Quest
Purge the Totems
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59946))
What to do
Description
The harpies have placed vile totems throughout the area to attain more power. We must destroy those totems in order to debilitate our foes. Take this torch and burn any totems you see. It is wise to weaken one's enemy before the fight even begins.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- The Rescue of Meredy Huntswell same spot
- Purge the Totems same spot
- The Harpy Problem same spot
- Harpy Culling about 10 yards
- Freeing the Light about 100 yards
- One Last Spar about 130 yards
- A Warlock's Bargain about 140 yards
- A Paladin's Service about 140 yards
- The Divine's Shield about 140 yards
- A Monk's Focus about 150 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Choose one of these rewards:
Expeditionary Plate Girdle
Expeditionary Plate Girdle
Expeditionary Mail Waistguard
Expeditionary Mail Waistguard
Expeditionary Leather Belt
Expeditionary Leather Belt
Expeditionary Cloth Cord
Expeditionary Cloth Cord
Other quests on the Exile's Reach map
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Missing Expedition
Part 21 of 68.
Previous: Harpy Culling · Next: Message to Base
- 16Re-sizing the Situation
- 17The Re-Deather
- 18The Harpy Problem
- 19The Rescue of Herbert Gloomburst
- 20Harpy Culling
- 21Purge the Totems
- 22Message to Base
- 23Westward Bound
- 24Who Lurks in the Pit
- 25Stocking Up on Supplies
- 26Repair Yourself
- 27A Druid's Form
Showing steps 16 to 27 of 68.
Also part of: A Dark Ritual (part 4 of 33).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Harpy Culling
The harpies seem to be in league with the ogres. Many of them are gathering to attack our camp. We must thin their numbers and thwart their attempts to eliminate us. Perhaps they will learn it is best to leave the Horde be.
After this quest
Taken from the storyline's own step order.
- Message to Base
Let us return to camp with Herbert in tow. We're one step closer towards thwarting the ogres and their plans.
The storyline at a glance
The Missing Expedition has 68 steps, from Warming Up to Home Is Where the Hearth Is.
Maps its steps are placed on (steps per map): Exile's Reach (47), Orgrimmar (14), The Waking Shores (3), The North Sea (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- What Lurks Below
- Classical Learning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.