I personally found this confusing. The quest takes place in a den - it took me a while to figure that out... Entrance is at 51.2:42.8.
Quest
Not Yet Lost
A World of Warcraft quest in Emerald Dream. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Can be quite confusing - when I was completing the quest the area of the quest (normally circled in white) disappeared when I rescued the Denizens.
But I still had a good bit to do - so I kept searching through the Barrow Den to find the smoldering hierophants and flame-warped-sisters until it stated COMPLETE 100%.
I don't know what's going on tonight, but here is another quest not working right on an alt. Nothing is giving credit toward completion. I've done the entire thing, including finding the Flame druid, (that quest did not complete either,) and still sitting at 0%. Saved enough dryads to complete it several times over.
I left the barrow, flew away a distance, then came back. It was then working. Unfortunately, all the flame mobs were dead. There were only nine dryads total to save, so I was stuck at 90%. I had to stand around and wait on mobs to respawn for that last 10%.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(76434))
What to do
Description
The flame did not take root here on a whim. No doubt there are servants of the Firelands cloistered within, trying to spread their flame to the creatures that reside within these barrows. We must do what we can to save those who can still be saved, and mete out swift justice to the heretics that lurk within.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2200 51.4 42.7
Coordinates
- Turn-inEmerald Dream 51.4, 42.7
/way #2200 51.4 42.7 - Objective area (centre of the marked area)Emerald Dream 51.3, 42.8
/way #2200 51.3 42.8 - Objective areaEmerald Dream 51.3, 42.6
/way #2200 51.3 42.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Emerald Dream map
- A Worthy Ally: Dream Wardens about 940 yards
- Blooming Dreamseeds about 980 yards
- Dreams Unified about 990 yards
- Dragon Keeping about 1,000 yards
- A Dragon in Hand is Worth Two in the Roost about 1,000 yards
- Some Water... about 1,010 yards
- It Starts With a Stone about 1,020 yards
- The Right Food... about 1,280 yards
- A Dash of Minerals... about 1,280 yards
- And a Pinch of Magic about 1,280 yards
Quests whose map markers the client places closest to this one on Emerald Dream, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Emerald Dream:
- Eye of Ysera, The Emerald Dream
- Central Encampment, The Emerald Dream
- Wellspring Overlook, The Emerald Dream
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
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Flightstonesx 10
Other quests on the Emerald Dream map
Reward details
Currency: Flightstones x 10
Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Druids of the Flame
Part 3 of 8.
Previous: Ashen Soil · Next: The Smoldering Copse
- 1The Burning Barrow
- 2Ashen Soil
- 3Not Yet Lost
- 4The Smoldering Copse
- 5Burning Ground
- 6Grim Reprisal
- 7Forlorn Hope
- 8The Looming Cinder
Also part of: The Emerald Dream (part 21 of 71).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ashen Soil
It seems the Druids of the Flame wasted no time in seeking to expand their influence. Deep within these barrow dens, some manner of corruption has taken root. It will spread if left unchecked, consuming the entire den before expanding outwards to threaten the rest of the dream.
After this quest
Taken from the storyline's own step order.
- The Smoldering Copse
Andi'thur tells me of smoke rising from a grove to the west. Norana's new allies are not exactly the subtle sort. I do not care what her motivations are. I will not allow her to set another inch of this land ablaze. Ride for the western groves.
The storyline at a glance
Druids of the Flame has 8 steps, from The Burning Barrow to The Looming Cinder.
Maps its steps are placed on (steps per map): Emerald Dream (8).
Steps of this storyline count toward:
Other storylines on the Emerald Dream map
- Eye of Ysera
- Enter the Dream
- A Dream of Fields and Fire
- Emerald Dream Campaign
- Ice and Fire
- A Mix of Hope, Care, and Patience
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.