If you fail this quest, abandon it, leave Theramore and come back. Major Mills will be waiting on the docks by the cannons offering the quest again.
Quest
Take Down Tethyr!
A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Re-doing the quest at level 85 it is of course now easier to just jump in the water and kill him yourself. :)
There seems to be a number of issues with this quest currently. Getting on a flying mount automatically causes the quest to fail. Also, killing the boss too quickly (without using cannons as a high level) seems to glitch the quest to not give credit for the kill. Recommend being patient and doing the quest the way it was intended (using the cannons and not mounting up) so you don't have to run out of the zone to reset the quest like I did multiple times.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27222))
Requirements
Read from the Blizzard quest API.
What to do
Description
Sea monster or no, we're not going to risk the safety of our shipping. I've ordered our best marksmen to prepare for a confrontation with this Tethyr. The artillerymen have augmented the dock's defenses with three mortars. I'm going to order the lighthouse's lamp illuminated. If Tethyr does attack, it will be your job to operate the mortars and take down the beast before it can kill all of the marksmen. I wouldn't stand in one place too long, though. Using the mortars is likely to draw its attention.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #70 69.6 51.8
Coordinates
- Turn-inDustwallow Marsh 69.6, 51.8
/way #70 69.6 51.8 - Objective area (centre of the marked area)Dustwallow Marsh 69.6, 51.8
/way #70 69.6 51.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dustwallow Marsh map
- Aftershocks about 170 yards
- Breaking the Cycle about 170 yards
- Creative Solutions about 190 yards
- The Sullied Banner about 360 yards
- A Bitter Reunion about 480 yards
- Honor the Flame about 570 yards
Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Dustwallow Marsh:
- Theramore, Dustwallow Marsh
- Mudsprocket, Dustwallow Marsh
- Northwatch Hold, Southern Barrens
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 31 comments
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Choose one of these rewards:
Other quests on the Dustwallow Marsh map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Stormwind +350
One of the last bastions of human power, this Alliance capital is ruled by the young but wise king, Anduin Wrynn.
Reputation group: Alliance.
Other quests in Dustwallow Marsh that reward Stormwind reputation: Mudrock Soup and Bugs (+250), Stinky's Escape (+250), ... and Bugs (+250), Reinforcements From Theramore (+75), Traitors Among Us (+250), Propaganda War (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Dustwallow Marsh
Part 26 of 83.
Previous: Oh, It's Real · Next: Defias in Dustwallow?
- 21Thresher Oil
- 22Dastardly Denizens of the Deep
- 23Is it Real?
- 24Nat's Bargain
- 25Oh, It's Real
- 26Take Down Tethyr!
- 27Defias in Dustwallow?
- 28Renn McGill
- 29Secondhand Diving Gear
- 30Recover the Cargo!
- 31Jaina Must Know
- 32Survey Alcaz Island
Showing steps 21 to 32 of 83.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Oh, It's Real
Yes, Tethyr is certainly real, and he lives in the waters off Theramore. Has a thing for bright lights. He's the reason they shut down the lighthouse in the first place, you know... And if you light it up again, he'll come right back. But no one in their right mind would do that.
After this quest
Taken from the storyline's own step order.
- Defias in Dustwallow?
My scouts have reported a shipwreck just off the beach to the northeast. Shipwrecks aren't all that unusual out here, but the reports also indicated the survivors were all wearing red bandanas... the symbol of the Defias!
Also counted by Dustwallow Marsh Quests
Its criteria name 11 quests; others include:
- Jarl Needs a Blade
- Cleansing Witch Hill
- Hungry as an Ogre!
- The End of the Deserters
- Return to Jaina
- Unleash the Raptors
- Prisoners of the Grimtotems
- Captain Vimes
The storyline at a glance
Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.
Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).
Steps of this storyline count toward:
Other storylines on the Dustwallow Marsh map
- The Blue Dragons
- Testing Loyalties
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Dustwallow Marsh Quests: its criteria name 11 quests, this one included.
Guides for this zone
Guides and routes on this site that cover Dustwallow Marsh.