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Quest

What Remains of Zin-Azshari

A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 50
Quest ID55561

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55561))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineTurning the Tide, step 3 of 13
Rewards2g 34s, 850 XP

Description

Zin-Azshari, once the capital of night elf civilization, was lost during the Sundering. Queen Azshara betrayed her people and allowed N'Zoth to corrupt them, turning them into naga. It has now fallen into ruin and chaos. We must see what it has become. Meet me by the statue of Azshara.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nazjatar Quest turn-in 3 mapped points
Nazjatar map showing where to go for What Remains of Zin-AzshariTurn-inObjective areaObjective area

In-game waypoint: /way #1355 66.1 43.8

Coordinates

  • Turn-inNazjatar 66.1, 43.8/way #1355 66.1 43.8
  • Objective areaNazjatar 66.1, 43.9/way #1355 66.1 43.9
  • Objective areaNazjatar 62.6, 36.0/way #1355 62.6 36.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nazjatar map

Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Nazjatar:

  • Utama's Stand, NazjatarAlliance · about 280 yards north-west
  • Orise's Vigil, NazjatarAlliance · about 360 yards east
  • Kelya's Grave, NazjatarAlliance and Horde · about 640 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 270 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Reward details

Reputation: Waveblade Ankoan +25

An ancient species of deep sea warriors, the Waveblade Ankoan traverse the deepest and most dangerous parts of the ocean.

Reputation group: Battle for Azeroth.

Other quests in Nazjatar that reward Waveblade Ankoan reputation: A Brief Respite (+500), Creature Study: Zanj'ir Naga (+150), The Laboratory of Mardivas (+500), Where the Road Leads (+150), The Lost Shaman (+25), Elemental Fury (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Turning the Tide

Part 3 of 13.

Previous: Utama's Vengeance · Next: Shoring Up Mana Reserves

  1. 1A Bolt Hole
  2. 2Utama's Vengeance
  3. 3What Remains of Zin-Azshari
  4. 4Shoring Up Mana Reserves
  5. 5Echoes of Pain
  6. 6Secrets in the Ruins
  7. 7Help Them See the Truth
  8. 8Purging the Defilers
  9. 9The Javelins of Azshara
  10. 10There's Something in the Water
  11. 11The Spear of Destiny
  12. 12Changing Tides
  13. 13The Eternal Palace: Queen's Gambit

Also part of: Welcome to Nazjatar (part 41 of 47).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Utama's VengeanceNazjatar · Level 50

    We Ankoan are a small tribe. There are not that many of us remaining. This place was once overrun with makrura, before Utama. They tried to hide here, from the naga, but found the makrura. They fell, in battle, to the Kil'karrok.

After this quest

Taken from the storyline's own step order.

  • Shoring Up Mana ReservesNazjatar · Level 50

    Holding back the tide walls is not an easy task, even using the Tidestone. The ebb and flow of the magical energies in the area are too inconsistent. We need to shore up our magical reserves, which requires mana batteries, if you will.

The storyline at a glance

Turning the Tide has 13 steps, from A Bolt Hole to The Eternal Palace: Queen's Gambit.

Maps its steps are placed on (steps per map): Nazjatar (12), Zin-Azshari (1).

Steps of this storyline count toward:

Other storylines on the Nazjatar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.