For a reusable teleport from Theramore to Stormwind Keep, keep the previous Proof of Treachery and speak to [npc=4968].
For a reusable teleport from Mage Quarter (Stormwind) to Theramore, keep Return to Jaina and speak to [npc=2708].And yes, after you've done the Theramore's Fall scenario, using the dialog to teleport makes you arrive high above ground, where the top floor of the tower used to be. You should be ready for that plunge with a Slow Fall effect. You can also visit Zidormi at the far end of the western bridge out of Theramore and return to the pre-destruction phase, if you wish to avoid the fall.
Quest
Return to Jaina
A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
After completing Theramore's Fall, Malin will still teleport you to the same location he used to... the top floor of the tower.
*splat*
Does this questline lead anywhere? Seems like an abrupt ending.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27241))
Requirements
Read from the Blizzard quest API.
What to do
Description
We must make plans to destroy the remnants of the Defias. Please convey my thanks to Lady Jaina, back in Theramore. She has ever been a loyal friend and steadfast ally. Go to the Mage Quarter at the western end of the city and speak with Archmage Malin at the foot of the tower there. He will speed your return to Theramore.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #70 66.3 49.0
Objective areaIn-game waypoint: /way #84 85.9 32.8
Coordinates
- Turn-inDustwallow Marsh 66.3, 49.0
/way #70 66.3 49.0 - Objective areaStormwind City 85.9, 32.8
/way #84 85.9 32.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dustwallow Marsh map
- The Sullied Banner about 170 yards
- Aftershocks about 200 yards
- Breaking the Cycle about 200 yards
- Creative Solutions about 210 yards
- Honor the Flame about 380 yards
- A Bitter Reunion about 580 yards
Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Dustwallow Marsh:
- Theramore, Dustwallow Marsh
- Mudsprocket, Dustwallow Marsh
- Northwatch Hold, Southern Barrens
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 36 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 36 on Wowhead.
Other quests on the Dustwallow Marsh map
Storyline
Dustwallow Marsh
Part 34 of 83.
Previous: Proof of Treachery · Next: Inspecting the Ruins
- 29Secondhand Diving Gear
- 30Recover the Cargo!
- 31Jaina Must Know
- 32Survey Alcaz Island
- 33Proof of Treachery
- 34Return to Jaina
- 35Inspecting the Ruins
- 36Suspicious Hoofprints
- 37They Call Him Smiling Jim
- 38The Black Shield
- 39The Black Shield
- 40The Black Shield
Showing steps 29 to 40 of 83.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Proof of Treachery
Although Onyxia has been exposed and removed from the court, the Defias who carried out her plan must be punished. Carry word to Grand Admiral Jes-Tereth in Stormwind castle that the Defias are the ones who carried out the Varian's kidnapping.
After this quest
Taken from the storyline's own step order.
- Inspecting the Ruins
Poor James never recovered from the destruction of the Shady Rest and the murder of his family. The boys and I are doing what we can to find the monsters who did this. I've sent our best investigator, Inspector Tarem, out to the ruins, but this is too big a job for any one man.
Also counted by Dustwallow Marsh Quests
Its criteria name 11 quests; others include:
- Jarl Needs a Blade
- Cleansing Witch Hill
- Hungry as an Ogre!
- The End of the Deserters
- Take Down Tethyr!
- Unleash the Raptors
- Prisoners of the Grimtotems
- Captain Vimes
The storyline at a glance
Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.
Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).
Steps of this storyline count toward:
Other storylines on the Dustwallow Marsh map
- The Blue Dragons
- Testing Loyalties
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Dustwallow Marsh Quests: its criteria name 11 quests, this one included.
Guides for this zone
Guides and routes on this site that cover Dustwallow Marsh.