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Quest

Maybe You Shouldn't Touch That

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
SideBoth
SharableYes
Added inThe War Within
Quest ID83556

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83556))

Requirements

Read from the quest filters in the current retail client build.

What to do

WhereIsle of Dorn, around 61.5, 42.9
StorylineArcane Desolation, step 9 of 11
Rewards3g 9s, 1,450 XP

Description

This necklace... It is clearly full of powerful magic, but... it is elusive--as if it is hiding its origin from me. You take another look. Maybe there's something obvious I'm missing.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Objective area 1 mapped point
Isle of Dorn map showing where to go for Maybe You Shouldn't Touch ThatObjective area

In-game waypoint: /way #2248 61.5 42.9

Coordinates

  • Objective areaIsle of Dorn 61.5, 42.9/way #2248 61.5 42.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s first objective area marker on Isle of Dorn:

  • Durgaz Cabin, Isle of DornAlliance and Horde · about 500 yards east
  • Rambleshire, Isle of DornAlliance and Horde · about 840 yards north
  • Dornogal, Isle of DornAlliance and Horde · about 1,100 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money3 gold9 silver
Experience1,450 XP

Storyline

Arcane Desolation

Part 9 of 11.

Previous: Mysterious Necklace · Next: Trapped Between Life and Death

  1. 1Survivor's Guilt
  2. 2The Hardest Part
  3. 3Arcane Wasteland
  4. 4Lessons in Defensive Magic
  5. 5Feeling Blue
  6. 6Magic-stealing Kobolds
  7. 7Trinkets, Curios and Other Powerful Objects
  8. 8Mysterious Necklace
  9. 9Maybe You Shouldn't Touch That
  10. 10Trapped Between Life and Death
  11. 11Somehow We Survived

Storyline order is the client’s own QuestLine data from the current retail build.

Quest chain

  1. 1Magic-stealing Kobolds
  2. 2Mysterious Necklace
  3. 3Trinkets, Curios and Other Powerful Objects
  4. 4Maybe You Shouldn't Touch That

Step 4 of 4. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Mysterious NecklaceIsle of Dorn · Level 80

    <The gem pulses with arcane energy, hinting at ancient magic woven into its very core.>

After this quest

Taken from the storyline's own step order.

  • Trapped Between Life and DeathIsle of Dorn · Level 80

    A pocket dimension. This is old magic. Malygos used pocket dimensions on occasion when he did not wish to be disturbed. They were mainly used by mages as research spaces or for testing dangerous spells. Or if a mage wanted to hide what they were doing... I wonder who made this one?

The storyline at a glance

Arcane Desolation has 11 steps, from Survivor's Guilt to Somehow We Survived.

Maps its steps are placed on (steps per map): Isle of Dorn (11).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.