Questgiver Kalecgos is holding the necklace. Click it. at 61.55 42.80 on Isle of Dorn, Morning Rise.
Quest
Maybe You Shouldn't Touch That
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
My first thought: that's a Horcrux.
Glad I'm not the only one. :)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83556))
Requirements
Read from the quest filters in the current retail client build.
What to do
Description
This necklace... It is clearly full of powerful magic, but... it is elusive--as if it is hiding its origin from me. You take another look. Maybe there's something obvious I'm missing.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #2248 61.5 42.9
Coordinates
- Objective areaIsle of Dorn 61.5, 42.9
/way #2248 61.5 42.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Before I Depart about 70 yards
- Honor Their Memories about 70 yards
- You No Take Plunder! about 70 yards
- Laws Apply to All about 70 yards
- The Lost Earthen about 70 yards
- The Great Collapse about 150 yards
- Cutting the Wick about 160 yards
- To Mourning Rise about 350 yards
- Who Runs This Fine Establishment? about 350 yards
- The Last Journey about 350 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Isle of Dorn:
- Durgaz Cabin, Isle of Dorn
- Rambleshire, Isle of Dorn
- Dornogal, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Storyline
Arcane Desolation
Part 9 of 11.
Previous: Mysterious Necklace · Next: Trapped Between Life and Death
- 1Survivor's Guilt
- 2The Hardest Part
- 3Arcane Wasteland
- 4Lessons in Defensive Magic
- 5Feeling Blue
- 6Magic-stealing Kobolds
- 7Trinkets, Curios and Other Powerful Objects
- 8Mysterious Necklace
- 9Maybe You Shouldn't Touch That
- 10Trapped Between Life and Death
- 11Somehow We Survived
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Magic-stealing Kobolds
- 2Mysterious Necklace
- 3Trinkets, Curios and Other Powerful Objects
- 4Maybe You Shouldn't Touch That
Step 4 of 4. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mysterious Necklace
<The gem pulses with arcane energy, hinting at ancient magic woven into its very core.>
After this quest
Taken from the storyline's own step order.
- Trapped Between Life and Death
A pocket dimension. This is old magic. Malygos used pocket dimensions on occasion when he did not wish to be disturbed. They were mainly used by mages as research spaces or for testing dangerous spells. Or if a mage wanted to hide what they were doing... I wonder who made this one?
The storyline at a glance
Arcane Desolation has 11 steps, from Survivor's Guilt to Somehow We Survived.
Maps its steps are placed on (steps per map): Isle of Dorn (11).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.