Starts part 4 of the 10.2 Guardians of the Dream campaign.
Remaining chapters will release another day.
Video Link: https://youtu.be/SNizDmYppGI
Quests:
Mayhem Incarnate
Best Laid Plans / Light 'Em Up!
Primalist Directive / Finding Terro
Assault on the Wellspring
Big Bright Beautiful Barrier
Power, Eruption, and Lies
Tactical Withdrawal
Quest
Mayhem Incarnate
A World of Warcraft quest in Emerald Dream. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(76403))
What to do
Description
We need to uncover exactly what Fyrakk's plan is. He is holding his forces away from the tree, but we do not know why. I can do some scouting, but direct conflict with Fyrakk would not help our cause right now. Follow me further into the Dream. There is a Primalist encampment to the north. Let us start there, so we can put an end to this madness.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2200 36.8 25.9
Coordinates
- Turn-inEmerald Dream 36.8, 25.9
/way #2200 36.8 25.9 - Objective areaEmerald Dream 50.8, 62.7
/way #2200 50.8 62.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Emerald Dream map
- Nurturing Ageless Seeds about 1,770 yards
- Seed Legacy about 1,780 yards
- A Worthy Ally: Dream Wardens about 2,040 yards
- Blooming Dreamseeds about 2,050 yards
- Dreams Unified about 2,070 yards
- Some Water... about 2,070 yards
- It Starts With a Stone about 2,090 yards
- Dragon Keeping about 2,110 yards
- A Dragon in Hand is Worth Two in the Roost about 2,120 yards
- And a Pinch of Magic about 2,280 yards
Quests whose map markers the client places closest to this one on Emerald Dream, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Emerald Dream:
- Wellspring Overlook, The Emerald Dream
- Eye of Ysera, The Emerald Dream
- Central Encampment, The Emerald Dream
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Ice and Fire
Part 1 of 9.
Next: Light 'Em Up!
- 1Mayhem Incarnate
- 2Light 'Em Up!
- 3Best Laid Plans
- 4Primalist Directive
- 5Finding Terro
- 6Assault on the Wellspring
- 7Big Bright Beautiful Barrier
- 8Power, Eruption, and Lies
- 9Tactical Withdrawal
Also part of: The Emerald Dream (part 27 of 71).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Light 'Em Up!
After Vyranoth left, Fyrakk put all four of the Claws of Vyranoth on different tasks. He left me in charge of this camp and told me to keep the portals open at all costs. The Druids of the Flame are empowering the portals for the Primalist's reinforcements to come through.
The storyline at a glance
Ice and Fire has 9 steps, from Mayhem Incarnate to Tactical Withdrawal.
Maps its steps are placed on (steps per map): Emerald Dream (9).
Steps of this storyline count toward:
Other storylines on the Emerald Dream map
- Eye of Ysera
- Enter the Dream
- A Dream of Fields and Fire
- Emerald Dream Campaign
- Druids of the Flame
- A Mix of Hope, Care, and Patience
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.