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Quest Log

Rise, Champions (Monk)

Rise, Champions is a quest for level 10-45. It is step 7 of 13 in The Broken Temple storyline. The quest's turn-in marker is in The Wandering Isle at 52.9, 59.7. It rewards 6,150 experience and money.

Description

We are still recovering from the attack at the Peak of Serenity.

To help us rebuild the order, we should enlist the greatest champions of our class to fight by our side.

I know that the two Stormstouts, Chen and Li Li, would eagerly pledge to join the cause. Speak to them and recruit them as champions, then speak to Master Hsu.

Rewards

You will receive:

Money20 gold22 silver
Experience6,150 XP

Stuck on this quest?

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42187))

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Rewards in detail
TypeRewardAmount
CurrencyOrder Resources300
ExperienceXP6,150
MoneyGold20g 22s

Reward details

Currency: Order Resources x 300

Used to recruit troops, run missions, and research upgrades for your order hall.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapThe Wandering IsleTurn-in marker at 52.9, 59.7, 4 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 4 mapped points
The Wandering Isle map showing where to go for Rise, ChampionsTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #709 52.9 59.7

Coordinates

  • Turn-inThe Wandering Isle 52.9, 59.7/way #709 52.9 59.7
  • Objective areaThe Wandering Isle 55.3, 57.1/way #709 55.3 57.1
  • Objective areaThe Wandering Isle 49.1, 58.6/way #709 49.1 58.6
  • Objective areaThe Wandering Isle 51.4, 48.4/way #709 51.4 48.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Wandering Isle map

Quests whose map markers the client places closest to this one on The Wandering Isle, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards north-east
  • Objective areaabout 100 yards west
  • Objective areaabout 200 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

The Broken Temple

Part 7 of 13.

Previous: Growing Power · Next: Champion: Chen Stormstout

  1. 1Before the Storm
  2. 2The Dawning Light
  3. 3Prepare To Strike
  4. 4A Matter of Planning
  5. 5The Fight Begins
  6. 6Growing Power
  7. 7Rise, Champions
  8. 8Champion: Chen Stormstout
  9. 9Champion: Li Li Stormstout
  10. 10Tianji of the Ox
  11. 11Building Our Troops
  12. 12Scrolls of Knowledge
  13. 13Tech It Up A Notch

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Growing PowerLevel 10-45

    Iron-Body Ponshu has requested your presence. Our campaign to defend the Broken Isles is getting under way, and we need you back at the Wandering Isle.

After this quest

Taken from the storyline's own step order.

Other quests with this name

This one: Monk · Level 10-45.

The storyline at a glance

The Broken Temple has 13 steps, from Before the Storm to Tech It Up A Notch.

Maps its steps are placed on (steps per map): The Wandering Isle (11), Eastern Plaguelands (2).

Other storylines on The Wandering Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Other versions of this quest

12 quests carry the name Rise, Champions. They differ in the classes/category/rewards shown here.

QuestClassesCategoryRewardsID
Rise, Champions (this page)MonkMonk Campaign300 Order Resources, 6,150 XP42187
Rise, ChampionsPaladinPaladin CampaignSame39696
Rise, ChampionsRogueRogue Campaign300 Order Resources, 3,050 XP42139
Rise, ChampionsShamanShaman Campaign300 Order Resources, 3,050 XP42383
Rise, ChampionsHunterHunter Campaign300 Order Resources, 3,050 XP42519
Rise, ChampionsDruidDruid Campaign300 Order Resources, 3,050 XP42583
Rise, ChampionsWarlockWarlock Campaign300 Order Resources, 3,050 XP42608
Rise, ChampionsMageMage Campaign300 Order Resources, 6,150 XP42663
Rise, ChampionsDemon HunterDemon Hunter Campaign300 Order Resources, 3,050 XP42670
Rise, ChampionsDemon HunterDemon Hunter Campaign300 Order Resources, 3,050 XP42671
Rise, ChampionsDeath KnightDeath Knight Campaign300 Order Resources, 775 XP43264
Rise, ChampionsPriestPriest Campaign300 Order Resources, 3,050 XP43270
Related
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Download the images on this page

The game icons and art shown on this page, as image files.

achievement quests completed 01inv orderhall orderresources

Sounds for Rise, Champions (Monk)

Files from the game client that belong to this subject.

More in the sound library.