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Survival Hunter Talents

ClassHunter
RoleDPS
Talents127
Class talents44
Spec talents37
Hero treesPack Leader, Sentinel
Choice nodes17
Game build12.1.5
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Survival Hunter talents, row by row

Class Talents 44

Row 1

Rejuvenating Wind1 point

Exhilaration now also heals you for an additional 12.1% of your maximum health over 8 sec.

Survival of the Fittest1 point

Reduces all damage you and your pet take by 30% for 6 sec.

Posthaste1 point

Disengage also frees you from all movement impairing effects and increases your movement speed for 4 sec.

Row 2

Natural Mending2 ranks

Exhilaration's cooldown is reduced by 30 sec.

Padded Armor1 point

Survival of the Fittest gains an additional charge.

Hunter's Avoidance1 point

Damage taken from area of effect attacks reduced by 5%.

Row 3

Wilderness Medicine1 point

Mend Pet heals for of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.

Combat Experience1 point

Your Agility is increased by 3%.

Improved Aspect of the Cheetah1 point

The cooldown of Aspect of the Cheetah is reduced by 30 sec.

Concussive Shot1 point

Cobra Shot will increase the duration of Concussive Shot on the target by 3.1 sec.]?a137016[ Steady Shot will increase the duration of Concussive Shot on the target by 3.1 sec.][]

Row 4

Precision Strikes1 point

Your auto attack damage is increased by 25%.

Muzzle1 point

Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.

Serrated Tips2 ranks

You gain 2% more critical strike from critical strike sources.

Row 5 opens at 8 points spent in Class Talents

Tranquilizing Shot1 point

Removes 1 Enrage and 1 Magic effect from an enemy target.

Pathfinding1 point

Movement speed increased by 4%.

Disruptive Rounds1 point

When Muzzle interrupts a cast, gain 30 Focus.

Improved Feign Death2 ranks

The cooldown of Feign Death is reduced by 5 sec.

Misdirection1 point

Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.

Row 6 opens at 8 points spent in Class Talents

Choose one
Kodo Tranquilizer1 point

Tranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.

Devilsaur Tranquilizer1 point

If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.

Kindling Flare1 point

Flare's radius is increased by 50%.

Trigger Finger2 ranks

Haste increased by 2%.

Choose one
Tar Trap1 point

Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.

Scare Beast1 point

Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.

Touch of Grass2 ranks

Your maximum health is increased by 5%.

Camouflage1 point

You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.

No Hard Feelings1 point

When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.

Row 7 opens at 8 points spent in Class Talents

Improved Aspect of the Turtle1 point

The cooldown of Aspect of the Turtle is reduced by 30 sec.

Scout's Instincts1 point

You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.

Row 8 opens at 23 points spent in Class Talents

Shell Wall1 point

Damage taken during Aspect of the Turtle is reduced by an additional 20%.

Improved Snaring1 point

Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%.

Binding Shot1 point

Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends.

Choose one
Trailblazer1 point

Your movement speed is increased by 30% anytime you have not attacked for 3 sec.

Moment of Opportunity1 point

When a trap triggers, gain 30% increased movement speed for 3 sec.

Row 9 opens at 23 points spent in Class Talents

Cold Feet1 point

When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.

Choose one
Territorial Instincts1 point

The cooldown of Intimidation is reduced.

Born To Be Wild2 ranks

The cooldown of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.

Keen Eyesight2 ranks

Critical strike chance increased by 2%.

Choose one
Tar-Coated Bindings1 point

Binding Shot's stun duration is increased by 1 sec.

Horsehair Tether1 point

When an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center.

Improved Traps1 point

The cooldown of Tar Trap and Freezing Trap is reduced by 5.1 sec.

Row 10 opens at 23 points spent in Class Talents

Emergency Salve1 point

Feign Death and Aspect of the Turtle removes poison and disease effects from you.

Choose one
Roar of Sacrifice1 point

Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 sec or until your pet's health drops below 25%.

Guardian's Hide1 point

Your pet protects you at all times, reducing the damage you take by 3%. Your pet receives 100% of the damage it mitigates.

Unnatural Causes1 point

Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.

