You can poke the refugees while mounted. Killing the witches has no bearing on quest completion, because the objective is to poke, and has nothing to do with killing witches. So if you really don't feel like fighting, you can just poke and run away when a witch spawns.
Quest
Which Witch?
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Here's a macro you can assign to a hotkey to slightly speed up the poke-ifying while doing the WQ:
/tar Corlain Refugee
/use item:160571N.B. I'm using the item code for [item=160571] instead of its name because otherwise the game tends to think you mean [item=163607], the toy version, if your character knows it, producing lots of "Target is not a player" messages.
Anyone else love this quest? I love the things they say after you poke them, and the animation for poking them with the needle. Very funny quest.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51694))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Corlain Refugee tested x 10
- Heartsbane objects destroyed x 10
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #896 37.9 50.3
Coordinates
- Objective areaDrustvar 37.9, 50.3
/way #896 37.9 50.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Stick It To 'Em! same spot
- Changing of the Guard about 60 yards
- Waycrest Manor: The Fallen Mother about 60 yards
- Hidden Dealings about 60 yards
- Potent Protection about 60 yards
- Of Myth and Fable about 60 yards
- Waycrest Manor: Draining the Heartsbane about 60 yards
- Take the High Road about 60 yards
- A Lesson in Witch Hunting about 60 yards
- Sharp Thinking about 60 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Drustvar:
- Arom's Stand, Drustvar
- Watchman's Rise, Drustvar
- Krazzlefrazz Outpost, Drustvar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Where this quest fits
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Wide World of Quests: its criteria name 849 quests, this one included.