There's a nice symbiosis between these three quests (which you'll get together).
Use the fake carrots on the Twitchheel Hoarders to make your way inside their burrow, thus completing Crouching Carrot, Hidden Turnip.
Once inside, grab all the sacks of stolen hops to complete Thieves to the Core. If you're a stealther, avoid the stinky turnips, as they'll expose you. Twitchheel Sleepyheads will not fight you if you avoid them, so watch out you don't step on them. If you aggro Hoarders, don't despair: throw at them another fake carrot and wait for them to despawn (in the meantime they'll keep attacking you).
Make your way into the deepest part of the burrow and fight Chufa. You'll be alone for a little while, and after she drops to 75% or so, Chen will appear to aid you. Finish her and make your way to the surface to complete your quests.
Quest
Thieves to the Core
A World of Warcraft quest in Valley of the Four Winds. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hops are in the cave/burrow.
The pun of collecting bags of hops while killing rabbits is amazing.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29948))
Description
You and that Chen fellow are good people, helpin' out with the virmen like you are. I don't like to ask for favors, but I ain't gonna turn 'em away, either. While you're out there puttin' the hurt to those rabbit-men, you wouldn't mind keepin' an eye out for some bags o' hops, would ya? I'm pretty sure they lifted 'em last night. Probably usin' em for pillows, knowin' how they are.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #376 68.7 43.1
Coordinates
- Turn-inValley of the Four Winds 68.7, 43.1
/way #376 68.7 43.1 - Objective area (centre of the marked area)Valley of the Four Winds 68.2, 36.6
/way #376 68.2 36.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Valley of the Four Winds map
- Honor the Flame about 630 yards
- The Gratitude of Stoneplow about 1,940 yards
- Warn Stoneplow about 1,960 yards
- Hope Springs Eternal about 1,960 yards
- Retreat! about 2,020 yards
- It Does You No Good In The Keg about 2,020 yards
- The Savior of Stoneplow about 2,030 yards
- The Mantidote about 2,080 yards
- Tortoise Mastery about 2,100 yards
- The Swarm Begins about 2,250 yards
Quests whose map markers the client places closest to this one on Valley of the Four Winds, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Valley of the Four Winds:
- Grassy Cline, Valley of the Four Winds
- Halfhill, Valley of the Four Winds
- Zhu's Watch, Krasarang Wilds
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Valley of the Four Winds, Mudmug's Place
Part 4 of 10.
Previous: Yellow and Red Make Orange · Next: Crouching Carrot, Hidden Turnip
- 1Great Minds Drink Alike
- 2Leaders Among Breeders
- 3Yellow and Red Make Orange
- 4Thieves to the Core
- 5Crouching Carrot, Hidden Turnip
- 6The Warren-Mother
- 7Legacy
- 8Li Li's Day Off
- 9Muddy Water
- 10Broken Dreams
Also part of: Valley of the Four Winds (part 20 of 60).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Yellow and Red Make Orange
Uncle Chen says we're going to help this guy out with his virmen problem. Fine by me! I LOVE messing with virmen. Here's the plan: we're going to paint some turnips orange, and then we'll try to convince the virmen that they're carrots. This can only end in comedy. I'll gather turnips.
After this quest
Taken from the storyline's own step order.
- Crouching Carrot, Hidden Turnip
Uncle Chen's still got his eye on me, which means I won't be wandering off any time soon. I guess it's up to you to take these turnips... I mean, "carrots"... into the Twisted Warren and deliver them for me. It should be pretty simple.
Quests that require this one
The storyline at a glance
Valley of the Four Winds, Mudmug's Place has 10 steps, from Great Minds Drink Alike to Broken Dreams.
Maps its steps are placed on (steps per map): Valley of the Four Winds (10).
Steps of this storyline count toward:
Other storylines on the Valley of the Four Winds map
- Valley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari
- Valley of the Four Winds, Chen's Masterpiece
- Valley of the Four Winds, Thunderfoot Fields
- Krasarang Wilds
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.