"You hear that, boys? The mainlander's gonna help us take our town back! Let's hope you brought an army in that pack of yours."
Quest
Save Who We Can
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Click on 6 Frightened Woodsmen east of Timbered Strand
Save Who We Can quest video: https://www.youtube.com/watch?v=-3ISOOHTq84
This quest is a part of An Airtight Alibi questchain of the Drust Do It. achievement.19An Airtight Alibi[npc=125380]Hangman's Pointhttps://youtu.be/m28YyIaRn3823An Airtight Alibi[npc=126310]Timbered Strandhttps://youtu.be/_tRRyBxmhoc
Id column is approximate quest № In Drustvar storyline (Drust Do It. <= for more info)
Hi all
I present An Airtight Alibi quest chain. Part of Drust Do It.
See Video if need it for this quest - Video Save Who We Can
.Quest Name:Start and descriptionFinish[npc=125380] - You need to travel on south to [npc=126310] at the Timbered Strand in Drustvar.[npc=126310]2a. Clear-Cutting[npc=126310] - You need to kill 8 [npc=126151]. They are on northeast from you.[npc=126310]2b. Save Who We Can[npc=126310] - You need to rally 6 of [npc=126159]. They are on northeast from you.[npc=126310][npc=126310] - Go on possition. You need to defend the villagers as they board the boat. Will be 2 waves.[npc=126310]After you will finish Hope They Can't Swim that quest will Auto start. Just get to 100% killing mobs.Auto Finish[npc=126310] - You need to kill 3 sisters: [npc=126144], [npc=126522] and [npc=126523] in Fletcher's Hollow.[npc=126310]AUTO START OR [item=152587] - This Quest can start auto or One from sister will drop [item=152587] that how you starting this quest. The thing is that you only need to go back to [npc=126310] O-o.[npc=126310][object=273814] - You need to control [npc=130606] use for that [item=152590]. success rate i thing is 30% xD.[npc=126310][npc=126310] - Take control on [npc=130606] and go on south to the cave. You need to kill [npc=126441]. [npc=130606] is very stron O-o.[npc=126310][npc=126310] - Take control on [npc=130606] and go on south to the cave and kill 25 mobs inside. You will Auto back.[npc=126310][npc=126310] - You need to go to see [npc=125394] at Hangman's Point. [npc=125380] i save :). After finish this quest you will reach part of Drust Do It..[npc=125394]
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Thank You i Hope that Help You
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48518))
Requirements
Read from the Blizzard quest API.
What to do
Description
These things seem intent on capturing our people... but we're not quite sure what for. The ones in the town might be too tough to reach right now, but we might be able to save some of the woodsmen who work along the strand. Head to the lumber fields just east of here, and see if there's anyone still alive out there. We can shelter them here until we can arrange safe passage out of here.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 70.1 60.3
Coordinates
- Turn-inDrustvar 70.1, 60.3
/way #896 70.1 60.3 - Objective area (centre of the marked area)Drustvar 71.3, 59.0
/way #896 71.3 59.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- The Reel Deal about 250 yards
- The Threads That Bind about 410 yards
- Rescue Rangers about 470 yards
- Deliverance about 470 yards
- Boned about 470 yards
- Total Cairnage about 470 yards
- This Lumber is Haunted about 470 yards
- Gorak Tul's Influence about 470 yards
- Really Big Problem about 470 yards
- The Hills Are Alive about 470 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Fletcher's Hollow, Drustvar
- Vigil Hill, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
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Storyline
Fletcher's Hollow
Part 2 of 11.
Previous: The Curse of Fletcher's Hollow · Next: Clear-Cutting
- 1The Curse of Fletcher's Hollow
- 2Save Who We Can
- 3Clear-Cutting
- 4Hope They Can't Swim
- 5The Three Sisters
- 6Charming the Lifeless
- 7A Revealing Missive
- 8Break Them to Splinters
- 9The Murderous Matron
- 10Culling the Coven
- 11An Airtight Alibi
Also part of: Darkness of Drustvar (part 19 of 51).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Curse of Fletcher's Hollow
It's obvious the constable won't be swayed until we discover what happened at Fletcher's Hollow. I know very little myself--only that the village has been overrun by monstrous creatures. I must ask that you travel there in my stead and try to uncover what befell the village.
After this quest
Taken from the storyline's own step order.
- Clear-Cutting
We've managed to hold this hill, but the wicker creatures have moved in to surround us. We're not going to be able to move into the town if we don't get them off our flanks. This is where you come in, <class>. See if you can clear out some of their numbers in the lumber fields.
The storyline at a glance
Fletcher's Hollow has 11 steps, from The Curse of Fletcher's Hollow to An Airtight Alibi.
Maps its steps are placed on (steps per map): Drustvar (10), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Falconhurst
- Caring about Corlain
- Crimson Forest
- Corlain
- Hangman's Point
- Alpine Rise
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.