There are 4 pedestals surrounding Lightspawn. Activate them to complete the quest.
Quest
Freeing the Light
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Must be done in a clockwise order and only one is active at a time. Can be confusing if you have glow outlines turned off.
Most efficient time to complete this quest is after Who Lurks in the Pit.
You'll have the speed buff for the harpies, your class quest (depending what that is), and probably a bit of the ogre camp too.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54933))
What to do
Description
Ah... you are not in league with the ogres. Please, you must aid me. I have been bound against my will by dark magic. I ask only that you free me. Take a piece of my light. Use it to dispel the shadow energies that are keeping me captive.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- A Paladin's Service about 50 yards
- The Divine's Shield about 50 yards
- The Rescue of Herbert Gloomburst about 100 yards
- Purge the Totems about 100 yards
- Harpy Culling about 100 yards
- A Priest's End about 100 yards
- Resurrecting the Recruits about 100 yards
- The Harpy Problem about 110 yards
- A Monk's Focus about 190 yards
- The Re-Deather about 200 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
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Spell: Light's Speed
Other quests on the Exile's Reach map
Storyline
The Missing Expedition
Part 67 of 70.
Previous: Killclaw the Terrible · Next: The Art of Taming
- 59What's Your Specialty?
- 60What's Your Specialty?
- 61What's Your Specialty?
- 62What's Your Specialty?
- 63What's Your Specialty?
- 64What's Your Specialty?
- 65What's Your Specialty?
- 66Killclaw the Terrible
- 67Freeing the Light
- 68The Art of Taming
- 69Home Is Where the Hearth Is
- 70Aiding the Dragon Isles
Showing steps 59 to 70 of 70.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Killclaw the Terrible
<You see a crude sign made by the ogres. It contains a warning.> BIG bear! Bad! Big bear guard big ogre treasure! Kill after ritual! Get treasure, make more power!
After this quest
Taken from the storyline's own step order.
- The Art of Taming
I'm quite surprised to find this beast still alive and kicking. It appears to like you. Before we finish, you had better learn how to wrangle multiple pets. I'll give you one last lesson.
The storyline at a glance
The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.
Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).
Other storylines on the Exile's Reach map
- A Dark Ritual
- To Darkmaul
- The Harpy Problem
- What Lurks Below
- Classical Learning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.