If you are blind like me and wonder how to combine the lure - there is an extra action button you have to use
If you should not see the button you can
- use /reload to reload your interface,
- go into edit mode and see if you moved it somewhere inconvenient or
- use /click ExtraActionButton1
Quest
The Only Way Past Is Through
A World of Warcraft quest in The Waking Shores. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest absolutely destroyed me.. I understand how Tutaqan feels. :( It's a good quest but holy #$%^ man, wasn't ready for the emotions.
As a fellow hunter, this one hit home for me. I went through numerous pets up through WotLK, never fully understanding what each was best for. I only started two weeks before BC dropped, so I had a lot of catching up to do, thus I wasn't able to spend a lot of time in each expansion and learn all of the secrets. It wasn't until the very beginning of Cata that I learned of the Northrend Spirit Beasts, most notably, Loque'nahak. I spent hours searching for her and finally found her one day, tamed her and have kept her as my companion ever since. I have a couple other pets for utility reasons, but Loque'nahak has been my companion since the early days of Cata. Always by my side, never replaced.
May your hunts never end and may your companions always bestride with you.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(66415))
What to do
Description
Unujaak told you to come, didn't he? He was the one who helped me find Ipko when I became a hunter--or, rather, helped Ipko find me. They choose and we are chosen. He is hurting. Everyone is hurting because of me. I know that they need me to lead, but I have been half of a leader without her. If I couldn't protect her, how can I protect all of Uktulut? <He takes a deep breath.> I cannot forgive myself. But I cannot let that weight keep me from putting at least one foot on the path I must walk.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2022 53.9 41.3
Coordinates
- Turn-inThe Waking Shores 53.9, 41.3
/way #2022 53.9 41.3 - Objective areaThe Waking Shores 52.9, 41.0
/way #2022 52.9 41.0 - Objective areaThe Waking Shores 54.1, 40.2
/way #2022 54.1 40.2 - Objective areaThe Waking Shores 52.9, 39.3
/way #2022 52.9 39.3 - Objective areaThe Waking Shores 54.3, 42.0
/way #2022 54.3 42.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Waking Shores map
- Attune to the Observer about 240 yards
- A Link to the Past about 240 yards
- A Window into the Future about 240 yards
- Technoscrying: Observatory about 240 yards
- A Last Hope about 550 yards
- Veteran Reinforcements about 570 yards
- In Tyr's Footsteps: The Waking Shores about 810 yards
- Third Challenge of Tyr: Persistence about 820 yards
- Third Challenge of Tyr: Persistence Embodied about 820 yards
- Blacktalon Intel about 820 yards
Quests whose map markers the client places closest to this one on The Waking Shores, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Waking Shores:
- Uktulut Backwater, The Waking Shores
- Skytop Lookout (QD), The Waking Shores
- Uktulut Pier, The Waking Shores
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 26 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 26 on Wowhead.
Other quests on the Waking Shores map
Storyline
The Chieftain's Duty
Part 11 of 13.
Previous: In Mourning · Next: Calling the Hunting Party
- 1A Lost Tribe
- 2Sudden Isolation
- 3Pressing Matters
- 4Worst Impressions
- 5Troubled Waters
- 6Salvaging Supplies
- 7Testing the Tuskarrsenal
- 8All But One
- 9Closure
- 10In Mourning
- 11The Only Way Past Is Through
- 12Calling the Hunting Party
- 13While the Iron Is Hot
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- In Mourning
This did not need to happen. Those cowardly djaradin... slaughtering our ottuks and leaving them for their twisted beasts to pick clean... I do not take Tutaqan's grief lightly, but I worry for the future of our people if he dwells in darkness and grief for too long. We need to act.
After this quest
Taken from the storyline's own step order.
- Calling the Hunting Party
<The resounding call of a hunting horn rumbles from the center of the village, calling the Uktulut hunters to attention. You should investigate.>
The storyline at a glance
The Chieftain's Duty has 13 steps, from A Lost Tribe to While the Iron Is Hot.
Maps its steps are placed on (steps per map): The Waking Shores (12), The Azure Span (1).
Steps of this storyline count toward:
Other storylines on The Waking Shores map
- Dragonscale Expedition Renown
- The Waking Shores
- In Defense of Life
- Obsidian Citadel Alt Skip
- The Dragonscale Expedition
- Dragons in Distress
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.