Take the non-dragon-riding option.
Quest
Titanic Failsafe
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Using the sky riding option when mounting the bird is absolutely bugged. Choose the 2nd option -- gives you new actionbar commands.
It takes far too long to kill the Colossal Titan Construct. This really is not engaging gameplay, Blizz!
In fact this whole questline was a buggy, poorly executed mess. It smells like the work of interns to me. Or perhaps new employees who don't yet know how WoW quests are properly made. Maybe both.
...
EDIT: It's over three months later and I just did this quest again, twice (you need to do this ridiculously long multi-part, multi-zone questline four times in order to collect the red/yellow campaign tint of the Hallowfall set for each armour type, which is a whole other issue that should not exist in the age of the Warband with its core tenet of 'respecting player time').
Anyway, it seems like they fixed this particular quest so that it only takes two or three passes at the construct, which is far more acceptable (that was using the non-skyriding option). Also, I encountered no bugs whilst running through this part of the questline, so kudos to Blizzard for fixing some of that mess. However, it should not have been released in that state in the first place! I really do not like this new ethos of 'release it broken and fix it later'.
Oh well; welcome to the future.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79157))
What to do
Description
So, the titans sent their ancient machines against their disobedient children. Would our creators have us protect the Coreway at the expense of all else? At the expense of Azeroth herself? Are we meant to preside over a road untraveled, leading to the world's dead heart? No, today we are all Unbound, and we will fight for our freedom. For Azeroth!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 45.2 47.0
Coordinates
- Turn-inIsle of Dorn 45.2, 47.0
/way #2248 45.2 47.0 - Objective areaIsle of Dorn 57.4, 50.6
/way #2248 57.4 50.6 - Objective area (centre of the marked area)Isle of Dorn 60.0, 77.7
/way #2248 60.0 77.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- News From Below same spot
- Embassies and Envoys same spot
- Return to the Coreway about 10 yards
- Recompense about 10 yards
- The Archive about 50 yards
- They Come from Below about 120 yards
- Impossible Odds about 120 yards
- Lasting Repairs about 130 yards
- Calling the Stormriders about 140 yards
- Group Effort about 160 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Dornogal, Isle of Dorn
- Freywold Village, Isle of Dorn
- Rambleshire, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 62 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Isle of Dorn map
Storyline
Ties That Bind
Part 17 of 17.
Max level chapter1 for zone 1
Previous: The Edicts
- 6Rook Rally
- 7Ground Pounders
- 8Goldbricking
- 9Metal and Stone
- 10Home to Roost
- 11Strays
- 12Flight Training 101
- 13Flight Training 102
- 14Flight Training 103
- 15Paying Respects
- 16The Edicts
- 17Titanic Failsafe
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Edicts
Merrix and Adelgonn will be expecting an update. On my way here, I heard that they're all heading to the Proscenium to commit to the war officially. You should go and brief them on the readiness of the Stormriders. I'd like a moment with Zarein here. But we'll be along soon.
Also counted by The War Within
Its criteria name 5 quests; others include:
The storyline at a glance
Ties That Bind has 17 steps, from After the Storm to Titanic Failsafe.
Maps its steps are placed on (steps per map): Isle of Dorn (17).
Other storylines on the Isle of Dorn map
- Mourning Rise
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- The War Within: its criteria name 5 quests, this one included.