Note! You can do it in ANY spec.
There are 4 stones in Emerald Dreamway. Each summons npc. NPC give you 4 quests.
Communed with the Feral Stone:
Appears if you use stealth near feral stone (prowl ability in cat form)Communed with the Guardian Stone:
Appears if you shift into bear form near guardian stone.Communed with the Balance Stone
Appears if you cast Moonfire on the Ritual Candle near balance stone.Communed with the Restoration Stone
Appears after healing the Sapling near restoration stone.
Quest
The Protectors
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Enter the Emerald Dreamway (e.g., cast Dreamwalk). Any spec works. Do these things right next to each stone:
- Feral stone: 30.8, 37.6, cast Prowl. (Between Grizzly Hills and Feralas portals.)
- Guardian stone: 34.0, 62.7, go Bear Form and wait a moment. (Between Duskwood and Moonglade portals.)
- Resto stone: 41.3, 58.4, cast [spell=5185] on [npc=112551]. (Between Hinterlands and Duskwood portals.)
- Balance stone: 30.4, 51.8, cast Moonfire on small [npc=112550] on ground. (Southeast of Feralas portal.)
All stones are outside of The Dreamgrove, in Emerald Dreamway. To communicate you have to do the following:
- Feral stone - shapeshift into cat form and cast Prowl ability.
- Restoration stone - cast [spell=5185] ability on small sapling next to the stone.
- Balance stone - cast Moonfire on small candle next to the stone.
- Guardian stone - just shapeshift into Bear form, that's enough to recall the spirit.
The Protectors — www.youtube.com/watch?v=bpkT3jrv8ds
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43991))
Requirements
Read from the Blizzard quest API.
Description
To fully unlock the powers of the Idol, we will need four manifestations of the wilds - an essence of ferocity, essence of regrowth, essence of balance, and essence of tenacity. To find these essences, we must consult the protectors of the forest. Go to the Emerald Dreamway and call upon the powers of the ancient druidic stones. The protectors will only show themselves to those who can prove their connection to the wilds.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #715 31.1 36.6
Coordinates
- Objective areaEmerald Dreamway 31.1, 36.6
/way #715 31.1 36.6 - Objective areaEmerald Dreamway 34.7, 62.2
/way #715 34.7 62.2 - Objective areaEmerald Dreamway 30.7, 51.0
/way #715 30.7 51.0 - Objective areaEmerald Dreamway 40.9, 59.1
/way #715 40.9 59.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Dreamgrove map
- Powering the Portal same spot
- Champion: Remulos same spot
- Weapons of Legend same spot
- The Dreamer Returns same spot
- Dire Growth same spot
- The Fangs of Ashamane same spot
- Growing Power same spot
- Grovebound same spot
- To The Dreamgrove same spot
- Idol of the Wilds same spot
Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Dreamgrove:
- The Dreamgrove, Val'sharah (Druids Only)
- The Dreamgrove
- Bradensbrook, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 66 comments
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Storyline
The Eternal Dream II
Part 2 of 19.
Previous: Gathering the Dreamweavers · Next: Neltharion's Lair: Essence of Tenacity
- 1Gathering the Dreamweavers
- 2The Protectors
- 3Neltharion's Lair: Essence of Tenacity
- 4Halls of Valor: Essence of Ferocity
- 5Darkheart Thicket: Essence of Regrowth
- 6Eye of Azshara: Essence of Balance
- 7The Way to Nordrassil
- 8Enduring the Nightmare
- 9Teensy Weensies!
- 10Cleaning Up
- 11A Dying Dream
- 12Communing With Malorne
Showing steps 1 to 12 of 19.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Gathering the Dreamweavers
Now that you've recovered the Idol of the Wilds, it's time to put it to use to commune with Malorne. However, the ritual will need the combined power of many druids. Send your champions to gather the druids of our order, and tell them to meet us in Nordrassil. We will need to do this together.
After this quest
Taken from the storyline's own step order.
- Neltharion's Lair: Essence of Tenacity
Greetings, Archdruid. I hear that you seek the essence of tenacity. There is none more unyielding and unbreakable than a creature of stone. In Neltharion's Lair is a monster known as Rokmora. Slay him, and draw from him the essence that you need.
The storyline at a glance
The Eternal Dream II has 19 steps, from Gathering the Dreamweavers to Champion: Brightwing.
Maps its steps are placed on (steps per map): The Dreamgrove (9), Emerald Dreamway (9), Mount Hyjal (1).
Steps of this storyline count toward:
Other storylines on The Dreamgrove map
- The Dreamgrove
- The Eternal Dream III
- The Eternal Dream I
- G'Hanir, the Mother Tree
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.