As of 7/17/2020, this quest is still bugged, and prevents progression of the Horde starting zone on alpha. Approaching the NPC doesn't trigger anything, quest just doesn't work.
Quest
The Rescue of Herbert Gloomburst
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
14th of August 2020 - still not working.
I've tried abandoning it a few times, even completed all other side quests and left this for last hoping it'll work. Nope. Nada. Ded.
Submitted a bug report on PTR for it. Hopefully they'll backport the fix they will do on the beta.
Finally found the work-around. Logout for 15 minutes completely out of the game and everything. This will reset the instance and when you login you can talk to the guy and start the event. DO NOT-Join a party or do anything that relates to changing instances until you have completed this quest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59944))
What to do
Description
The harpies plan to sacrifice the expedition's mage, a Forsaken by the name of Herbert Gloomburst. Herbert's ethics are... questionable, but he always strives to serve the Horde. We'll need his magic to stop the ogres. Let's move.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- The Rescue of Meredy Huntswell same spot
- Purge the Totems same spot
- The Harpy Problem same spot
- Harpy Culling about 10 yards
- Freeing the Light about 100 yards
- One Last Spar about 130 yards
- A Warlock's Bargain about 140 yards
- A Paladin's Service about 140 yards
- The Divine's Shield about 140 yards
- A Monk's Focus about 150 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 26 comments
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Other quests on the Exile's Reach map
Storyline
The Missing Expedition
Part 19 of 68.
Previous: The Harpy Problem · Next: Harpy Culling
- 14Forbidden Quilboar Shadow Magic
- 15The Choppy Booster Mk. 5
- 16Re-sizing the Situation
- 17The Re-Deather
- 18The Harpy Problem
- 19The Rescue of Herbert Gloomburst
- 20Harpy Culling
- 21Purge the Totems
- 22Message to Base
- 23Westward Bound
- 24Who Lurks in the Pit
- 25Stocking Up on Supplies
Showing steps 14 to 25 of 68.
Also part of: A Dark Ritual (part 2 of 33).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Harpy Problem
The ogres are planning to sacrifice the rest of the expedition to fuel this ritual to control Kalecgos, leader of the blue dragonflight. It seems one of the survivors was taken to the hills north of here. Bo scouted ahead to investigate. Come, we'll see what he has found.
After this quest
Taken from the storyline's own step order.
- Harpy Culling
The harpies seem to be in league with the ogres. Many of them are gathering to attack our camp. We must thin their numbers and thwart their attempts to eliminate us. Perhaps they will learn it is best to leave the Horde be.
Quests that require this one
The storyline at a glance
The Missing Expedition has 68 steps, from Warming Up to Home Is Where the Hearth Is.
Maps its steps are placed on (steps per map): Exile's Reach (47), Orgrimmar (14), The Waking Shores (3), The North Sea (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- What Lurks Below
- Classical Learning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.