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Quest

The Blacksmith's Fate

A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
Quest ID81964

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(81964))

What to do

StorylineAll Good Things..., step 5 of 9
Rewards61g 96s, 14,700 XP

Description

While we're here, I must find out what happened to my old friend, Ryton Blackholme. He was Hallowfall's finest blacksmith--and he was taken in a surprise nerubian attack. I could not save him. I searched for him, but found nothing except for his bloodied helm. I'd given up hope. But recently, I heard rumor about a blacksmith from a survivor who'd been pulled down off the Aegis Wall. Could it be Ryton? Will you help me, {name}?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azj-Kahet Quest turn-in 5 mapped points
Azj-Kahet map showing where to go for The Blacksmith's FateTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2255 62.8 7.3

Coordinates

  • Turn-inAzj-Kahet 62.8, 7.3/way #2255 62.8 7.3
  • Objective areaAzj-Kahet 65.8, 14.2/way #2255 65.8 14.2
  • Objective areaAzj-Kahet 65.7, 3.3/way #2255 65.7 3.3
  • Objective areaAzj-Kahet 59.3, 13.0/way #2255 59.3 13.0
  • Objective areaAzj-Kahet 63.0, 7.9/way #2255 63.0 7.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azj-Kahet map

Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Azj-Kahet:

  • Faerin's Advance, Azj-KahetAlliance and Horde · about 560 yards south
  • The Aegis Wall, HallowfallAlliance and Horde · about 680 yards north-west
  • Gundargaz, The Ringing DeepsAlliance and Horde · about 1,300 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 380 yards south-east
  • Objective areaabout 270 yards north-east
  • Objective areaabout 350 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money61 gold96 silver
Experience14,700 XP

Storyline

All Good Things...

Part 5 of 9.

Join Faerin Lothar and Monte Gazlowe to prevent the Queen's forces from invading Hallowfall.

Previous: BOOM Treats! · Next: Invasion Disruption

  1. 1Advance to Faerin
  2. 2Here's the Plan
  3. 3To Arathi's End
  4. 4BOOM Treats!
  5. 5The Blacksmith's Fate
  6. 6Invasion Disruption
  7. 7An End to the End
  8. 8The Sorrowful Journey Home
  9. 9Remembrance for the Fallen

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • BOOM Treats!Azj-Kahet · Level 80

    If we're gonna stop this invasion, we need to take out their big guns. In this case, big guns equals ballistae. Remember how I had ya pick up them Betelsnax? Yeah, I didn't do that for no good reason. See, the nerubians here have their beetles haul their bombs.

After this quest

Taken from the storyline's own step order.

  • Invasion DisruptionAzj-Kahet · Level 80

    While we cannot eliminate the nerubian threat here, we can disrupt their invasion plans. There are any number of opportunities to accomplish our goal. Let's see what kind of damage we can do.

Quests that require this one

The storyline at a glance

All Good Things... has 9 steps, from Advance to Faerin to Remembrance for the Fallen.

Maps its steps are placed on (steps per map): Azj-Kahet (7), Hallowfall (2).

Steps of this storyline count toward:

Other storylines on the Azj-Kahet map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.