As you would most likely have passed the Inn to get to the quest giver in the first place you have probably already picked up the three quests mentioned above, in which case this quest is a bit of a dead end and nothing whatsoever will happen next, aside from a rather rude rebuff from Inspector Tarem. Of course, this may all depend on reputation, etc. but I had already picked them up from the usual yellow exclamations and the pink arrows that used to indicate the spots did not appear.
Quest
Inspecting the Ruins
A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
A Youtube video of the quest.
When turning in this quest, the npc will move a bit from it's location. Pay attention at the purple signs that appears on the ground, which gives you a new quest: "Suspicious Hoofprints". In the middle of the floor, on a wood there is another purple sign which gives the quest: "Lieutenant Paval Reethe" and on the fireplace there is a thrid purple sign which gives the quest: "The black shield".
These maybe can help you to get Dustwallow Marsh quest achievement.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27253))
Requirements
Read from the Blizzard quest API.
What to do
Description
If you follow the road south from the village, and then west toward the Barrens, you'll come across the ruins of the Shady Rest Inn. Theramore has sent an investigator to discover how the inn met its fate. I had a man placed in that inn as a spy and I don't trust in the competence of these humans to uncover what happened. Whatever you find, don't give a scrap of it to that investigator. We'll handle this ourselves.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #70 29.8 47.7
Coordinates
- Turn-inDustwallow Marsh 29.8, 47.7
/way #70 29.8 47.7 - Objective areaDustwallow Marsh 36.4, 31.9
/way #70 36.4 31.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dustwallow Marsh map
- Desecrate this Fire! about 1,710 yards
- The Sullied Banner about 1,740 yards
- Creative Solutions about 1,960 yards
- Aftershocks about 1,970 yards
- Breaking the Cycle about 1,970 yards
- A Bitter Reunion about 2,460 yards
Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Dustwallow Marsh:
- Brackenwall Village, Dustwallow Marsh
- Desolation Hold, Southern Barrens
- Mudsprocket, Dustwallow Marsh
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
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Other quests on the Dustwallow Marsh map
Storyline
Dustwallow Marsh
Part 57 of 83.
Previous: The Theramore Docks · Next: Suspicious Hoofprints
- 52Tabetha's Assistance
- 53Raze Direhorn Post!
- 54Justice for the Hyals
- 55Peace at Last
- 56The Theramore Docks
- 57Inspecting the Ruins
- 58Suspicious Hoofprints
- 59The Black Shield
- 60Lieutenant Paval Reethe
- 61The Black Shield
- 62The Black Shield
- 63Talk to Ogron
Showing steps 52 to 63 of 83.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Theramore Docks
<name>, two of our spies were sent to steal documents from a ship at the Theramore docks. They gained the papers but were discovered, and were forced to throw the documents into the sea. One spy later escaped, but was unable to recover the prize.
After this quest
Taken from the storyline's own step order.
- Suspicious Hoofprints
Rows of hoofprints lead away from the still-smoking skeleton of the Shady Rest Inn. There are at least a few visible impressions, with more rows of prints almost imperceptible in the soft mud of the marsh.
Other quests with this name
This one: Horde only · Dustwallow Marsh · Level 15-30.
The storyline at a glance
Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.
Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).
Steps of this storyline count toward:
Other storylines on the Dustwallow Marsh map
- The Blue Dragons
- Testing Loyalties
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Dustwallow Marsh.