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Quest

Mayhem Incarnate

A World of Warcraft quest in Emerald Dream. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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DannyIvan+1via Wowhead (opens the original comment in a new tab)

Starts part 4 of the 10.2 Guardians of the Dream campaign.

Remaining chapters will release another day.

Video Link: https://youtu.be/SNizDmYppGI

Quests:
Mayhem Incarnate
Best Laid Plans / Light 'Em Up!
Primalist Directive / Finding Terro
Assault on the Wellspring
Big Bright Beautiful Barrier
Power, Eruption, and Lies
Tactical Withdrawal

That is every comment on this page.

Quest facts

LevelLevel 10-80
Quest ID76403

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(76403))

What to do

StorylineIce and Fire, step 1 of 9
Rewards2g 80s 90c, 1,200 XP

Description

We need to uncover exactly what Fyrakk's plan is. He is holding his forces away from the tree, but we do not know why. I can do some scouting, but direct conflict with Fyrakk would not help our cause right now. Follow me further into the Dream. There is a Primalist encampment to the north. Let us start there, so we can put an end to this madness.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Emerald Dream Quest turn-in 2 mapped points
Emerald Dream map showing where to go for Mayhem IncarnateTurn-inObjective area

In-game waypoint: /way #2200 36.8 25.9

Coordinates

  • Turn-inEmerald Dream 36.8, 25.9/way #2200 36.8 25.9
  • Objective areaEmerald Dream 50.8, 62.7/way #2200 50.8 62.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Emerald Dream map

Quests whose map markers the client places closest to this one on Emerald Dream, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Emerald Dream:

  • Wellspring Overlook, The Emerald DreamAlliance and Horde · about 400 yards south
  • Eye of Ysera, The Emerald DreamAlliance and Horde · about 1,400 yards east
  • Central Encampment, The Emerald DreamAlliance and Horde · about 2,100 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 2,100 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold80 silver
Experience1,200 XP

Storyline

Ice and Fire

Part 1 of 9.

Next: Light 'Em Up!

  1. 1Mayhem Incarnate
  2. 2Light 'Em Up!
  3. 3Best Laid Plans
  4. 4Primalist Directive
  5. 5Finding Terro
  6. 6Assault on the Wellspring
  7. 7Big Bright Beautiful Barrier
  8. 8Power, Eruption, and Lies
  9. 9Tactical Withdrawal

Also part of: The Emerald Dream (part 27 of 71).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Light 'Em Up!Emerald Dream · Level 10-80

    After Vyranoth left, Fyrakk put all four of the Claws of Vyranoth on different tasks. He left me in charge of this camp and told me to keep the portals open at all costs. The Druids of the Flame are empowering the portals for the Primalist's reinforcements to come through.

The storyline at a glance

Ice and Fire has 9 steps, from Mayhem Incarnate to Tactical Withdrawal.

Maps its steps are placed on (steps per map): Emerald Dream (9).

Steps of this storyline count toward:

Other storylines on the Emerald Dream map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.