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Quest

The Only Way to Travel

A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.

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Aurleis1+7via Wowhead (opens the original comment in a new tab)

Video Guide: https://www.youtube.com/watch?v=woALzIFJ3lY

Enter your Wrynn Artillery Tower, and accept Going to the Gordunni from [npc=79329], at coords 70.1, 20.2.

1. Going to the Gordunni - (Video) - Exit Fort Wrynn, through the western exit, and travel south to coords 60.0, 51.9 (see video if further questions).
• Follow the paved path to the south, and up the stairs at 62.7, 65.1, and continue southwest to coords 62.6, 67.8, where you will turn in the quest to [npc=80627], accepting Dropping Bombs.

2. Dropping Bombs - (Video) - Travel up the dirt path and use your [item=112091] on the 3 catapults located approximately at coords:
• 63.6, 69.6
• 65.6, 68.9
• 66.8, 68.3

• Continue to follow the dirt path to the west to coords 69.0, 69.1 and click on the [object=230950]. This will bring you to the other side of the wall.
• Turn the quest in to Miall at coords 69.6, 69.8, accepting Supply Recovery, Prized Repossessions, and Punching Through.

Supply Recovery - Travel the path to the east, crossing a bridge, and continuing toward a set of stairs at 68.6, 79.0.
• Click on 6 [npc=80957] (these appear as brown and grey boxes on the ground). Don't worry about getting all 6 prior to going up the stairs, as there will be many along this journey.

Prized Repossessions - Defeat Gordunni Ogres, in this area, and loot 6 [item=112504] from their corpses.

Punching Through - Travel up the stairs at coords 68.6, 79.0, and turn slightly left. Continue to a small building at 68.6, 82.5. Kill [npc=80294] inside.
• Leave the building and travel north to coords 67.1, 77.4 and defeat [npc=80292], also located in a similar building.
• Exit the building and travel west to a small building at coords 66.2, 80.8 and defeat [npc=80295] inside.

NOTE: At this point, you must have completed Supply Recovery, Prized Repossessions, and Punching Through before you can proceed to the next step.

• Turn these quests in to [npc=80629], who should be following you and accept The Lord of the Gordunni.

3. The Lord of the Gordunni - (Video) - Exit the building and travel up the sets of stairs located at coords 65.5, 80.1.
• Defeat [npc=80335] at the top, at coords 64.2, 81.8. If there is a barrier at the top of the stairs, signifying that he has already been engaged by another player, you can still attack him and be pulled inside (you don't need to "wait your turn").
• Use your [item=112307] (in your inventory) when [npc=80335] begins to cast [spell=162597]. This appears like blue and black smoke covering the entire platform.
• After he is defeated, turn in the quest to [npc=80630] (coords: 64.5, 81.8) and accept, The Only Way to Travel.

4. The Only Way to Travel - (Video) - You will be transported back to Fort Wrynn.
• Turn the quest in to [npc=79329], in front of you, at coords 69.8, 20.8. This will also award you with the follower, [follower=155.1].

Read all 10 on Wowhead ↗

Quest facts

LevelLevel 20-40
Quest ID34981

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34981))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineEstablishing your Outpost, step 12 of 25
RewardsComprehensive Outpost Construction Guide, 1g 69s 80c, 675 XP

Description

Call me cautious but I kept a few flares just in case we needed to quickly escape. I'm glad that wasn't needed but we could still use the ride back to the artillery tower. Are you ready sir?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Talador Quest turn-in 2 mapped points
Talador map showing where to go for The Only Way to TravelTurn-inObjective area

In-game waypoint: /way #535 69.8 20.7

Coordinates

  • Turn-inTalador 69.8, 20.7/way #535 69.8 20.7
  • Objective areaTalador 64.5, 81.9/way #535 64.5 81.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Talador map

Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Talador:

  • Fort Wrynn (Alliance), TaladorAlliance · about 30 yards south
  • Redemption Rise, TaladorAlliance · about 440 yards south-west
  • Zangarra, TaladorAlliance and Horde · about 660 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 2,500 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money1 gold69 silver
Experience675 XP

Reward details

Items you receive

TypeMiscellaneous
Item level35
BindingBinds when picked up
Requires level10

“Sought by architects in Ashran. Field research regarding building and maintaining outpost structures, with plenty of notes in the margins for proprietary technology opportunities.”

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Establishing your Outpost

Part 12 of 25.

Previous: The Lord of the Gordunni · Next: An Audience With The Archmage

  1. 7Dropping Bombs
  2. 8Supply Recovery
  3. 9Prized Repossessions
  4. 10Punching Through
  5. 11The Lord of the Gordunni
  6. 12The Only Way to Travel
  7. 13An Audience With The Archmage
  8. 14Making Acquaintances
  9. 15Creating the Ink
  10. 16Forming the Scroll
  11. 17Gathering the Spark
  12. 18Next Steps

Showing steps 7 to 18 of 25.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Lord of the GordunniTalador · Level 20-40

    Witch Lord Morkurk is the leader of the Gordunni. We need to kill him to secure the jovite for use in our artillery tower. Morkurk is an accomplished mage so you better be prepared. Here, take the rocket pack and use it if you need to avoid any of his deadly magic. Archenon poros!

After this quest

Taken from the storyline's own step order.

  • An Audience With The ArchmageTalador · Level 20-40

    I'm pleased to report that your Arcane Sanctum is up and running, commander! Everything is exactly as the blueprint says... except for this note Baros scrawled on the bottom. "Don't forget to connect the sanctum to the ley line network!" Commander, I'm a foreman, not a mage. I...

Other quests with this name

This one: Alliance only · Talador · Level 20-40.

Also counted by Don't Let the Tala-door Hit You on the Way Out

Its criteria name 5 quests; others include:

The storyline at a glance

Establishing your Outpost has 25 steps, from The Quarry Quandary to Due Cause to Celebrate.

Maps its steps are placed on (steps per map): Talador (25).

Other storylines on the Talador map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.