Becomes available after A Bolt Hole.
Quest
There's Something in the Water
A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Probably not a reference but i had to think of that horrible song with the same name by Brooke Fraser. Yeah i looked it up.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55694))
Requirements
Read from the Blizzard quest API.
What to do
Description
The Ankoan must contend with threats from not only the naga, but also the horrors of N'Zoth. We learned early that if we allow his infection even the smallest purchase, he will grow and corrupt everything. There is a great evil who is lingering near the waterway that flows through this place. It must be dealt with.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #1355 74.4 27.9
Coordinates
- Turn-inNazjatar 74.4, 27.9
/way #1355 74.4 27.9 - Objective areaNazjatar 70.6, 27.2
/way #1355 70.6 27.2 - Objective areaNazjatar 62.4, 36.2
/way #1355 62.4 36.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- Poor, Unfortunate Souls about 90 yards
- On Ghostly Wings about 90 yards
- Plug the Geysers about 160 yards
- A Life's Work about 170 yards
- Forgotten Memories about 180 yards
- The High Life about 260 yards
- Saving Corin about 280 yards
- Break a Few Eggs about 300 yards
- Relics of the Sundering about 460 yards
- Making Kelpberry Wine about 750 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Nazjatar:
- Kelya's Grave, Nazjatar
- Orise's Vigil, Nazjatar
- Utama's Stand, Nazjatar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
You will need to have your Ankoan rep up a few steps. Also, this quest takes you underwater, and a corner to the right. Surface from the water and head up by land. Don't get confused by the twists and turns, etc. Easy to kill boss at end only 22k life.
Other quests on the Nazjatar map
Reward details
Reputation: Waveblade Ankoan +75
An ancient species of deep sea warriors, the Waveblade Ankoan traverse the deepest and most dangerous parts of the ocean.
Reputation group: Battle for Azeroth.
Other quests in Nazjatar that reward Waveblade Ankoan reputation: A Brief Respite (+500), Creature Study: Zanj'ir Naga (+150), The Laboratory of Mardivas (+500), Where the Road Leads (+150), The Lost Shaman (+25), Elemental Fury (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Turning the Tide
Part 10 of 13.
Previous: The Javelins of Azshara · Next: The Spear of Destiny
- 1A Bolt Hole
- 2Utama's Vengeance
- 3What Remains of Zin-Azshari
- 4Shoring Up Mana Reserves
- 5Echoes of Pain
- 6Secrets in the Ruins
- 7Help Them See the Truth
- 8Purging the Defilers
- 9The Javelins of Azshara
- 10There's Something in the Water
- 11The Spear of Destiny
- 12Changing Tides
- 13The Eternal Palace: Queen's Gambit
Also part of: Welcome to Nazjatar (part 42 of 47).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Javelins of Azshara
These spirits keep speaking of the Javelins of Azshara. At first, I believed it to be referring to the handmaidens, who are currently holed up in Elun'alor. But -- now I think they are referring to the Javelins of Suramar. They were powerful weapons -- long thought lost.
After this quest
Taken from the storyline's own step order.
- The Spear of Destiny
The Javelins are some of the most powerful magical creations of Suramar, before the Sundering. This is just what we need to bring down the wards on the protector and the Tidestone. We must hurry back to Mezzamere, Lady Proudmoore needs to know of our success.
The storyline at a glance
Turning the Tide has 13 steps, from A Bolt Hole to The Eternal Palace: Queen's Gambit.
Maps its steps are placed on (steps per map): Nazjatar (12), Zin-Azshari (1).
Steps of this storyline count toward:
Other storylines on the Nazjatar map
- Secrets in the Sea
- Azshara's Trap
- Allies in Dark Places
- Making a Friend
- Stay of Execution
- Kelya Moonfall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.