It seems that the quest 'Sedition' opens after completing this quest. You can see the '!' on your map, pretty much in the center of Dornogal. /way 45.89, 47.36
Quest
The Machine Speakeasy
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Entrance to the tunnels is at /way 62.18, 48.78
Thank you. More than once on this chain I've hit a dead end I wouldn't have found the next step for if I hadn't had Wowhead open. That's a misstep on the writers' part.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79546))
What to do
Description
Machine Speakers are odd and secretive units, some prone to paranoia. Even so, the grievance they have against Steelvein must be smoothed over. As you have seen in the Forgegrounds, their quarrel with a single smuggler has put the entire city at risk. As Councilward, I will not stand for it. Let us go talk to Ardgrin's employee, Obstorn, and see if he can deliver a diplomatic message to his overseer in the Deeps. I will meet you in the tunnels.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 52.7 41.6
Coordinates
- Turn-inIsle of Dorn 52.7, 41.6
/way #2248 52.7 41.6 - Objective areaIsle of Dorn 52.9, 42.3
/way #2248 52.9 42.3 - Objective areaIsle of Dorn 52.3, 40.4
/way #2248 52.3 40.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- An Oddball in Dornogal about 290 yards
- Ship It! about 320 yards
- Seasonal Start about 320 yards
- Delves: Worldwide Research about 320 yards
- Zekvir, Hand of the Harbinger about 320 yards
- Seasonal Refresher about 320 yards
- Seasonal Reminder about 320 yards
- The Power of Creation about 350 yards
- One More Tradition about 380 yards
- The Forging of Memories about 380 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 21 comments
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Spell: Earthen Allied Race
Storyline
Merrix and Steelvein
Part 11 of 16.
Previous: Opals and Runes · Next: Sedition
- 5Report to the Councilward
- 6The Councilward's Summons
- 7Dornogal's Benefactor
- 8Security Through Trade
- 9The Market Reeve of the Forgegrounds
- 10Opals and Runes
- 11The Machine Speakeasy
- 12Sedition
- 13Damage Mitigation
- 14Dispelling Rumors
- 15Forcing My Hand
- 16Bad Business
Showing steps 5 to 16 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Opals and Runes
You have certainly made my disaster of a day far less stressful, <name>. For that, you have the thanks of the entire Forgegrounds and those who keep it running. <Vokgret winks as she gives you a knowing smile.> Bevrusi was right to send you to me. Do tell her not to be a stranger now.
After this quest
Taken from the storyline's own step order.
- Sedition
<The poster reads:> MERRIX is CORRUPT! STEELVEIN is WEAK! They cannot protect the earthen! They do not care about them! They spit upon the Edicts! Merrix was BRIBED to reopen Steelvein's smuggling operation! Steelvein HIDES behind Merrix's authority! They are taking from YOUR pockets to line THEIRS!
The storyline at a glance
Merrix and Steelvein has 16 steps, from How Scandalous! to Bad Business.
Maps its steps are placed on (steps per map): Isle of Dorn (15), The Ringing Deeps (1).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.