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Quest

Our Only Hope

A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 20-30
Quest ID12916

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12916))

What to do

StorylineZul'Drak, step 21 of 79
Rewards2,050 XP

Description

What I'm about to give you is called seaforium. It is a highly volatile explosive with some unique properties. Due to its malleable nature, you will be able to fill in the hinges and cracks of the cage for maximum damage. Return to your friend and use the jumbo seaforium charge to set him free. Let's hope he honors the bargain. He's our only hope.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Drak Quest turn-in 6 mapped points
Zul'Drak map showing where to go for Our Only HopeTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #121 19.9 56.3

Coordinates

  • Turn-inZul'Drak 19.9, 56.3/way #121 19.9 56.3
  • Objective area (centre of the marked area)Zul'Drak 19.9, 56.5/way #121 19.9 56.5
  • Objective areaZul'Drak 25.2, 63.9/way #121 25.2 63.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Drak map

Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Drak:

  • Ebon Watch, Zul'DrakAlliance and Horde · about 650 yards south-west
  • K3, The Storm PeaksAlliance and Horde · about 670 yards north-west
  • Light's Breach, Zul'DrakAlliance and Horde · about 860 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 370 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience2,050 XP
ReputationArgent Crusade +75

Reward details

Reputation: Argent Crusade +75

Led by Tirion Fordring, the Argent Crusade combines the reformed Order of the Silver Hand with the Argent Dawn in one final push against the forces of the Lich King.

Reputation group: Wrath of the Lich King.

Other quests in Zul'Drak that reward Argent Crusade reputation: Troll Patrol (+350), Defend the Stand (+250), Argent Crusade, We Are Leaving! (+250), New Orders for Sergeant Stackhammer (+10), Mopping Up (+250), Leave No One Behind (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Zul'Drak

Part 21 of 79.

Previous: Suit Up! · Next: The Storm King's Vengeance

  1. 16Close Call
  2. 17You Can Run, But You Can't Hide
  3. 18Silver Lining
  4. 19Dressing Down
  5. 20Suit Up!
  6. 21Our Only Hope
  7. 22The Storm King's Vengeance
  8. 23Infiltrating Voltarus
  9. 24Dark Horizon
  10. 25Reunited
  11. 26So Far, So Bad
  12. 27Hazardous Materials

Showing steps 16 to 27 of 79.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Suit Up!Zul'Drak · Level 20-30

    There... I've created a disguise that should make you indistinguishable from the Scourge. You'll be free to walk among them as long as the disguise holds. Only the blightguards will be able to see through my illusion. Watch out for them!

After this quest

Taken from the storyline's own step order.

  • The Storm King's VengeanceZul'Drak · Level 20-30

    My people have been decimated by the Lich King. The Scourge now use the corpses of storm giants to create mindless flesh giants, or worse, stitched together aberrations like Thrym. I will stop at nothing to see them all driven from this world.

The storyline at a glance

Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.

Maps its steps are placed on (steps per map): Zul'Drak (79).

Steps of this storyline count toward:

Other storylines on the Zul'Drak map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.