Survival Talents 37

Row 1

Kill Command1 point

Give the command to kill, causing your pet to savagely deal (300% of Attack Power) Physical damage to the enemy. Increases the damage of your next non-Kill Command ability. Generates 15 Focus.

Row 2

Wildfire Bomb1 point

Hurl a bomb at the target, exploding for (190% of Attack Power) Fire damage in a cone and coating enemies in wildfire, scorching them for (151.2% of Attack Power) Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 50% increased damage to your primary target.

Raptor Strike1 point

A vicious slash dealing (393.2% of Attack Power) Physical damage.

Row 3

Guerrilla Tactics1 point

Wildfire Bomb now has 2 charges, and the initial explosion deals 15% increased damage.

Row 4

Lunge1 point

The damage of your auto-attacks is increased by 25%. Your Agility is increased by 3%, increased by an additional 1% while dual-wielding.

Boomstick1 point

Unload a series of shotgun blasts 20 yds in front of you, dealing Physical damage over 3 sec. Deals reduced damage beyond 8 targets.

Strike as One1 point

Consuming Tip of the Spear provokes your pet to attack your target, dealing (180% of Attack Power) Physical damage. All damage dealt by your pet is increased by 30%.

Row 5 opens at 8 points spent in Survival Talents

Choose one
Shrapnel Bomb1 point

Wildfire Bomb's periodic effect is now a Bleed and grants you and your pet over 3 sec.

Flamebreak1 point

All Fire damage dealt is increased by 8%.

Bloodseeker1 point

You and your pet gain 10% attack speed for every bleeding enemy within 12 yds.

Quick Reload1 point

Boomstick's cooldown is reduced by 15 sec.

Flanker's Advantage1 point

Kill Command grants an additional 5 Focus and its critical strike chance is increased by 10%.

Sic 'Em1 point

When Strike as One critically strikes, it bleeds its target for an additional (40% of Attack Power) damage over 5 sec.

Two Against Many1 point

Strike as One damages 2 additional enemies and its damage is increased by 10% for each enemy it strikes beyond the first.

Row 6 opens at 8 points spent in Survival Talents

Mongoose Fury1 point

Raptor Strike increases the damage of Raptor Strike by 10% for 8 sec. Multiple applications may overlap.

Choose one
Mongoose Rounds1 point

Damaging one or more enemies with your Boomstick grants you 1 stacks of Mongoose Fury.

Wildfire Shells1 point

Damaging one or more enemies with your Boomstick reduces the cooldown of Wildfire Bomb by 3.1 sec.

Shellshock1 point

Your Boomstick's damage is increased by 40% when striking a single target. Each additional target reduces this bonus by 5%.

Primal Surge1 point

Kill Command grants 1 additional stacks of Tip of the Spear. Tip of the Spear's damage bonus is increased by 5%.

Row 7 opens at 8 points spent in Survival Talents

Choose one
Bloody Claws1 point

Each stack of Mongoose Fury also increases the damage of Strike as One by 10%.

Wallop1 point

Gaining a stack of Mongoose Fury has a 20% chance to increase the damage of your next Raptor Strike by 50%.

Improved Wildfire Bomb2 ranks

Wildfire Bomb deals 6% additional damage.

Bonding1 point

Mastery increased by 3%. You gain 5% increased Mastery from all Mastery sources.

Sweeping Spear2 ranks

Raptor Strike damage increased by 10%.

Choose one
Vulnerability1 point

Raptor Strike and Boomstick deal 20% increased critical strike damage.

Blackrock Munitions1 point

Wildfire Bomb deals 20% increased critical strike damage.

Outland Venom1 point

Each damage over time effect on a target increases the critical strike damage they receive from you by 4%.

Row 8 opens at 20 points spent in Survival Talents

Explosives Expert2 ranks

Wildfire Bomb and Boomstick damage increased by 5%.

Takedown1 point

You and your pet leap to your target and strike as one, dealing Physical damage to your target and up to 4 nearby enemies. Your pet frees itself from roots when it leaps. For the next 8 sec, the damage dealt by you and your pet is increased by 20% and your attack speed is increased. Generates 50 Focus and 3 stacks of Tip of the Spear.

Killer Companion2 ranks

All damage dealt by your pet is increased by 10%.

