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Quest

Trust Issues

A World of Warcraft quest in The Maw. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 60
LocationThe Maw, Oribos
Quest ID63051

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(63051))

What to do

WhereThe Maw, Oribos
StorylineNew Rules, step 1 of 7
Rewards12g 87s, 4,100 XP

Description

Ah, Maw Walker! Allow me to introduce myself. I am Ve'rayn. I deal with assets and liabilities for Cartel Ve. I have heard that you are able to freely travel between Oribos and the Maw, a place of great interest to my cartel. Would you mind if I ask you a few questions about it? You will, of course, be properly compensated for your time and information. They are the most valuable of commodities, after all.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Maw Quest turn-in 1 mapped point
The Maw map showing where to go for Trust IssuesTurn-in

In-game waypoint: /way #1543 46.9 41.7

Oribos Objective area no plotted point

Coordinates

  • Turn-inThe Maw 46.9, 41.7/way #1543 46.9 41.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Maw map

Quests whose map markers the client places closest to this one on The Maw, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Maw:

  • Ve'nari's RefugeAlliance and Horde · about 50 yards south
  • Progenitor ConsoleAlliance and Horde · about 160 yards south-west
  • Keeper's RespiteAlliance and Horde · about 1,600 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 8,400 yards south-east (on the Oribos map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money12 gold87 silver
Experience4,100 XP

Storyline

New Rules

Part 1 of 7.

Next: Rule 4: Make A List

  1. 1Trust Issues
  2. 2Rule 4: Make A List
  3. 3Rule 5: Be Audacious
  4. 4Rule 6: Concealment is Everything
  5. 5Stalking the Warrens
  6. 6Rule 6 Addendum: Save Me At Any Cost
  7. 7Rule 7: Betrayal is Inevitable

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Rule 4: Make A ListThe Maw · Level 60

    I've discovered that one of the Jailer's inquisitors is attempting to devise a method to track my movements. Clearly, that is a problem for me... and by extension, it is a problem for you. The inquisitor has risen to the top of my list of potential threats.

The storyline at a glance

New Rules has 7 steps, from Trust Issues to Rule 7: Betrayal is Inevitable.

Maps its steps are placed on (steps per map): The Maw (7).

Steps of this storyline count toward:

Other storylines on The Maw map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.