Skip to content

Quest

To Arathi's End

A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1 more comment below ↓

Quest facts

LevelLevel 80
Quest ID81945

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(81945))

What to do

StorylineAll Good Things..., step 3 of 9
Rewards3g 9s, 1,450 XP

Description

We will regroup on the outskirts of Arathi's End to the east. Their forces are nearly ready and there isn't much time, {name}.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azj-Kahet Quest turn-in 2 mapped points
Azj-Kahet map showing where to go for To Arathi's EndTurn-inObjective area

In-game waypoint: /way #2255 63.8 17.9

Coordinates

  • Turn-inAzj-Kahet 63.8, 17.9/way #2255 63.8 17.9
  • Objective areaAzj-Kahet 59.4, 19.4/way #2255 59.4 19.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azj-Kahet map

Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Azj-Kahet:

  • Faerin's Advance, Azj-KahetAlliance and Horde · about 260 yards west
  • The Aegis Wall, HallowfallAlliance and Horde · about 1,200 yards north
  • Weaver's Lair, Azj-KahetAlliance and Horde · about 1,400 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 310 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money3 gold9 silver
Experience1,450 XP

Storyline

All Good Things...

Part 3 of 9.

Join Faerin Lothar and Monte Gazlowe to prevent the Queen's forces from invading Hallowfall.

Previous: Here's the Plan · Next: BOOM Treats!

  1. 1Advance to Faerin
  2. 2Here's the Plan
  3. 3To Arathi's End
  4. 4BOOM Treats!
  5. 5The Blacksmith's Fate
  6. 6Invasion Disruption
  7. 7An End to the End
  8. 8The Sorrowful Journey Home
  9. 9Remembrance for the Fallen

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Here's the PlanAzj-Kahet · Level 80

    <name>, the time has come to deal with the nerubian army. General Zev'kall is massing a sizeable force to the east. He intends to breach the wall and invade Hallowfall. There isn't much time. We do not have the strength for an all-out assault.

After this quest

Taken from the storyline's own step order.

  • BOOM Treats!Azj-Kahet · Level 80

    If we're gonna stop this invasion, we need to take out their big guns. In this case, big guns equals ballistae. Remember how I had ya pick up them Betelsnax? Yeah, I didn't do that for no good reason. See, the nerubians here have their beetles haul their bombs.

The storyline at a glance

All Good Things... has 9 steps, from Advance to Faerin to Remembrance for the Fallen.

Maps its steps are placed on (steps per map): Azj-Kahet (7), Hallowfall (2).

Steps of this storyline count toward:

Other storylines on the Azj-Kahet map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.