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Quest Log

The Fight Continues

The Fight Continues is an Alliance-only quest for level 1-10 in New Tinkertown. It is step 21 of 37 in the Gnomeregan storyline. The quest's turn-in marker is in Dun Morogh at 33.7, 36.4. It rewards 1 reputation reward, 1,400 experience and money.

Description

The dwarves of Ironforge kindly took us in when the trogg invasion and radiation forced us to leave Gnomeregan for the first time. But even the kindness of friends can't quell the longing for home.

I sent out a call for brave gnomes and other members of the Alliance to help us regain control of Gnomeregan and defeat the usurper Thermaplugg once and for all.

We weren't able to achieve everything Operation: Gnomeregan set out to do, but Thermaplugg is on the run and we're closer to home than ever.

Rewards

Money20 silver
Experience1,400 XP
ReputationGnomeregan +250

Stuck on this quest?

  • Turn in at Dun Morogh 33.7, 36.4 /way #27 33.7 36.4

Known issues

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26208))

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

Read all 9 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP1,400
MoneyGold20s
ReputationGnomeregan+250

Reward details

Reputation: Gnomeregan +250

The former denizens of Gnomeregan, now living in New Tinkertown and in league with the Alliance.

Reputation group: Alliance.

Other quests in New Tinkertown that reward Gnomeregan reputation: The Future of Gnomeregan (+75), A Job for the Multi-Bot (+250), Scrounging for Parts (+250), What's Left Behind (+250), Dealing with the Fallout (+250), Missing in Action (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapDun MoroghTurn-in marker at 33.7, 36.4, 2 mapped points
Objective areaNew Tinkertown
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dun Morogh Quest turn-in 2 mapped points
Dun Morogh map showing where to go for The Fight ContinuesTurn-inObjective area

In-game waypoint: /way #27 33.7 36.4

New Tinkertown Objective area

Coordinates

  • Turn-inDun Morogh 33.7, 36.4/way #27 33.7 36.4
  • Objective areaDun Morogh 33.3, 36.7/way #27 33.3 36.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dun Morogh map

Quests whose map markers the client places closest to this one on Dun Morogh, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Dun Morogh:

  • Kharanos, Dun MoroghAlliance · about 1,100 yards south-east
  • Ironforge, Dun MoroghAlliance · about 1,700 yards east
  • Menethil Harbor, WetlandsAlliance · about 1,800 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Gnomeregan

Part 21 of 37.

Previous: Meet the High Tinker · Next: A Triumph of Gnomish Ingenuity

  1. 16Meet the High Tinker
  2. 17Meet the High Tinker
  3. 18Meet the High Tinker
  4. 19Meet the High Tinker
  5. 20Meet the High Tinker
  6. 21The Fight Continues
  7. 22A Triumph of Gnomish Ingenuity
  8. 23Scrounging for Parts
  9. 24A Job for the Multi-Bot
  10. 25What's Left Behind
  11. 26Dealing with the Fallout
  12. 27What's Keeping Kharmarn?

Showing steps 16 to 27 of 37.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Meet the High TinkerNew Tinkertown · Level 1-10

    I don't know if you'll remember Mekkatorque or not. Nevin tells me that memory loss is pretty common for a Gnomeregan survivor. Mekkatorque, or more properly, the High Tinker Mekkatorque is the leader of all the gnomes. He has made a habit of meeting with every rescued survivor personally.

After this quest

Taken from the storyline's own step order.

  • A Triumph of Gnomish IngenuityNew Tinkertown · Level 1-10

    We will need all the weapons, inventions, and soldiers we can get in order to defeat Razlo Crushcog and his followers. Over to the northeast, you'll find Engineer Grindspark, one of a new generation of brilliant gnomish minds. Why, he hasn't had an explosion in over three prototypes!

The storyline at a glance

Gnomeregan has 37 steps, from Pinned Down to On to Kharanos.

Maps its steps are placed on (steps per map): New Tinkertown (30), New Tinkertown (5), Dun Morogh (2).

Other storylines on the Dun Morogh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Dun Morogh

See all 112 quests in Dun Morogh
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