Gavis Greyshield can be found in the captain's quarters of the boat to the southeast of Theramore at 76,57.
Quest
The End of the Deserters
A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To get to this quest you first have to do Traitors Among Us
If you're a lv 85 doing this quest:
- You have to take off ALL your armor.
- Auto attack him til he gets to 20%-15% health.
Just 1 shotting him doesn't give you credit, he just says his lines and disappears.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27213))
Requirements
Read from the Blizzard quest API.
What to do
Description
Now that we've eliminated the deserters from Theramore, it's time to complete this operation. My local contacts have reported that the deserters base their operations in a ship moored on a small island to the southeast of the docks. Arresting their leader, Gavis Greyshield, should cause the others to lose their will to fight. Find him within the ship and convince him to surrender. I wouldn't be surprised if he puts up a bit of a fight for show, but then surrenders when he understands he can't win.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #70 68.3 51.0
Coordinates
- Turn-inDustwallow Marsh 68.3, 51.0
/way #70 68.3 51.0 - Objective areaDustwallow Marsh 76.3, 57.1
/way #70 76.3 57.1 - Objective areaDustwallow Marsh 68.4, 51.0
/way #70 68.4 51.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dustwallow Marsh map
- Aftershocks about 140 yards
- Breaking the Cycle about 140 yards
- Creative Solutions about 160 yards
- The Sullied Banner about 280 yards
- Honor the Flame about 500 yards
- A Bitter Reunion about 520 yards
Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Dustwallow Marsh:
- Theramore, Dustwallow Marsh
- Mudsprocket, Dustwallow Marsh
- Northwatch Hold, Southern Barrens
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 18 comments
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Choose one of these rewards:
Other quests on the Dustwallow Marsh map
Reward details
Pick one of these
Reputation: Stormwind +350
One of the last bastions of human power, this Alliance capital is ruled by the young but wise king, Anduin Wrynn.
Reputation group: Alliance.
Other quests in Dustwallow Marsh that reward Stormwind reputation: Mudrock Soup and Bugs (+250), Stinky's Escape (+250), ... and Bugs (+250), Reinforcements From Theramore (+75), Traitors Among Us (+250), Propaganda War (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Dustwallow Marsh
Part 4 of 83.
Previous: Discrediting the Deserters · Next: A Shambling Threat
- 1Traitors Among Us
- 2Propaganda War
- 3Discrediting the Deserters
- 4The End of the Deserters
- 5A Shambling Threat
- 6Darkmist Extermination
- 7SMASH BROODQUEEN
- 8Twilight of the Dawn Runner
- 9Theramore Spies
- 10Marsh Frog Legs
- 11Jarl Needs Eyes
- 12Jarl Needs a Blade
Showing steps 1 to 12 of 83.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Discrediting the Deserters
I've altered the leaflets you captured from the deserters' mercenary friends at the docks. Now, anyone who reads them will get an entirely different view of the deserters and their aims.
After this quest
Taken from the storyline's own step order.
- A Shambling Threat
Dustwallow is Horde territory, <name>. The humans may have their little island and their precious sand bar, but the marsh belongs to us. In time, we will surely win this stalemate with the humans. For now, we must master our own territory.
Also counted by Dustwallow Marsh Quests
Its criteria name 11 quests; others include:
- Jarl Needs a Blade
- Cleansing Witch Hill
- Hungry as an Ogre!
- Take Down Tethyr!
- Return to Jaina
- Unleash the Raptors
- Prisoners of the Grimtotems
- Captain Vimes
The storyline at a glance
Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.
Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).
Steps of this storyline count toward:
Other storylines on the Dustwallow Marsh map
- The Blue Dragons
- Testing Loyalties
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Dustwallow Marsh Quests: its criteria name 11 quests, this one included.
Guides for this zone
Guides and routes on this site that cover Dustwallow Marsh.