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Quest

Metal and Stone

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
Quest ID79145

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79145))

What to do

StorylineTies That Bind, step 9 of 17
Rewards30g 98s, 11,750 XP

Description

While some of these recruits struggle with discipline, most have a strong work ethic. They only need training and the equipment to make the most of it. Earthen weaponsmiths and armorers have been working around the clock to equip this fledgling army. But we could use some help getting the new armaments into the hands of these trainees.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 2 mapped points
Isle of Dorn map showing where to go for Metal and StoneTurn-inObjective area

In-game waypoint: /way #2248 33.3 63.4

Coordinates

  • Turn-inIsle of Dorn 33.3, 63.4/way #2248 33.3 63.4
  • Objective areaIsle of Dorn 34.3, 63.9/way #2248 34.3 63.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Freywold Village, Isle of DornAlliance and Horde · about 860 yards south-east
  • Dornogal, Isle of DornAlliance and Horde · about 1,700 yards north-east
  • Rambleshire, Isle of DornAlliance and Horde · about 3,000 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold98 silver
Experience11,750 XP

Storyline

Ties That Bind

Part 9 of 17.

Max level chapter1 for zone 1

Previous: Goldbricking · Next: Home to Roost

  1. 4Charging Up That Hill
  2. 5Heeding the Call
  3. 6Rook Rally
  4. 7Ground Pounders
  5. 8Goldbricking
  6. 9Metal and Stone
  7. 10Home to Roost
  8. 11Strays
  9. 12Flight Training 101
  10. 13Flight Training 102
  11. 14Flight Training 103
  12. 15Paying Respects

Showing steps 4 to 15 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • GoldbrickingIsle of Dorn · Level 80

    Is this what we are to rely on to help us defeat Xal'atath? The Unbound define themselves by their desertion. And the Oathsworn, for being made of stone, are pretty soft. City life hasn't done them any favors. We've got a lot of work to do.

After this quest

Taken from the storyline's own step order.

  • Home to RoostIsle of Dorn · Level 80

    You've already done us a great service here, <name>. We will carry on by the example you have set. You should return to Dhar Oztan and see to these new Stormriders you've recruited. They will undoubtedly benefit from the same diligence you have shown here.

The storyline at a glance

Ties That Bind has 17 steps, from After the Storm to Titanic Failsafe.

Maps its steps are placed on (steps per map): Isle of Dorn (17).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.