Quest
Paranoia Prevention
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83145))
What to do
Description
What information is Gallywix after here in Gutterville? Let's see if some of these goblins will give us a hint. Let's start with any Bilgewater goblins we can find.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #2214 72.3 82.3
Coordinates
- Turn-inThe Ringing Deeps 72.3, 82.3
/way #2214 72.3 82.3 - Objective areaThe Ringing Deeps 71.9, 84.2
/way #2214 71.9 84.2 - Objective areaThe Ringing Deeps 72.2, 82.5
/way #2214 72.2 82.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- The Verdigrease Knight Returns about 430 yards
- Lord of the Giants about 440 yards
- Biological Quintainment about 440 yards
- The Verdigrease Knight about 440 yards
- Squire's Spurs about 440 yards
- The Shovel in the Stone about 440 yards
- The Holey Grail about 440 yards
- Lady of the Lake about 440 yards
- Out in the Fields about 740 yards
- "Worm" Food No More about 740 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Gutterville, The Ringing Deeps
- Opportunity Point, The Ringing Deeps
- Camp Murroch, The Ringing Deeps
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Ringing Deeps map
Storyline
Trust Issues
Part 9 of 18.
Previous: Into the Gutter · Next: Snitches Get Stitches
- 4Miner Investigations
- 5Order of Magnitude
- 6Good Honest Work
- 7Bloodletting
- 8Into the Gutter
- 9Paranoia Prevention
- 10Snitches Get Stitches
- 11Pamsy's Prized Pump
- 12Bloody Business
- 13Found Family
- 14X-Treme Chill
- 15Avenge Them
Showing steps 4 to 15 of 18.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Into the Gutter
What're you doing here? Sabotagin'? I can understand that. Things are way out of hand. But if we explode this pipe here, it'll get even worse. Black Blood everywhere. Maybe together we could come up with somethin' real to do. Meet me in Gutterville. We'll talk more, away from these awful slimes!
After this quest
Taken from the storyline's own step order.
- Snitches Get Stitches
I thought we could talk here in Gutterville, but it feels tense. They're all Venture Company, but I don't recognize a lot of 'em. Word is, Gallywix sent down a bunch of workers who are sympathetic to him so they could spy on us. Clear out some of these turncoats.
The storyline at a glance
Trust Issues has 18 steps, from When Opportunity Explodes to Down Undermine.
Maps its steps are placed on (steps per map): The Ringing Deeps (17), Undermine (1).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Kobold Culture and Integration
- The Machines March to War
- Fearbreaker
- Dark Revelations
- Dread in the Den
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.