Don't know if everyone´s puzzle is the same. But the solution on the following puzzles worked for me. Just click in the correct order. If you wanna solve it yourself just dont bother rearding. Feels nice putting ones brain to work sometimes.
1st puzzle
Bottom Right
Bottom Mid
Top Mid
Top Left
Bottom Left
Bottom Mid
Bottom Right
Top Right2nd puzzle
Top Middle
Top Left
Middle Left
Bottom Left
Bottom Mid
Middle Mid
Middle Right
Top Right.
Top Middle,.
Middle Mid
Middle Left.
Bottom Left3rd Puzzle
Bottom Mid
Bottom Right
Middle Right
Top Right
Top Mid
Top Left
Mid Left
Bottom LeftHopefully this works for you guys aswell.
Quest
Plumber Power
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
There is a total of 3 puzzle. The solutions I provide are a string of numbers corresponding to the tiles you need to hit in order to complete each puzzle. The tiles are numbered in normal reading order, i.e.,
+---+---+---+
| 1 | 2 | 3 |
| 4 | 5 | 6 |
| 7 | 8 | 9 | <= ignore this row for puzzle #1
+---+---+---+Solutions
- puzzle #1 : 6 5 2 1 4 5 2
- puzzle #2 : 6 3 2 5 6 9 8 5 4 7 8 5 4 1 2 5 8 9
- puzzle #3 : 4 1 2 5 6 9 8 7
Just a note, you can SKIP this puzzle by talking to the kobold next to the puzzle named "Tunnel Rat Crew Boss" (/way 48.48, 31.04). This will start a long cast, 90-120 seconds (seems to be affected by haste) so be sure not to move. I know it mentions speaking to the crew boss for help in the quest text but I figured I would make it obvious incase anyone else didn't realize what that meant.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79681))
What to do
Description
Not all leaky pipes accessible from outside. Some inside tunnels run all under Gundargaz. Tunnels small for stoneheads, but kobolds love tunnel! Just need someone to show layout. You, someone. Check with crew boss if have problems. He help go over maps.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2214 43.1 31.9
Coordinates
- Turn-inThe Ringing Deeps 43.1, 31.9
/way #2214 43.1 31.9 - Objective areaThe Ringing Deeps 44.3, 31.0
/way #2214 44.3 31.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- The Flame Within about 10 yards
- Fire and Gemstone about 10 yards
- Can Catch More Fires with Honey about 10 yards
- New and Improved about 10 yards
- Gearing Up for Trouble about 20 yards
- Bless These Homes about 40 yards
- Brax's Brass Knuckles about 50 yards
- Go Take Candle! about 50 yards
- More Candles! about 50 yards
- The Final Candle about 50 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Gundargaz, The Ringing Deeps
- Shadowvein Point, The Ringing Deeps
- The Aegis Wall, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 54 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 54 on Wowhead.
Storyline
Kobold Culture and Integration
Part 18 of 20.
Previous: Pipe Patching · Next: Critical Pressure!
- 9Hot Pollenate-o
- 10Beebiter
- 11Janky Candles
- 12Holy Hydrocarbons
- 13Deep Wax Galactic
- 14A Light of the Dark
- 15Kobold Kleanup
- 16On the Job Training
- 17Pipe Patching
- 18Plumber Power
- 19Critical Pressure!
- 20Home Is Where the Candle Is
Showing steps 9 to 20 of 20.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Pipe Patching
Earthquake do number on old pipes. Many start leaking steam everywhere. Especially ones too tall to reach. <Fourman Grimes points up to the pipes stretching from Gundargaz to the surface.> Stoneheads not have "approved replacements," but we not have time wait.
After this quest
Taken from the storyline's own step order.
- Critical Pressure!
Pressure still too high! Something else wrong, not just old pipes. Open main release before something burst. Not have time for manuals. Consequences for deal with later!
The storyline at a glance
Kobold Culture and Integration has 20 steps, from Dripsy Forgot Her Candle to Home Is Where the Candle Is.
Maps its steps are placed on (steps per map): The Ringing Deeps (15), Isle of Dorn (5).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- The Machines March to War
- Fearbreaker
- Dark Revelations
- Dread in the Den
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.