Hi, full quest video below for anyone needing it.
https://youtu.be/x6U-2i7JWF4
Quest
To Darkmaul Citadel
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(56344))
What to do
Description
We've rescued everyone except for the expedition's captain. Lindie's Scout-o-Matic spotted her just outside Darkmaul Citadel. Meredy has come up with an... interesting plan to rescue the captain. It may be our only chance. Come. We'll convene in the shadow of Darkmaul Citadel, and there we will begin our rescue mission.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- To Darkmaul Citadel same spot
- A Warrior's End about 100 yards
- A Druid's Form about 120 yards
- A Monk's Focus about 130 yards
- The Re-Deather about 150 yards
- A Warlock's Bargain about 160 yards
- Who Lurks in the Pit about 170 yards
- The Deadliest of Poisons about 170 yards
- Hjalmar's Final Execution about 170 yards
- Message to Base about 170 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
full quest video:
https://www.youtube.com/watch?v=2wgfcOaN-G0&ab_channel=BignBald
Storyline
The Missing Expedition
Part 23 of 70.
Previous: Repair Yourself · Next: Right Beneath Their Eyes
- 18Westward Bound
- 19A Warrior's End
- 20A Rogue's End
- 21Stocking Up on Supplies
- 22Repair Yourself
- 23To Darkmaul Citadel
- 24Right Beneath Their Eyes
- 25Like Ogres to the Slaughter
- 26Catapult Destruction
- 27Controlling their Stones
- 28Dungeon: Darkmaul Citadel
- 29Who Lurks in the Pit
Showing steps 18 to 29 of 70.
Also part of: To Darkmaul (part 1 of 7), A Dark Ritual (part 29 of 35).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Repair Yourself
Your gear isn't looking too great from your last excursion. Speak to Quartermaster Richter to get it repaired.
After this quest
Taken from the storyline's own step order.
- Right Beneath Their Eyes
We need to get inside Darkmaul Citadel, rescue the captain of the expedition, and stop the ogre behind all of this.
The storyline at a glance
The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.
Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).
Other storylines on the Exile's Reach map
- The Harpy Problem
- What Lurks Below
- Classical Learning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.