As a person who works in the industry and has ran many incentivized surveys on players I am almost certain this quest is indeed a disguised survey to learn more about our experience with The Maws' balancing. I take my hat off to Blizz.
Quest
Trust Issues
A World of Warcraft quest in The Maw. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This triggered for me just before going back to The Maw to turn in Prison of the Forgotten
it's a shame there wasn't a question about if we find it inconvenient as hell to not be able to mount up in the maw lmao
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(63051))
What to do
Description
Ah, Maw Walker! Allow me to introduce myself. I am Ve'rayn. I deal with assets and liabilities for Cartel Ve. I have heard that you are able to freely travel between Oribos and the Maw, a place of great interest to my cartel. Would you mind if I ask you a few questions about it? You will, of course, be properly compensated for your time and information. They are the most valuable of commodities, after all.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #1543 46.9 41.7
Coordinates
- Turn-inThe Maw 46.9, 41.7
/way #1543 46.9 41.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Maw map
- Death Motes same spot
- A Suitable Demise same spot
- Disrupting the Cycle same spot
- The Soul Contact same spot
- Setting the Ground Rules same spot
- Do What We Cannot same spot
- Back into the Darkness same spot
- Link to the Maw same spot
- Ease of Passage same spot
- Mawsplaining same spot
Quests whose map markers the client places closest to this one on The Maw, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Maw:
- Ve'nari's Refuge
- Progenitor Console
- Keeper's Respite
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 34 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
New Rules
Part 1 of 7.
Next: Rule 4: Make A List
- 1Trust Issues
- 2Rule 4: Make A List
- 3Rule 5: Be Audacious
- 4Rule 6: Concealment is Everything
- 5Stalking the Warrens
- 6Rule 6 Addendum: Save Me At Any Cost
- 7Rule 7: Betrayal is Inevitable
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Rule 4: Make A List
I've discovered that one of the Jailer's inquisitors is attempting to devise a method to track my movements. Clearly, that is a problem for me... and by extension, it is a problem for you. The inquisitor has risen to the top of my list of potential threats.
The storyline at a glance
New Rules has 7 steps, from Trust Issues to Rule 7: Betrayal is Inevitable.
Maps its steps are placed on (steps per map): The Maw (7).
Steps of this storyline count toward:
Other storylines on The Maw map
- Patch Campaign
- Patch Intro
- Paths Forward
- An Army of Bone and Steel
- Focusing the Eye
- Torghast
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.