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Quest

The Choppy Booster Mk. 5

A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-5
Quest ID59940

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59940))

What to do

StorylineThe Missing Expedition, step 15 of 68
Rewards2s 85c, 370 XP

Description

You're in luck, 'cause I'm the ONE goblin who can help you find the rest of the expedition! Feast your eyes on this fancy device here. Stole it off a gnome, improved on it, and made it my own! I call it the Choppy Booster Mk. 5. Use it to find Shuja and the others.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Exile's Reach Quest turn-in no plotted point

Nearby on the Exile's Reach map

Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Exile's Reach:

  • Alliance Outpost, Exile's Reach OutpostAlliance · about 150 yards north-west
  • Ogre Citadel, Exile's Reach IslandAlliance · about 1,400 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 silver85 copper
Experience370 XP

Storyline

The Missing Expedition

Part 15 of 68.

Previous: Forbidden Quilboar Shadow Magic · Next: Re-sizing the Situation

  1. 10Enhanced Combat Tactics
  2. 11Northbound
  3. 12Taming the Wilds
  4. 13Down with the Quilboar
  5. 14Forbidden Quilboar Shadow Magic
  6. 15The Choppy Booster Mk. 5
  7. 16Re-sizing the Situation
  8. 17The Re-Deather
  9. 18The Harpy Problem
  10. 19The Rescue of Herbert Gloomburst
  11. 20Harpy Culling
  12. 21Purge the Totems

Showing steps 10 to 21 of 68.

Also part of: The Missing Expedition (part 14 of 16).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Forbidden Quilboar Shadow MagicExile's Reach · Level 1-5

    Quilboar are savage and violent. I did not think they knew how to use shadow magic. Obviously, we cannot allow them to continue their rituals. And certainly not on members of the Horde. Slay the quilboar in the den. They must learn the fatal error of their ways.

After this quest

Taken from the storyline's own step order.

  • Re-sizing the SituationExile's Reach · Level 1-5

    I call this gadget "the Re-Sizer." It's what I used to unshrink the Choppy Booster Mk. 5. Look, I'm gonna be honest. I got, at best, a passing understandin' of how this thing works. That means I'm gonna be pushing a lot of buttons to see what happens.

The storyline at a glance

The Missing Expedition has 68 steps, from Warming Up to Home Is Where the Hearth Is.

Maps its steps are placed on (steps per map): Exile's Reach (47), Orgrimmar (14), The Waking Shores (3), The North Sea (2).

Other storylines on the Exile's Reach map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.