - speak to [npc=145816]
- Test Case #1; Mech vs. Mekkatorque - enter [npc=145816] again. Click [spell=283890]
- Insurance Policy - click [npc=146074] 3x
- Insurance Renewal - open cages to save the named goblins
Killing on the Side - kill 15 enemies. They also drop [item=164987]
Mekkatorque's Battle Plans - collect the book at 59 61.8 inside the tent- Mech versus Airship - enter [npc=148507], use [spell=284398] to destroy the ship. Speak to [npc=146561] and fight against [npc=146589] (only 51% needed)
- A Goblin's Definition of Success - return to your ship
probably 14k/21k reputation needed to continue
Questline part 1 & 2 took ca. 45 minSpoiler
- 16.10
- Breaking Out Ashvane - meet [npc=147088]
- Face Your Enemy - use [item=165702] at named NPCs
Be More Uniform - collect items from mobs
A Brilliant Distraction - pick up azerite from the ground- Catching a Ride - go to [npc=147135]
- Through the Front Door - use the dialogue option start the scenario
s1: speak to [npc=147205] and watch the roleplay
s2: click [npc=147893] and send them away. Pick up [item=165734] from the table
s3: open the prison and free [npc=147209]
s4: open further cell doors to free the [npc=147349]s
s5: place bombs (nothern door leads downstairs at /way 49.06 36.04) at areas that are marked with yellow dots ([npc=147278]), watch your world map, and leave the sewer
s6: kill [npc=147205]
s7: follow the NPC to the ship (cinematic)
- return to [npc=135691]
Questline part 3 took ca. 15 min
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54128))
Requirements
Read from the Blizzard quest API.
Description
That was freakin' awesome! We decimated Mekkatorque's puny little army. We got a location on where that little punk and his airship is. That's where he's controllin' all his FORMER mechs. Here's the plan, we're gonna fly over there, blow up that freak, then destroy his airship! Now, I ain't no idiot, {name}, I'm the smartest goblin alive. First, we gotta take what they call necessary precautions. Take this manual, I want you to make sure the G.M.O.D is ready to go!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #896 37.1 26.1
Coordinates
- Turn-inDrustvar 37.1, 26.1
/way #896 37.1 26.1 - Objective areaDrustvar 37.1, 25.8
/way #896 37.1 25.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Champion: Hobart Grapplehammer about 40 yards
- Krazzlefrazz Outpost about 40 yards
- I Hope There's No Witches in the Mountains about 50 yards
- High Prospects about 400 yards
- Desecrate this Fire! about 840 yards
- Ulfar's Guidance about 890 yards
- Into the Flame about 890 yards
- Unintended Consequences about 1,060 yards
- Pick Up Sticks about 1,080 yards
- A Voice on the Wind about 1,080 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Drustvar:
- Krazzlefrazz Outpost, Drustvar
- Whitegrove Chapel, Drustvar
- Anyport, Drustvar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 8 on Wowhead.
Storyline
Adventures of Gallywix and the G.M.O.D.
Part 5 of 13.
Gallywix needs help fighting the Alliance using his mech of death, the G.M.O.D.
Previous: The Right Mech for the Job · Next: Test Case #1; Mech vs. Mekkatorque
- 1A Mech for a Goblin
- 2It Belongs in My Mech!
- 3Avoiding Lawsuits 101
- 4The Right Mech for the Job
- 5Necessary Precautions
- 6Test Case #1; Mech vs. Mekkatorque
- 7Insurance Policy
- 8Insurance Renewal
- 9Killing on the Side
- 10Mekkatorque's Battle Plans
- 11Mech versus Airship
- 12A Goblin's Definition of Success
- 13Mekkatorque's Battle Plans
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Right Mech for the Job
Okay, <name>, we're good to go. The G.M.O.D has plenty of Azerite to cause some trouble! We gotta head to my, er, OUR base in Drustvar. Mekkatorque, that freakin' king of the gnomes, is attacking our Azerite supply! After we take care of the base, we're gonna take care of him!
After this quest
Taken from the storyline's own step order.
- Test Case #1; Mech vs. Mekkatorque
Alright, we got PLENTY of Azerite in this baby to blow up Mekkatorque and his airship. That radioactive freak is gonna pay for sendin' his toys to attack one of MY, er, OUR bases! Hop in, <name>. We got a gnome to blow up.
The storyline at a glance
Adventures of Gallywix and the G.M.O.D. has 13 steps, from A Mech for a Goblin to Mekkatorque's Battle Plans.
Maps its steps are placed on (steps per map): Tiragarde Sound (7), Zuldazar (4), Drustvar (2).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.