The [item=168241]s drop from Frenzied Elementals that spawn in the river/stream in the highlighted quest area.
That said, as of 5 July 2019, these elementals take forever to spawn and there's only a few of them up when they do (2-3 at a time). It took me 10+ mins of just sitting in the area camping them to get it done.
Quest
Shoring Up Mana Reserves
A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55565))
Requirements
Read from the Blizzard quest API.
What to do
Description
Holding back the tide walls is not an easy task, even using the Tidestone. The ebb and flow of the magical energies in the area are too inconsistent. We need to shore up our magical reserves, which requires mana batteries, if you will. The befouled elementals along the canal here are created with exactly the elemental cores we need. The goal is two fold. Clearing out the befouled elementals, before their corruption spreads, but also retrieving their cores, so we can keep the water at bay.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1355 74.5 27.8
Coordinates
- Turn-inNazjatar 74.5, 27.8
/way #1355 74.5 27.8 - Objective area (centre of the marked area)Nazjatar 73.3, 32.8
/way #1355 73.3 32.8 - Objective areaNazjatar 65.4, 43.7
/way #1355 65.4 43.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- Poor, Unfortunate Souls about 90 yards
- On Ghostly Wings about 90 yards
- Plug the Geysers about 170 yards
- A Life's Work about 170 yards
- Forgotten Memories about 170 yards
- The High Life about 260 yards
- Saving Corin about 270 yards
- Break a Few Eggs about 310 yards
- Relics of the Sundering about 460 yards
- Making Kelpberry Wine about 750 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Nazjatar:
- Kelya's Grave, Nazjatar
- Orise's Vigil, Nazjatar
- Utama's Stand, Nazjatar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
At least it's got a decent drop rate.
Reward details
Reputation: Waveblade Ankoan +75
An ancient species of deep sea warriors, the Waveblade Ankoan traverse the deepest and most dangerous parts of the ocean.
Reputation group: Battle for Azeroth.
Other quests in Nazjatar that reward Waveblade Ankoan reputation: A Brief Respite (+500), Creature Study: Zanj'ir Naga (+150), The Laboratory of Mardivas (+500), Where the Road Leads (+150), The Lost Shaman (+25), Elemental Fury (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Turning the Tide
Part 4 of 13.
Previous: What Remains of Zin-Azshari · Next: Echoes of Pain
- 1A Bolt Hole
- 2Utama's Vengeance
- 3What Remains of Zin-Azshari
- 4Shoring Up Mana Reserves
- 5Echoes of Pain
- 6Secrets in the Ruins
- 7Help Them See the Truth
- 8Purging the Defilers
- 9The Javelins of Azshara
- 10There's Something in the Water
- 11The Spear of Destiny
- 12Changing Tides
- 13The Eternal Palace: Queen's Gambit
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- What Remains of Zin-Azshari
Zin-Azshari, once the capital of night elf civilization, was lost during the Sundering. Queen Azshara betrayed her people and allowed N'Zoth to corrupt them, turning them into naga. It has now fallen into ruin and chaos. We must see what it has become. Meet me by the statue of Azshara.
After this quest
Taken from the storyline's own step order.
- Echoes of Pain
These spirits... they are the Highborne. They were those Azshara held close. Azshara often played favorites, but these people... they were her favorites. I do not know why their spirits are here. We should investigate further.
The storyline at a glance
Turning the Tide has 13 steps, from A Bolt Hole to The Eternal Palace: Queen's Gambit.
Maps its steps are placed on (steps per map): Nazjatar (12), Zin-Azshari (1).
Steps of this storyline count toward:
Other storylines on the Nazjatar map
- Welcome to Nazjatar
- Secrets in the Sea
- Azshara's Trap
- Allies in Dark Places
- Making a Friend
- Stay of Execution
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.