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Quest

To Tame the Drekirjar

A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Alaurynn+18via Wowhead (opens the original comment in a new tab)

This coordinate will take you right to the door. Go inside, he's at the end of the hall where Thane Irglov usually sits. Note: THE MAP TAKES YOU TO THE WRONG PLACE. Follow these coordinates.

/way Stormheim 42 71 Hyrdshal, Jarl Velbrand

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Quest facts

LevelLevel 45
LocationStormheim
CategoryArtifact
Quest ID45523

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45523))

Description

The Bonespeaker's words trouble me, outsider. The darkness he speaks of, Skovald's fel curse, could he have passed it onto me somehow? No, it cannot be so. The Runeseer must be mistaken... Come, the next challenger awaits. I will no doubt need your assistance bringing him to heel as well.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormheim Quest turn-in 2 mapped points
Stormheim map showing where to go for To Tame the DrekirjarTurn-inObjective area

In-game waypoint: /way #634 40.6 72.4

Coordinates

  • Turn-inStormheim 40.6, 72.4/way #634 40.6 72.4
  • Objective areaStormheim 71.4, 42.4/way #634 71.4 42.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormheim map

Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Stormheim:

  • Thorim's PeakAlliance and Horde · about 300 yards south-west
  • Lorna's Watch, StormheimAlliance · about 380 yards north-west
  • Cullen's Post, StormheimHorde · about 570 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 2,100 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

God-Queen Challenge

Part 8 of 12.

Previous: To Silence the Bonespeakers · Next: The Forgotten Heir

  1. 1Arcane: Fate of the Tideskorn
  2. 2Demonology: Fate of the Tideskorn
  3. 3Enhancement: Fate of the Tideskorn
  4. 4Retribution: Fate of the Tideskorn
  5. 5Assassination: Fate of the Tideskorn
  6. 6The Reluctant Queen
  7. 7To Silence the Bonespeakers
  8. 8To Tame the Drekirjar
  9. 9The Forgotten Heir
  10. 10Unanswered Questions
  11. 11The Gates Are Closed
  12. 12A Gift From the Six

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • To Silence the BonespeakersLevel 45

    Sigryn's claim to the throne will be challenged by two rivals - Runeseer Faljar of the Bonespeakers and Jarl Velbrand of the Drekirjar. I would begin in Haustvald with the Runeseer. He was a close ally of Skovald and is a powerful mystic.

After this quest

Taken from the storyline's own step order.

  • The Forgotten HeirLevel 45

    My brother... lives? The last time I saw him, the assassins were closing in on him. I can't imagine how he defeated them... We should travel to Vrekt. I would look upon my brother with my own eyes.

The storyline at a glance

God-Queen Challenge has 12 steps, from Arcane: Fate of the Tideskorn to A Gift From the Six.

Maps its steps are placed on (steps per map): Suramar (5), Stormheim (5), Dalaran (2).

Other storylines on the Stormheim map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.