As Taubes mentioned, he's in the Plains of Torment area, just outside of the Tremaculum. Don't go inside the walled area. Turn to the right and head east along the wall; he'll be on top of a long rock shard that juts out of the ground. If he's not on this rock, check for a corpse as he may have been recently been killed.
Quest
Rule 4: Make A List
A World of Warcraft quest in The Maw. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Location is 33,16 in The Maw. This is at the top of the map in the Planes of Torment, east of the Tremaculum.
Good comment, and don't forget to loot the box about 2 meters behind the boss after you kill him so you don't have to kill him twice like I did.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60281))
What to do
Description
I've discovered that one of the Jailer's inquisitors is attempting to devise a method to track my movements. Clearly, that is a problem for me... and by extension, it is a problem for you. The inquisitor has risen to the top of my list of potential threats. In the past, I would have had to deal with him myself. But now... I have a business partner. Put an end to him, yes? And if you can, determine exactly how he intended to track me.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #1543 46.9 41.7
Coordinates
- Turn-inThe Maw 46.9, 41.7
/way #1543 46.9 41.7 - Objective areaThe Maw 33.1, 15.4
/way #1543 33.1 15.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Maw map
- Death Motes same spot
- A Suitable Demise same spot
- Disrupting the Cycle same spot
- The Soul Contact same spot
- Setting the Ground Rules same spot
- Do What We Cannot same spot
- Back into the Darkness same spot
- Link to the Maw same spot
- Ease of Passage same spot
- Mawsplaining same spot
Quests whose map markers the client places closest to this one on The Maw, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Maw:
- Ve'nari's Refuge
- Progenitor Console
- Keeper's Respite
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
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Reward details
Reputation: Ve'nari +180
Ve'nari knows more about the Maw than anyone, and she might share a fraction of that information with you if you earn her regard.
Reputation group: Shadowlands.
Other quests in The Maw that reward Ve'nari reputation: Rule 5: Be Audacious (+100), Rule 6: Concealment is Everything (+100), Rule 1: Have an Escape Plan (+1), Rule 3: Trust is Earned (+15), Eye of the Scryer (+75), Misery Business (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
New Rules
Part 2 of 7.
Previous: Trust Issues · Next: Rule 5: Be Audacious
- 1Trust Issues
- 2Rule 4: Make A List
- 3Rule 5: Be Audacious
- 4Rule 6: Concealment is Everything
- 5Stalking the Warrens
- 6Rule 6 Addendum: Save Me At Any Cost
- 7Rule 7: Betrayal is Inevitable
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Trust Issues
Ah, Maw Walker! Allow me to introduce myself. I am Ve'rayn. I deal with assets and liabilities for Cartel Ve. I have heard that you are able to freely travel between Oribos and the Maw, a place of great interest to my cartel. Would you mind if I ask you a few questions about it?
After this quest
Taken from the storyline's own step order.
- Rule 5: Be Audacious
You have proven yourself a useful associate, <class>. In thanks, I have crafted a cypher that will allow you to venture further into the Maw. But... it is experimental in nature. You will have to test it in the field. And I have just the test in mind.
The storyline at a glance
New Rules has 7 steps, from Trust Issues to Rule 7: Betrayal is Inevitable.
Maps its steps are placed on (steps per map): The Maw (7).
Steps of this storyline count toward:
Other storylines on The Maw map
- Patch Campaign
- Patch Intro
- Paths Forward
- An Army of Bone and Steel
- Focusing the Eye
- Torghast
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.