Row 9 opens at 20 points spent in Survival Talents

Bombardier1 point
Twin Fangs1 point

Takedown grants 3 stacks of Tip of the Spear.

Savagery2 ranks

Takedown cooldown reduced by 15 sec.

Wildfire Infusion1 point

Kill Command damage increased by 15%. Kill Command reduces the cooldown of Wildfire Bomb by 1.1 sec.

Row 10 opens at 20 points spent in Survival Talents

Grenade Juggler1 point

Boomstick increases the cooldown recovery rate of Wildfire Bomb by 60% for 8 sec.

Wildfire Imbuement1 point

Throwing your Wildfire Bomb has a chance to imbue your weapon with flame, causing you and your pet's auto-attacks to deal an additional (40% of Attack Power) Fire damage for 10 sec.

Flanked1 point

Takedown damage increased by 50% and it now strikes 4 additional nearby targets. During Takedown, your attack speed is increased by 100%.

Lethal Calibration1 point

Wildfire Bomb reduces the cooldown of Boomstick by 2.1 sec for each enemy hit, up to 10 sec.

Razor Edge2 ranks

Raptor Strike, Raptor Swipe, and Kill Command gain 10% increased critical strike chance and 10% increased critical damage dealt.

Row 11 opens at 20 points spent in Survival Talents

Choose one
Raptor Swipe1 point

Raptor Strike has a 25% chance to upgrade itself to a Raptor Swipe, dealing (280% of Attack Power) Physical damage to all enemies within 15 yds in front of you. Damage reduced beyond 5 targets.

Pack Leader 14

Row 1 opens at 1 points spent in Pack Leader

Howl of the Pack Leader1 point

While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 12 sec. Boar A Boar charges through your target 1 times, dealing (1440% of Attack Power) damage to nearby enemies and an additional (1200% of Attack Power) physical damage to its primary target. Damage reduced beyond 5 targets. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing (400% of Attack Power) damage over 10 sec to up to 8 nearby enemies.

Row 2 opens at 1 points spent in Pack Leader

Pack Mentality1 point

Howl of the Pack Leader increases the damage of your Kill Command by 50%. Summoning a Beast reduces the cooldown of Barbed Shot by 4.1 sec.

Dire Summons1 point

Kill Command reduces the cooldown of Howl of the Pack Leader by 1.1 sec.

Better Together1 point

Damage dealt by your pets is increased by 2%. Barbed Shot damage increased by 10%.

Choose one
Slicked Shoes1 point

When Disengage removes a movement impairing effect, its cooldown is reduced by 4 sec.

Masterful Call1 point

The duration of Master's Call is increased by 2 sec and it increases the movement speed of its target by 20%.

Row 3 opens at 1 points spent in Pack Leader

Choose one
Ursine Fury1 point

When your Bear is summoned, it is joined by 2 Dire Beasts.

Sharpened Claws1 point

The damage of your Bear's Rend Flesh is increased by 15%.

Fury of the Wyvern1 point

Your pet's attacks increase your Wyvern's damage bonus by 1%, up to 10%.

Hogstrider1 point

When your Boar deals damage, the damage of your next Cobra Shot is increased by 100%.

Lethal Barbs1 point

Your auto shot have a very high chance to grants 3 Focus to you and your pet. Auto shot damage increased by 25%.

Row 4 opens at 1 points spent in Pack Leader

No Mercy1 point

Your Bleed effects deal 10% increased damage.

Shell Cover1 point

Survival of the Fittest now summons a Turtle to aid you, further increasing its damage reduction effect by 10%.

Choose one
Hoof and Blade1 point

Hogstrider further increases the damage of Cobra Shot by 25% and it now strikes up to 3 additional targets.

Wyvern's Gaze1 point

The damage bonus from your Wyvern now lasts an additional 2.1 sec.

Sharpened Fangs1 point

Your mastery is increased by 3%. Wildfire Bomb deals an additional 15% increased damage to its primary target.

Row 5 opens at 1 points spent in Pack Leader

Stampede!1 point

Casting Bestial Wrath grants Howl of the Pack Leader and causes your next Kill Command to rouse the nearby wildlife into a Stampede, charging your target and dealing Physical damage over 7 sec.

