If you do the Theramore scenario, you will not be able to loot the quest item.
Edit: You will have to talk to Zidormie(keepers of time) and select the option to go to old theramore. That way you can still loot it.
Quest
The Theramore Docks
A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Note: YOU MUST SPEAK TO Zidormi before you can see the chest!
If you didn't read the quest like me and spent 30min searching for it, this will hopefully save you some time..Zidormi is standing infront of the bridge to Theramore.
I just did this quest and I think the shark was removed, now there is a bunch of non-agressive 34-35 Young Murk Threshers.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(1202))
Requirements
Read from the Blizzard quest API.
What to do
Description
{name}, two of our spies were sent to steal documents from a ship at the Theramore docks. They gained the papers but were discovered, and were forced to throw the documents into the sea. One spy later escaped, but was unable to recover the prize. He reported his failure to me, and I now charge the task to you. The documents are in a footlocker, in the waters somewhere beneath the Theramore docks. Find those documents, {name}, and bring them to me.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #70 35.2 30.6
Objective areaIn-game waypoint: /way #199 56.4 67.0
Coordinates
- Turn-inDustwallow Marsh 35.2, 30.6
/way #70 35.2 30.6 - Objective areaDustwallow Marsh 71.5, 51.2
/way #70 71.5 51.2 - Objective areaSouthern Barrens 56.4, 67.0
/way #199 56.4 67.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dustwallow Marsh map
- Desecrate this Fire! about 1,450 yards
- The Sullied Banner about 1,600 yards
- Creative Solutions about 1,860 yards
- Aftershocks about 1,870 yards
- Breaking the Cycle about 1,870 yards
- A Bitter Reunion about 2,210 yards
Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Dustwallow Marsh:
- Brackenwall Village, Dustwallow Marsh
- Desolation Hold, Southern Barrens
- Vendetta Point, Southern Barrens
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 51 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 51 on Wowhead.
Other quests on the Dustwallow Marsh map
Reward details
Reputation: Orgrimmar +250
Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.
Reputation group: Horde.
Other quests in Dustwallow Marsh that reward Orgrimmar reputation: Theramore Spies (+250), Darkmist Extermination (+250), A Shambling Threat (+250), SMASH BROODQUEEN (+350), The Lost Report (+350), Justice Dispensed (+500).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Dustwallow Marsh
Part 56 of 83.
Previous: Peace at Last · Next: Inspecting the Ruins
- 51Prisoners of the Grimtotems
- 52Tabetha's Assistance
- 53Raze Direhorn Post!
- 54Justice for the Hyals
- 55Peace at Last
- 56The Theramore Docks
- 57Inspecting the Ruins
- 58Suspicious Hoofprints
- 59The Black Shield
- 60Lieutenant Paval Reethe
- 61The Black Shield
- 62The Black Shield
Showing steps 51 to 62 of 83.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Peace at Last
I wish we had a way of letting James Hyal's wife and son know that we have brought their murderers to justice. <Captain Vimes produces a small wreath decorated with flowers.> There are some who say that their spirits will know, even if we cannot reach them.
After this quest
Taken from the storyline's own step order.
- Inspecting the Ruins
If you follow the road south from the village, and then west toward the Barrens, you'll come across the ruins of the Shady Rest Inn. Theramore has sent an investigator to discover how the inn met its fate.
Also counted by Dustwallow Marsh Quests
Its criteria name 14 quests; others include:
- Army of the Black Dragon
- Twilight of the Dawn Runner
- Darkmist Extermination
- A Shambling Threat
- Jarl Needs a Blade
- Cleansing Witch Hill
- Hungry as an Ogre!
- SMASH BROODQUEEN
The storyline at a glance
Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.
Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).
Steps of this storyline count toward:
Other storylines on the Dustwallow Marsh map
- The Blue Dragons
- Testing Loyalties
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Dustwallow Marsh Quests: its criteria name 14 quests, this one included.
Guides for this zone
Guides and routes on this site that cover Dustwallow Marsh.