Marksmanship Hunter Talents
The full Marksmanship Hunter talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
Class Talents 44
Exhilaration now also heals you for an additional 12.1% of your maximum health over 8 sec.
Reduces all damage you and your pet take by 30% for 6 sec.
Exhilaration's cooldown is reduced by 30 sec.
Survival of the Fittest gains an additional charge.
Damage taken from area of effect attacks reduced by 5%.
Your Agility is increased by 3%.
The cooldown of Aspect of the Cheetah is reduced by 30 sec.
Your auto attack damage is increased by 25%.
Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.
You gain 2% more critical strike from critical strike sources.
Removes 1 Enrage and 1 Magic effect from an enemy target.
Movement speed increased by 4%.
When Muzzle interrupts a cast, gain 30 Focus.
The cooldown of Feign Death is reduced by 5 sec.
Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
Tranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.
If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
Flare's radius is increased by 50%.
Haste increased by 2%.
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Your maximum health is increased by 5%.
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.
The cooldown of Aspect of the Turtle is reduced by 30 sec.
You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Damage taken during Aspect of the Turtle is reduced by an additional 20%.
Your Spotting Eagle descends from the skies, stunning your target for 5 sec. Targets stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends. This ability does not require line of sight when used against players.
Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%.
Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends.
Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
When a trap triggers, gain 30% increased movement speed for 3 sec.
When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
The cooldown of Intimidation is reduced by sec.
The cooldown of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.
Critical strike chance increased by 2%.
Binding Shot's stun duration is increased by 1 sec.
When an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center.
Feign Death and Aspect of the Turtle removes poison and disease effects from you.
Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 sec or until your pet's health drops below 25%.
Your pet protects you at all times, reducing the damage you take by 3%. Your pet receives 100% of the damage it mitigates.
Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
Marksmanship Talents 38
A powerful aimed shot that deals Physical damage.
Shoot a stream of 7 shots at your target over 2 sec, dealing a total of Physical damage. Usable while moving. Each shot generates 3 Focus.
Aimed Shot causes your next Arcane Shot or Multi-Shot to deal 50% more damage and cost 60% less Focus. Precise Shots benefits Black Arrow's damage at 100% effectiveness.
Rapid Fire shoots 3 additional shots. Aimed Shot grants 50% increased movement speed for 2 sec, decaying rapidly over its duration.
The damage bonus of Spotter's Mark is increased by 20%. Additionally, your Eagle learns how to Fetch.
Regain access to Call Pet.
Your ranged auto attacks have a 10% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
Your Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority.
Your Spotting Eagle gains the Cunning specialization, granting you Master's Call and Pathfinding.
Gain critical strike damage equal to 25% of your critical strike chance.
When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 60% of normal damage.
Aimed Shot and Rapid Fire now hit 1 additional targets for 35% of their damage.
The damage of your auto shot is increased by 25% and its critical strike chance is increased by 15%.
Your Haste is increased by 2%.
Rapid Fire grants Precise Shots.
Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the target burns for Fire damage and explode, dealing 50% of the damage to all enemies within yds. Any remaining damage from your previous Explosive Shot will be added into a new Explosive Shot. Deals reduced damage beyond 5 targets.
Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets. Aspect of the Hydra's damage bonus is increased by 15%.
You attempt to finish off a wounded target, dealing Physical damage. Only usable on enemies with less than 20% health.
Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec.
Explosive Shot will incorporate any remaining damage from previous Explosive Shots on your target.
Precise Shots now increases the critical strike chance of Arcane Shot and Multi-Shot by 10%
Trueshot sends your Sentinel Owl into a frenzy, instantly applying Sentinel's Mark to your target. During Trueshot, your chance to apply Sentinel's Mark is increased by 100%.
Your ranged ability critical strikes cause the target to bleed for an additional 10% of the damage dealt over 6 sec.
Aimed Shot deals 5% increased damage. Rapid Fire deals 10% increased damage.
The damage bonus of Precise Shots is increased by an additional 10%.
Trueshot's cooldown is reduced by 30 sec.
Trueshot now increases your critical strike chance by an additional 10% and increases your critical strike damage by an additional 20%.
Explosive Shot deals 8% increased damage and Volley deals 12% increased damage.
Consuming Precise Shots reduces the cooldown of Aimed Shot by 1.2 sec.
Trueshot now also reduces the cast time of Aimed Shot by 40% and reduces the Focus cost of Aimed Shot by 60%.
