There's a buff on you when you pick up "Azeroth" to move it, called "Weight of the World", and the flavor text reads "usually more of a metaphor." So good.
Quest
The Fourth Wall, er, War
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
"Coveting this aptly-named "Azerite", the Alliance and Horde sounded the horns of war! Again!"
"Ysera sighs in disappointment."
A better re-enactment of my exact reaction to BfA could not be better portrayed...
”Ysera shakes her head” is a whole mood.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58158))
What to do
Description
It's time for the next act of your theatrical introduction: the Grand Drama Of Azereth! Azeroth. Right. All these worlds are hard to tell apart. Help set the stage, then come back here. You'll need to play a few other characters before you appear as yourself again. Get a move on! We have a lot to cover!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1565 40.7 42.8
Coordinates
- Turn-inArdenweald 40.7, 42.8
/way #1565 40.7 42.8 - Objective areaArdenweald 41.2, 44.9
/way #1565 41.2 44.9 - Objective areaArdenweald 40.6, 43.0
/way #1565 40.6 43.0 - Objective area (centre of the marked area)Ardenweald 41.3, 44.4
/way #1565 41.3 44.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- Getting Backstage about 80 yards
- Masks of Deception about 220 yards
- The Fate of Ara'lon about 220 yards
- The Speaker of Elune about 400 yards
- Meet the Queen about 490 yards
- Gildenite Grab about 500 yards
- A Wealth of Wealdwood about 500 yards
- A Source of Sorrowvine about 500 yards
- Bonemetal Bonanza about 500 yards
- Training in Revendreth about 510 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Heart of the Forest, Ardenweald
- Root-Home, Ardenweald
- Refugee Camp, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 37 comments
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Storyline
For Queen and Grove!
Part 6 of 36.
Previous: Break a Leg · Next: What's My Motivation?
- 1Report to Moonberry
- 2The Heart of the Forest
- 3The Boon of Shapes
- 4Show, Don't Tell
- 5Break a Leg
- 6The Fourth Wall, er, War
- 7What's My Motivation?
- 8For Queen and Grove!
- 9For Queen and Grove!
- 10Keeper of Great Renown
- 11The Forest Will Sing Your Name
- 12A Call to Service
Showing steps 1 to 12 of 36.
Also part of: For Queen and Grove! (part 3 of 28).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Break a Leg
The show is about to begin! You... that's what you're going to wear? Well, I suppose it works. For your grand introduction, we will re-enact recent victories and events that took place on Azzinoth. Er, Azeroth. That's where you're from, right?
After this quest
Taken from the storyline's own step order.
- What's My Motivation?
Now for our finale! A thrilling performance of the most recent trials on Azathoth! <Featherlight checks his notes.> Azeroth. Whatever. It features an artificial god, a powerful magic ice princess, an infamous queen, and an eldritch abomination of unspeakable terror!
The storyline at a glance
For Queen and Grove! has 36 steps, from Report to Moonberry to Return Lost Souls.
Maps its steps are placed on (steps per map): Heart of the Forest (12), Ardenweald (10), The Maw (5), Heart of the Forest (4).
Steps of this storyline count toward:
Other storylines on the Ardenweald map
- Drust to Drust
- Aiding Tirna Vaal
- Waning Grove
- The Horned Hunter
- A Vessel of Ardenweald
- Night Warrior's Curse
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.