If you're like me, and you're looking at ground level and can't find the 3rd Golem location to triangulate, look up and see the rock above you :)
Quest
Stone Tracing
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
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If you're like me that the robot doesn't seem to do anything, try reloading or relogging.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(82969))
What to do
Description
Couldn't help overhearing. Not to brag, but goblins are specialists in the field of rampaging robots. If that golem's as unstable as Danagh says, it'll be leaking all sorts of energy. Take this, run a few scans, and you'll find it. Oh, and be careful. Animals tend to go a little cuckoo when you power this thing on. No charge--a murderous golem's bad for business. And I kinda feel bad making you work just to find a dead guy.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2214 47.6 50.8
Coordinates
- Turn-inThe Ringing Deeps 47.6, 50.8
/way #2214 47.6 50.8 - Objective areaThe Ringing Deeps 49.5, 60.9
/way #2214 49.5 60.9 - Objective areaThe Ringing Deeps 48.5, 53.3
/way #2214 48.5 53.3 - Objective areaThe Ringing Deeps 46.9, 47.2
/way #2214 46.9 47.2 - Objective areaThe Ringing Deeps 54.8, 64.1
/way #2214 54.8 64.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- Boiling Mad about 310 yards
- Clean Up House about 310 yards
- These Strong Hands about 460 yards
- Fault Lines about 460 yards
- The Caretaker of Brunwin's Terrace about 490 yards
- Putting the Works in Waterworks about 520 yards
- Elemental Trepidation about 520 yards
- To the Waterworks about 520 yards
- We Require More Minerals about 550 yards
- Shadowvein Extraction about 550 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Shadowvein Point, The Ringing Deeps
- Camp Murroch, The Ringing Deeps
- Gundargaz, The Ringing Deeps
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Ringing Deeps map
Storyline
Routine Maintenance
Part 6 of 7.
Previous: Duty of Care · Next: Decommissioning Darkness
- 1A Functional Favor
- 2Antifogmatic
- 3Ghosts in the Machine
- 4Undoing the Damage
- 5Duty of Care
- 6Stone Tracing
- 7Decommissioning Darkness
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Duty of Care
The golem is unstable. I doubt it can travel far. We will track it, but haste failed me once already. Arbauch showed true devotion to the machines--we will follow his example. Repairs must come first. Machine systems are delicate. We must activate the backup before the failure can cascade.
After this quest
Taken from the storyline's own step order.
- Decommissioning Darkness
Decommissioning a machine is a rare necessity. It must be done with care and regret. We put much of ourselves into our work. To destroy it is to destroy a part of ourselves. In doing so, we admit our failure to protect the Titans' work. But where stone rebels against stone, we must stand firm.
The storyline at a glance
Routine Maintenance has 7 steps, from A Functional Favor to Decommissioning Darkness.
Maps its steps are placed on (steps per map): The Ringing Deeps (7).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- The Machines March to War
- Fearbreaker
- Dark Revelations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.