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Quest

Thieves to the Core

A World of Warcraft quest in Valley of the Four Winds. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Zuljid+5via Wowhead (opens the original comment in a new tab)

There's a nice symbiosis between these three quests (which you'll get together).

Use the fake carrots on the Twitchheel Hoarders to make your way inside their burrow, thus completing Crouching Carrot, Hidden Turnip.

Once inside, grab all the sacks of stolen hops to complete Thieves to the Core. If you're a stealther, avoid the stinky turnips, as they'll expose you. Twitchheel Sleepyheads will not fight you if you avoid them, so watch out you don't step on them. If you aggro Hoarders, don't despair: throw at them another fake carrot and wait for them to despawn (in the meantime they'll keep attacking you).

Make your way into the deepest part of the burrow and fight Chufa. You'll be alone for a little while, and after she drops to 75% or so, Chen will appear to aid you. Finish her and make your way to the surface to complete your quests.

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 15-35
Quest ID29948

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29948))

Description

You and that Chen fellow are good people, helpin' out with the virmen like you are. I don't like to ask for favors, but I ain't gonna turn 'em away, either. While you're out there puttin' the hurt to those rabbit-men, you wouldn't mind keepin' an eye out for some bags o' hops, would ya? I'm pretty sure they lifted 'em last night. Probably usin' em for pillows, knowin' how they are.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Valley of the Four Winds Quest turn-in 7 mapped points
Valley of the Four Winds map showing where to go for Thieves to the CoreTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #376 68.7 43.1

Coordinates

  • Turn-inValley of the Four Winds 68.7, 43.1/way #376 68.7 43.1
  • Objective area (centre of the marked area)Valley of the Four Winds 68.2, 36.6/way #376 68.2 36.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Valley of the Four Winds map

Quests whose map markers the client places closest to this one on Valley of the Four Winds, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Valley of the Four Winds:

  • Grassy Cline, Valley of the Four WindsAlliance and Horde · about 500 yards north
  • Halfhill, Valley of the Four WindsAlliance and Horde · about 520 yards west
  • Zhu's Watch, Krasarang WildsAlliance and Horde · about 720 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 170 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP

Storyline

Valley of the Four Winds, Mudmug's Place

Part 4 of 10.

Previous: Yellow and Red Make Orange · Next: Crouching Carrot, Hidden Turnip

  1. 1Great Minds Drink Alike
  2. 2Leaders Among Breeders
  3. 3Yellow and Red Make Orange
  4. 4Thieves to the Core
  5. 5Crouching Carrot, Hidden Turnip
  6. 6The Warren-Mother
  7. 7Legacy
  8. 8Li Li's Day Off
  9. 9Muddy Water
  10. 10Broken Dreams

Also part of: Valley of the Four Winds (part 20 of 60).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Yellow and Red Make OrangeValley of the Four Winds · Level 15-35

    Uncle Chen says we're going to help this guy out with his virmen problem. Fine by me! I LOVE messing with virmen. Here's the plan: we're going to paint some turnips orange, and then we'll try to convince the virmen that they're carrots. This can only end in comedy. I'll gather turnips.

After this quest

Taken from the storyline's own step order.

  • Crouching Carrot, Hidden TurnipValley of the Four Winds · Level 15-35

    Uncle Chen's still got his eye on me, which means I won't be wandering off any time soon. I guess it's up to you to take these turnips... I mean, "carrots"... into the Twisted Warren and deliver them for me. It should be pretty simple.

Quests that require this one

The storyline at a glance

Valley of the Four Winds, Mudmug's Place has 10 steps, from Great Minds Drink Alike to Broken Dreams.

Maps its steps are placed on (steps per map): Valley of the Four Winds (10).

Steps of this storyline count toward:

Other storylines on the Valley of the Four Winds map

  • Valley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari22 steps, starts with Knocking on the Door
  • Valley of the Four Winds, Chen's Masterpiece16 steps, starts with Chen's Resolution
  • Valley of the Four Winds, Thunderfoot Fields13 steps, starts with Chen and Li Li
  • Krasarang Wilds42 steps, starts with Poisoned!

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.