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Quest

Visit to the Shop

A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
Quest ID86273

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86273))

What to do

StorylineSanity's Rest, step 3 of 9
Rewards3g 9s, 1,450 XP

Description

That's all we can do for now. But if you really wanna help us fix all this, you ought to talk to our local engineer--uh, Tricksy... or maybe Trixxy. She's got her workshop set up further down in the cave, and Benny's got her tinkerin' away day and night on some kind of... "permanent solution." Odd, but she's sharp as a blade. If anyone's got a chance at makin' people safe down here, it's her.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Ringing Deeps Quest turn-in 2 mapped points
The Ringing Deeps map showing where to go for Visit to the ShopTurn-inObjective area

In-game waypoint: /way #2214 67.3 98.1

Coordinates

  • Turn-inThe Ringing Deeps 67.3, 98.1/way #2214 67.3 98.1
  • Objective areaThe Ringing Deeps 67.4, 96.9/way #2214 67.4 96.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Ringing Deeps map

Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Ringing Deeps:

  • Gutterville, The Ringing DeepsAlliance and Horde · about 770 yards north-east
  • Opportunity Point, The Ringing DeepsAlliance and Horde · about 1,100 yards north-west
  • Mmarl, Azj-KahetAlliance and Horde · about 1,800 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 60 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money3 gold9 silver
Experience1,450 XP

Storyline

Sanity's Rest

Part 3 of 9.

Previous: Counteracting the Black Blood · Next: Automation Solution

  1. 1Sanity's Rest
  2. 2Counteracting the Black Blood
  3. 3Visit to the Shop
  4. 4Automation Solution
  5. 5Bug Exterminator Needed
  6. 6Rocket Roll
  7. 7Out in the Fields
  8. 8"Worm" Food No More
  9. 9The Cleanup Crew

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Counteracting the Black BloodThe Ringing Deeps · Level 80

    Black Blood? Nasty stuff. Glad I got this mask here. Nobody should be workin' in that mess. It gets inside ya, messes with ya head. Some folks get dizzy, seein' things that ain't there. Some even sproutin' strange scales. Makes me itch thinkin' about it. An' there ain't no cure.

After this quest

Taken from the storyline's own step order.

  • Automation SolutionThe Ringing Deeps · Level 80

    As you have probably figured out, Black Blood exposure is bad for your health. And that's a problem for our operation. We can't keep replacin' our workers. It's expensive, and it ain't ethical. So! What's the solution? Replacin' our workers with my fully-automated bots.

The storyline at a glance

Sanity's Rest has 9 steps, from Sanity's Rest to The Cleanup Crew.

Maps its steps are placed on (steps per map): The Ringing Deeps (9).

Steps of this storyline count toward:

Other storylines on The Ringing Deeps map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.