Sentinel 14

Row 1 opens at 1 points spent in Sentinel

Sentinel1 point

Consuming Tip of the Spear has a chance to summon the aid of a Sentinel Owl that descends from the skies and applies Sentinel's Mark to your target.

Row 2 opens at 1 points spent in Sentinel

Don't Look Back1 point

Consuming Sentinel's Mark grants you an absorb shield equal to 10.1% of your maximum health.

Moon's Blessing1 point

Consuming Precise Shots has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Aimed Shot by 1.1 sec.

Sanctified Armaments1 point

An additional 25% of Rapid Fire's damage is dealt as Arcane damage over 6 sec.

Moonlight Chakram1 point

For 15 sec after casting Trueshot, Trueshot is replaced with Moonlight Chakram. Throw a chakram blessed with moonlight at your current target that will rapidly deal (284.4% of Attack Power) Physical damage times, bouncing to other targets if they are nearby.

Row 3 opens at 1 points spent in Sentinel

Choose one
Stargazer1 point

Consuming Precise Shots grants 2% increased critical strike damage for 10 sec. Multiple applications may overlap.

Open Fire1 point

Volley damage increased by 25%.

Can't Miss, Won't Miss1 point

Precise Shots damage bonus increased by 10%. Trueshot duration increased by 2 sec.

Invigorating Pulse1 point

Steady Shot grants an additional 5 Focus and its damage is increased by 20%. Maximum Focus increased by 25.

Choose one
Twilight Requiem1 point

When your Moonlight Chakram expires, it summons an explosion of moonlight, dealing (200% of Attack Power) Arcane damage to nearby enemies. Damage reduced beyond 8 targets.

Stalk and Strike1 point

Throwing your Moonlight Chakram grants you Lock and Load.

Row 4 opens at 1 points spent in Sentinel

Arcane Talons1 point

Sentinel's Mark further increases the damage of Aimed Shot and Rapid Fire by 15%

Lunar Calling1 point

Feathered Frenzy further increases your chance to summon your Sentinel Owl during Trueshot by 10%.

Choose one
Conditioning1 point

Your movement speed is increased by 8%. Aspect of the Cheetah's cooldown is reduced by 30 sec.

Scout's Vigil1 point

Enemy detection radius reduced by 10 yds.

Radiant Edge1 point

Your Moonlight Chakram deals 25% increased damage each time it bounces.

Row 5 opens at 1 points spent in Sentinel

Lunar Storm1 point

When Sentinel's Mark is consumed, it summons a barrage of 4 lunar missiles, each dealing (200% of Attack Power) Arcane damage to enemies within 10 yds.

Best Survival Hunter builds

These builds are counted, not opinions. We read the active talent loadout of the highest-rated Survival Hunter players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Survival Hunter tree, and tallied what they actually run. 257 decoded loadouts feed this section. Loadouts last read November 4, 2026. Each build links into the calculator above with every point already placed.

Solo Shuffle: 100 top players, best rating 3021

No identical build is run by more than 2 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2626, Sentinel hero tree, 69 talents. Load in calculatorC8PAD57yiELKEty14ekTDtZEqM2gBmxwYZAMDYbGzMMmtZAAAAAAMzYMsYMmxMYGmBAAAYAAW2mxsYmZmZmxMDAzYbBzYMzsYAA
  2. Build 2 A real loadout from the ladder, best rating 2487, Sentinel hero tree, 69 talents. Against build 1 it takes Stargazer, Wildfire Infusion, Vulnerability and Serrated Tips and skips Open Fire, Bombardier, Explosives Expert and Blackrock Munitions. Load in calculatorC8PAD57yiELKEty14ekTDtZEqMWgBmxwYZAMDYzYmZMsMAAAAAAMjZMziZMmxMYMmBAAAYAwMWWmZmFmZmZMzMAYGLbwYMzsZAA
  3. Build 3 A real loadout from the ladder, best rating 2440, Sentinel hero tree, 69 talents. Against build 1 it takes Disruptive Rounds and Concussive Shot and skips Wilderness Medicine and Improved Aspect of the Cheetah. Load in calculatorC8PAD57yiELKEty14ekTDtZEqM2gBmxwYZAMDYbGzMMmtZAAAAAAMDjhlZMmZmBzwMAAAADAwy2MmFzMzMzwMDAzYbBzYMzsYAA

53 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 69 talents in a full loadout. They include Bonding, Boomstick, Combat Experience, Flanked, Guerrilla Tactics, Improved Aspect of the Turtle, Kill Command and Lunge, plus 45 more.