Rain a volley of arrows down over 6 sec, dealing up to Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
When Surging Shots resets the cooldown of Rapid Fire, the damage of your next Rapid Fire is increased by 20%.
Rapid Fire damage increased by 10%. Rapid Fire has a 30% chance to grant the Lock and Load effect.
Bulletstorm now affects 1 additional Aimed Shots.
Volley now also applies Explosive Shot to up to 2 targets hit. Every 1 sec the target burns for Fire damage and explode, dealing 50% of the damage to all enemies within yds. Any remaining damage from your previous Explosive Shot will be added into a new Explosive Shot. Deals reduced damage beyond 5 targets.
When Rapid Fire begins and finishes channeling, it releases an Arcane Shot at 100% effectiveness. If your target is above 80% health or below 20% health, Rapid Fire instead releases Black Arrows.
Rapid Fire damage increased by 25%.
Dark Ranger 14
A character picks one of these trees. The ones below are the hero trees this spec is eligible for in the current build.
Your Kill Shot is replaced with Black Arrow. Only usable on enemies above 80% health or below 20% health.
Your auto shot now deals Shadow damage, allowing it to bypass armor. Auto shot damage increased by 100%.
Kill Command has a 20% chance and Barbed Shot has a 50% chance to grant Deathblow.
Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing Shadow damage to all enemies within an 8 yd cone behind the target. Damage reduced beyond 8 targets.
When summoning a Dire Beast, you have a 10% chance to instead summon a Dark Hound that deals significantly increased damage.
Casting Black Arrow has a 15% chance to grant Deathblow.
Black Arrow damage increased by 10%.
Exhilaration grants you 3 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at 50% effectiveness.
While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away.
While in combat, Disengage releases a fan of shadow daggers, dealing Shadow damage per second and reducing affected target's movement speed by 30% for 6 sec.
Bestial Wrath summons a Dark Hound. For 15 sec after casting Bestial Wrath, Bestial Wrath is replaced with Wailing Arrow. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 1 sec. Grants Deathblow.
You fire 2 additional Black Arrows during Withering Fire's barrage. Trick Shots damage bonus increased by 10%. Aspect of the Hydra's damage bonus increased by 12%.
Black Arrow and Bleak Powder critical strike damage increased by 10%.
All pet damage increased by 6%. Dire Beast damage increased by 10%.
Bleak Powder now applies Black Arrow's periodic effect to all enemies it damages. If Bleak Powder damages 2 or more enemies, gain Beast Cleave if talented.
Kill Command causes your Dark Hound to Shadow Thrash, dealing Shadow damage to up to 8 nearby enemies.
Bestial Wrath causes you to surrender to darkness, granting you Withering Fire for 10 sec and Deathblow.
Sentinel 14
A character picks one of these trees. The ones below are the hero trees this spec is eligible for in the current build.
Consuming Sentinel's Mark grants you an absorb shield equal to 10.1% of your maximum health.
Consuming Precise Shots has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Aimed Shot by 1.1 sec.
An additional 25% of Rapid Fire's damage is dealt as Arcane damage over 6 sec.
For 15 sec after casting Trueshot, Trueshot is replaced with Moonlight Chakram.
Consuming Precise Shots grants 2% increased critical strike damage for 10 sec. Multiple applications may overlap.
Volley damage increased by 25%.
Precise Shots damage bonus increased by 10%. Trueshot duration increased by 2 sec.
Steady Shot grants an additional 5 Focus and its damage is increased by 20%. Maximum Focus increased by 25.
When your Moonlight Chakram expires, it summons an explosion of moonlight, dealing Arcane damage to nearby enemies. Damage reduced beyond 8 targets.
Throwing your Moonlight Chakram grants you Lock and Load.
Sentinel's Mark further increases the damage of Aimed Shot and Rapid Fire by 15%
Feathered Frenzy further increases your chance to summon your Sentinel Owl during Trueshot by 10%.
Your movement speed is increased by 8%. Aspect of the Cheetah's cooldown is reduced by 30 sec.
Enemy detection radius reduced by 10 yds.
Your Moonlight Chakram deals 25% increased damage each time it bounces.
When Sentinel's Mark is consumed, it summons a barrage of 4 lunar missiles, each dealing Arcane damage to enemies within 10 yds.
About the Marksmanship Hunter talent tree
The Marksmanship Hunter talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it - the shared class talents, the Marksmanship specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; open one for its in-game tooltip, the other specs that take it, and the patches that changed it. Use the calculator above to build and share a spec.