Quest
A Paladin's Service
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58923))
Requirements
Read from the Blizzard quest API.
What to do
Description
I found something strange while using Lindie's Scout-o-Matic that you should probably know about. The ghost of a paladin appeared on the hill nearby. She looked straight at the Scout-o-Matic and asked for you. I don't understand a whole lot about paladins and the Light, but I think you may not want to ignore her.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- A Paladin's Service about 10 yards
- The Divine's Shield about 10 yards
- A Priest's End about 50 yards
- Resurrecting the Recruits about 50 yards
- The Rescue of Herbert Gloomburst about 140 yards
- Purge the Totems about 140 yards
- Harpy Culling about 140 yards
- The Harpy Problem about 140 yards
- Down with the Quilboar about 150 yards
- Re-sizing the Situation about 150 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Spell: Learn Divine Shield
Storyline
The Missing Expedition
Part 35 of 70.
Previous: Hjalmar's Final Execution · Next: The Deadliest of Poisons
- 30The Rescue of Meredy Huntswell
- 31Harpy Culling
- 32Purge the Totems
- 33Message to Base
- 34Hjalmar's Final Execution
- 35A Paladin's Service
- 36The Deadliest of Poisons
- 37The Divine's Shield
- 38A Priest's End
- 39Resurrecting the Recruits
- 40A Warlock's Bargain
- 41A Shaman's Duty
Showing steps 30 to 41 of 70.
Also part of: Classical Learning (part 1 of 2), A Dark Ritual (part 9 of 35).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Hjalmar's Final Execution
You now wield my most powerful skill, young warrior. Now use it to finish me! These ogres trapped my spirit here long ago for daring to defy them. Only through a glorious death will I finally be allowed to rest. It is the only way I will see my brothers and sisters in the afterlife.
After this quest
Taken from the storyline's own step order.
- The Deadliest of Poisons
You've got the poison. Now it's time to take out that ogre. Gutgruk the Tough. He usually patrols around their citadel. Probably looking for your expedition as we speak! Poison your blades, then take that monster down.
The storyline at a glance
The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.
Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- What Lurks Below
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.