Took me longer than I'd like to admit to figure this one out. Click a weapon rack based on what Vindicator Jaelaana says to an Earthen Trainee.
Quest
Metal and Stone
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I liked who they made it quite realistic the queue going forward and more people joining in the back!
You're a chad brother
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79145))
What to do
Description
While some of these recruits struggle with discipline, most have a strong work ethic. They only need training and the equipment to make the most of it. Earthen weaponsmiths and armorers have been working around the clock to equip this fledgling army. But we could use some help getting the new armaments into the hands of these trainees.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2248 33.3 63.4
Coordinates
- Turn-inIsle of Dorn 33.3, 63.4
/way #2248 33.3 63.4 - Objective areaIsle of Dorn 34.3, 63.9
/way #2248 34.3 63.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Somehow We Survived about 380 yards
- A Helping Hand about 440 yards
- Lessons in Defensive Magic about 440 yards
- The Hardest Part about 440 yards
- Arcane Wasteland about 440 yards
- Survivor's Guilt about 440 yards
- Feeling Blue about 440 yards
- Secure the Beach about 500 yards
- Shattered Spires about 510 yards
- Slay the Saboteurs about 580 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 17 comments
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Other quests on the Isle of Dorn map
Storyline
Ties That Bind
Part 9 of 17.
Max level chapter1 for zone 1
Previous: Goldbricking · Next: Home to Roost
- 4Charging Up That Hill
- 5Heeding the Call
- 6Rook Rally
- 7Ground Pounders
- 8Goldbricking
- 9Metal and Stone
- 10Home to Roost
- 11Strays
- 12Flight Training 101
- 13Flight Training 102
- 14Flight Training 103
- 15Paying Respects
Showing steps 4 to 15 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Goldbricking
Is this what we are to rely on to help us defeat Xal'atath? The Unbound define themselves by their desertion. And the Oathsworn, for being made of stone, are pretty soft. City life hasn't done them any favors. We've got a lot of work to do.
After this quest
Taken from the storyline's own step order.
- Home to Roost
You've already done us a great service here, <name>. We will carry on by the example you have set. You should return to Dhar Oztan and see to these new Stormriders you've recruited. They will undoubtedly benefit from the same diligence you have shown here.
The storyline at a glance
Ties That Bind has 17 steps, from After the Storm to Titanic Failsafe.
Maps its steps are placed on (steps per map): Isle of Dorn (17).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.