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Quest

The Right Mech for the Job

Quest facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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Bursi+13via Wowhead (opens the original comment in a new tab)

Our War Continues started at [npc=135691] on the horde ship in Zuldazar after patch 8.1 was live. I've completed Ready for War before, maybe this matters.

Spoiler

  1. Our War Continues - speak with [npc=149269], near to you

  2. Azerite Denied - travel to the north of Tiragarde Sound and meet [npc=145422]

  3. The Fury of the Horde - speak with him and follow the orcs down the way to meet him again

  4. Cleaning Out the Estate - kill enemies to fill the bar
    Machines of War and Azerite - collect bombs and guns

  5. With Honor - speak to Rexxar, attack the tank and kill [npc=145922]

  6. The Hunt Never Ends - go to the marked area

  7. Ride Out to Meet Them - fly the [npc=146500], use the vehicle bar to kill enemies

  8. The Day is Won - return to your ship
    probably 7k/21k reputation needed to continue


Questline part 2:


  1. A Mech for a Goblin - travel to south-west of Zuldazar and meet [npc=145751]

  2. It Belongs in My Mech! - use [item=166309] on [npc=146711] at the marked area. Don't have to kill them before
    Avoiding Lawsuits 101 - speak to [npc=146725]s

  3. The Right Mech for the Job - click the G.M.O.D robot, it transports you. Use vehicle bar to kill enemies. Click [spell=283388] when the quest wants you to do

  4. Necessary Precautions - speak to [npc=145816]

  5. Test Case #1; Mech vs. Mekkatorque - enter [npc=145816] again. Click [spell=283890]

  6. Insurance Policy - click [npc=146074] 3x

  7. Insurance Renewal - open cages to save the named goblins
    Killing on the Side - kill 15 enemies. They also drop [item=164987]
    Mekkatorque's Battle Plans - collect the book at 59 61.8 inside the tent

  8. Mech versus Airship - enter [npc=148507], use [spell=284398] to destroy the ship. Speak to [npc=146561] and fight against [npc=146589] (only 51% needed)

  9. A Goblin's Definition of Success - return to your ship
    probably 14k/21k reputation needed to continue


Questline part 1 & 2 took ca. 45 min

Spoiler
  1. 16.10
  2. Breaking Out Ashvane - meet [npc=147088]

  3. Face Your Enemy - use [item=165702] at named NPCs
    Be More Uniform - collect items from mobs
    A Brilliant Distraction - pick up azerite from the ground

  4. Catching a Ride - go to [npc=147135]

  5. Through the Front Door - use the dialogue option start the scenario
    s1: speak to [npc=147205] and watch the roleplay
    s2: click [npc=147893] and send them away. Pick up [item=165734] from the table
    s3: open the prison and free [npc=147209]
    s4: open further cell doors to free the [npc=147349]s
    s5: place bombs (nothern door leads downstairs at /way 49.06 36.04) at areas that are marked with yellow dots ([npc=147278]), watch your world map, and leave the sewer
    s6: kill [npc=147205]
    s7: follow the NPC to the ship (cinematic)
    - return to [npc=135691]



Questline part 3 took ca. 15 min

Read all 13 on Wowhead ↗

Quest facts

LevelLevel 50
CategoryHorde War Campaign
Quest ID53942

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53942))

Requirements

FactionHorde only

Read from the Blizzard quest API.

Description

Okay, {name}, we're good to go. The G.M.O.D has plenty of Azerite to cause some trouble! We gotta head to my, er, OUR base in Drustvar. Mekkatorque, that freakin' king of the gnomes, is attacking our Azerite supply! After we take care of the base, we're gonna take care of him! You get what I'm sayin'?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Drustvar Quest turn-in 22 mapped points
Drustvar map showing where to go for The Right Mech for the JobTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #896 37.2 25.9

Zuldazar Objective area 2 mapped points
Zuldazar map showing where to go for The Right Mech for the JobObjective areaObjective area

In-game waypoint: /way #862 36.3 72.1

Coordinates

  • Turn-inDrustvar 37.2, 25.9/way #896 37.2 25.9
  • Objective area (centre of the marked area)Drustvar 37.2, 26.7/way #896 37.2 26.7
  • Objective areaDrustvar 37.2, 25.5/way #896 37.2 25.5
  • Objective area (centre of the marked area)Drustvar 38.4, 36.2/way #896 38.4 36.2
  • Objective areaDrustvar 38.1, 34.9/way #896 38.1 34.9
  • Objective areaZuldazar 36.3, 72.1/way #862 36.3 72.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Drustvar map

Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Drustvar:

  • Krazzlefrazz Outpost, DrustvarHorde · about 70 yards north
  • Whitegrove Chapel, DrustvarAlliance and Horde · about 750 yards north-west
  • Anyport, DrustvarAlliance and Horde · about 1,200 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards south
  • Objective areaabout 400 yards south
  • Objective areaabout 350 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money46 gold80 silver
Experience8,500 XP

Reward details

Currency: Azerite x 300

The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Adventures of Gallywix and the G.M.O.D.

Part 4 of 13.

Gallywix needs help fighting the Alliance using his mech of death, the G.M.O.D.

Previous: Avoiding Lawsuits 101 · Next: Necessary Precautions

  1. 1A Mech for a Goblin
  2. 2It Belongs in My Mech!
  3. 3Avoiding Lawsuits 101
  4. 4The Right Mech for the Job
  5. 5Necessary Precautions
  6. 6Test Case #1; Mech vs. Mekkatorque
  7. 7Insurance Policy
  8. 8Insurance Renewal
  9. 9Killing on the Side
  10. 10Mekkatorque's Battle Plans
  11. 11Mech versus Airship
  12. 12A Goblin's Definition of Success
  13. 13Mekkatorque's Battle Plans

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Avoiding Lawsuits 101Level 50

    Yo, <name>! I leave the A.M.O.D. for two seconds to deal with old Gallywix and now I'm knee-deep in Azerite goo! Listen, here's the deal. I need ya to rescue some of these goblins from these monsters.

After this quest

Taken from the storyline's own step order.

  • Necessary PrecautionsLevel 50

    That was freakin' awesome! We decimated Mekkatorque's puny little army. We got a location on where that little punk and his airship is. That's where he's controllin' all his FORMER mechs. Here's the plan, we're gonna fly over there, blow up that freak, then destroy his airship!

The storyline at a glance

Adventures of Gallywix and the G.M.O.D. has 13 steps, from A Mech for a Goblin to Mekkatorque's Battle Plans.

Maps its steps are placed on (steps per map): Tiragarde Sound (7), Zuldazar (4), Drustvar (2).

Steps of this storyline count toward:

Other storylines on the Drustvar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.