Skip to content

Quest

Primalist Directive

A World of Warcraft quest in Emerald Dream. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Ooshraxa+47via Wowhead (opens the original comment in a new tab)

No, you're not doing it wrong. This quest REALLY is that annoying, and will take WAY more than five tries to persuade the primalists.

Edit: abhorsen1988 makes an excellent point: Talk to them while mounted on your regular flying mount, fly up if they turn aggo.

2
abhorsen1988+21via Wowhead (opens the original comment in a new tab)

Hop on your static flying mount, you can talk to them while flying in the air. If they aggro, just fly up out of range and they'll reset back to friendly and you can talk to them again. Just rinse and repeat and you'll have all 5 done in a minute.

Read all 31 on Wowhead ↗

Quest facts

LevelLevel 10-80
Quest ID76344

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(76344))

What to do

StorylineIce and Fire, step 4 of 9
Rewards28g 9s, 9,500 XP

Description

Terro was another one of Vyranoth's claws. He never wanted to attack the Dream, and some of the Primalists who served him may feel the same. See if you can convince them to join our side. I can put a mark of Vyranoth on you so Terro's troops will not attack you... right away.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Emerald Dream Quest turn-in 14 mapped points
Emerald Dream map showing where to go for Primalist DirectiveTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2200 39.6 22.9

Coordinates

  • Turn-inEmerald Dream 39.6, 22.9/way #2200 39.6 22.9
  • Objective area (centre of the marked area)Emerald Dream 39.8, 22.2/way #2200 39.8 22.2
  • Objective areaEmerald Dream 36.7, 25.8/way #2200 36.7 25.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Emerald Dream map

Quests whose map markers the client places closest to this one on Emerald Dream, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Emerald Dream:

  • Wellspring Overlook, The Emerald DreamAlliance and Horde · about 610 yards south-west
  • Eye of Ysera, The Emerald DreamAlliance and Horde · about 1,200 yards east
  • Central Encampment, The Emerald DreamAlliance and Horde · about 2,100 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 40 yards north
  • Objective areaabout 260 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Reward details

Currency: Flightstones x 10

Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.

Currency: Emerald Dewdrop x 10

Dew infused with the nurturing properties of the Emerald Dream which can make any plant bloom. Used to revitalize the plants in the Emerald Dream.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Ice and Fire

Part 4 of 9.

Previous: Best Laid Plans · Next: Finding Terro

  1. 1Mayhem Incarnate
  2. 2Light 'Em Up!
  3. 3Best Laid Plans
  4. 4Primalist Directive
  5. 5Finding Terro
  6. 6Assault on the Wellspring
  7. 7Big Bright Beautiful Barrier
  8. 8Power, Eruption, and Lies
  9. 9Tactical Withdrawal

Also part of: The Emerald Dream (part 30 of 71).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Best Laid PlansEmerald Dream · Level 10-80

    Fyrakk may be brash, but he is not a fool. If we are to save the Dream, we must undermine his plans as quickly as possible. At their core, the Primalists are unorganized. Infiltrate their camp and search for any clues or information.

After this quest

Taken from the storyline's own step order.

  • Finding TerroEmerald Dream · Level 10-80

    I had no idea my old guard would be willing to return to my side. I am... I am happy to see them. When I chose to go to Alexstrasza, I told no one. I simply left. But we must learn more about Fyrakk's plan before pursuing personal matters. Let us see what else Buri can tell us.

The storyline at a glance

Ice and Fire has 9 steps, from Mayhem Incarnate to Tactical Withdrawal.

Maps its steps are placed on (steps per map): Emerald Dream (9).

Steps of this storyline count toward:

Other storylines on the Emerald Dream map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.