Hi, full quest video below for anyone needing it.
https://youtu.be/yQ0Jnt9N4D4
Quest
The Harpy Problem
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55196))
What to do
Description
We need to find the remaining survivors of my expedition before the ogres sacrifice them for their dark ritual! I saw one of the survivors being dragged away by some harpies. They have a roost to the north. Kee-La and I will meet you up there with a scouting report.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- The Harpy Problem same spot
- Harpy Culling same spot
- The Rescue of Herbert Gloomburst same spot
- Purge the Totems same spot
- A Warlock's Bargain about 140 yards
- A Paladin's Service about 140 yards
- The Divine's Shield about 140 yards
- A Monk's Focus about 160 yards
- A Priest's End about 170 yards
- Resurrecting the Recruits about 170 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
full quest video:
https://www.youtube.com/watch?v=ybEvYFTSec8&ab_channel=BignBald
Storyline
The Missing Expedition
Part 17 of 70.
Previous: Ride of the Scientifically Enhanced Boar · Next: Westward Bound
- 12Down with the Quilboar
- 13Quilboar Shadow Magic
- 14The Scout-o-Matic 5000
- 15Re-sizing the Situation
- 16Ride of the Scientifically Enhanced Boar
- 17The Harpy Problem
- 18Westward Bound
- 19A Warrior's End
- 20A Rogue's End
- 21Stocking Up on Supplies
- 22Repair Yourself
- 23To Darkmaul Citadel
Showing steps 12 to 23 of 70.
Also part of: The Harpy Problem (part 1 of 5), A Dark Ritual (part 4 of 35).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ride of the Scientifically Enhanced Boar
We don't know how long the re-sizing will last, so let's get moving. You're going to ride this giant boar and mow down the army of undead between us and Wrathion. The large ones are pulsing with shadow magic. If you kill them, I bet it they'll take out any enemies near them.
After this quest
Taken from the storyline's own step order.
- Westward Bound
Captain Garrick wants us tae search west o' camp fer any other members of the expedition. Alaria and I will go on ahead. Meet us tae the west and we'll see what we can find.
The storyline at a glance
The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.
Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- What Lurks Below
- Classical Learning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.