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Quest

Not Yet Lost

A World of Warcraft quest in Emerald Dream. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
BlackRobe1+4via Wowhead (opens the original comment in a new tab)

Can be quite confusing - when I was completing the quest the area of the quest (normally circled in white) disappeared when I rescued the Denizens.

But I still had a good bit to do - so I kept searching through the Barrow Den to find the smoldering hierophants and flame-warped-sisters until it stated COMPLETE 100%.

3
Shashos+3via Wowhead (opens the original comment in a new tab)

I don't know what's going on tonight, but here is another quest not working right on an alt. Nothing is giving credit toward completion. I've done the entire thing, including finding the Flame druid, (that quest did not complete either,) and still sitting at 0%. Saved enough dryads to complete it several times over.

I left the barrow, flew away a distance, then came back. It was then working. Unfortunately, all the flame mobs were dead. There were only nine dryads total to save, so I was stuck at 90%. I had to stand around and wait on mobs to respawn for that last 10%.

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 10-80
LocationEmerald Dream, Sor'theril Barrow Den
Quest ID76434

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(76434))

What to do

WhereEmerald Dream, Sor'theril Barrow Den
StorylineDruids of the Flame, step 3 of 8
Rewards28g 9s, 9,500 XP

Description

The flame did not take root here on a whim. No doubt there are servants of the Firelands cloistered within, trying to spread their flame to the creatures that reside within these barrows. We must do what we can to save those who can still be saved, and mete out swift justice to the heretics that lurk within.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Emerald Dream Quest turn-in 14 mapped points
Emerald Dream map showing where to go for Not Yet LostTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2200 51.4 42.7

Sor'theril Barrow Den Objective area no plotted point

Coordinates

  • Turn-inEmerald Dream 51.4, 42.7/way #2200 51.4 42.7
  • Objective area (centre of the marked area)Emerald Dream 51.3, 42.8/way #2200 51.3 42.8
  • Objective areaEmerald Dream 51.3, 42.6/way #2200 51.3 42.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Emerald Dream map

Quests whose map markers the client places closest to this one on Emerald Dream, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Emerald Dream:

  • Eye of Ysera, The Emerald DreamAlliance and Horde · about 720 yards north-east
  • Central Encampment, The Emerald DreamAlliance and Horde · about 980 yards south
  • Wellspring Overlook, The Emerald DreamAlliance and Horde · about 1,300 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 130 yards north-west (on the Sor'theril Barrow Den map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Reward details

Currency: Flightstones x 10

Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Druids of the Flame

Part 3 of 8.

Previous: Ashen Soil · Next: The Smoldering Copse

  1. 1The Burning Barrow
  2. 2Ashen Soil
  3. 3Not Yet Lost
  4. 4The Smoldering Copse
  5. 5Burning Ground
  6. 6Grim Reprisal
  7. 7Forlorn Hope
  8. 8The Looming Cinder

Also part of: The Emerald Dream (part 21 of 71).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Ashen SoilEmerald Dream · Level 10-80

    It seems the Druids of the Flame wasted no time in seeking to expand their influence. Deep within these barrow dens, some manner of corruption has taken root. It will spread if left unchecked, consuming the entire den before expanding outwards to threaten the rest of the dream.

After this quest

Taken from the storyline's own step order.

  • The Smoldering CopseEmerald Dream · Level 10-80

    Andi'thur tells me of smoke rising from a grove to the west. Norana's new allies are not exactly the subtle sort. I do not care what her motivations are. I will not allow her to set another inch of this land ablaze. Ride for the western groves.

The storyline at a glance

Druids of the Flame has 8 steps, from The Burning Barrow to The Looming Cinder.

Maps its steps are placed on (steps per map): Emerald Dream (8).

Steps of this storyline count toward:

Other storylines on the Emerald Dream map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.