The ladder is split on Masterful Call (50%), Concussive Shot (48%), Kodo Tranquilizer (44%), Improved Aspect of the Cheetah (56%), Disruptive Rounds (39%) and Killer Companion (36%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Masterful Call (50%) against Slicked Shoes (34%); Blackrock Munitions (69%) against Vulnerability (31%); Flamebreak (69%) against Shrapnel Bomb (31%); Open Fire (73%) against Stargazer (21%).

Rarely taken but still seen on the ladder: Lethal Calibration (8%), Sic 'Em (7%), Twilight Requiem (7%), Catlike Reflexes (4%), Trailblazer (4%) and Misdirection (3%).

Hero tree split: Pack Leader 80% and Sentinel 20%.

3v3 Arena: 57 top players, best rating 2835

No identical build is run by more than 2 of these 57 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2246, Pack Leader hero tree, 69 talents. Load in calculatorC8PAD57yiELKEty14ekTDtZEqMgxMG2ILwMM0gFzMzMzwyAAAAAAwMmZmx2MGGzgx0MAAAADAMWWmZmFzMzwMGDYmNAmxYmZzAA
  2. Build 2 A real loadout from the ladder, best rating 2792, Sentinel hero tree, 70 talents. Against build 1 it takes Open Fire, Lunar Calling, Arcane Talons and Invigorating Pulse and skips Better Together, Stampede!, Shell Cover and No Mercy. Load in calculatorC8PAD57yiELKEty14ekTDtZEqM2gBmxoxyAYmgtZMzwY2mBAAAAAwMMmxixYmZGWegRzAAAAMAALbzYWMzMzMDzMAMjtFMjxMziBA
  3. Build 3 A real loadout from the ladder, best rating 2544, Pack Leader hero tree, 70 talents. Against build 1 it takes Masterful Call, Bombardier, Explosives Expert and Improved Wildfire Bomb and skips Slicked Shoes, Lethal Calibration, Wildfire Infusion and Bloodseeker. Load in calculatorC8PAD57yiELKEty14ekTDtZEqMgxMG2IbwMM0glZMzwYWmBAAAAAwMMmxixYGGzyMaGAAAgBAYZZmxiZmZmZGzMgZ2gFMjxMziBA

60 talents are taken by at least 90% of the 57 3v3 Arena players, out of roughly 70 talents in a full loadout. They include Bonding, Boomstick, Flanked, Guerrilla Tactics, Improved Aspect of the Turtle, Kill Command, Lunge and Mongoose Rounds, plus 52 more.

The ladder is split on Concussive Shot (51%), Blackrock Munitions (53%), Slicked Shoes (47%), Vulnerability (47%), Killer Companion (44%) and Masterful Call (44%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Blackrock Munitions (53%) against Vulnerability (47%); Slicked Shoes (47%) against Masterful Call (44%); Open Fire (60%) against Stargazer (33%); Flamebreak (70%) against Shrapnel Bomb (28%).

Rarely taken but still seen on the ladder: Lethal Calibration (9%), Twilight Requiem (9%), Misdirection (5%), Bloodseeker (4%), Guttural Roar (4%) and Sic 'Em (4%).

Hero tree split: Pack Leader 86% and Sentinel 14%.

Battleground Blitz: 100 top players, best rating 2826

No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2102, Sentinel hero tree, 69 talents. Load in calculatorC8PAD57yiELKEty14ekTDtZEqM2gBmxoxyAYmgtZMzwY2mBAAAAAwMMmxyMGzYGjhMDAAAYAAW2mxsYmZmZmxMDAzYDmxYmZxAA
  2. Build 2 A real loadout from the ladder, best rating 1950, Sentinel hero tree, 69 talents. Against build 1 it takes Stargazer, Wildfire Infusion, Vulnerability and Serrated Tips and skips Open Fire, Bombardier, Explosives Expert and Blackrock Munitions. Load in calculatorC8PAD57yiELKEty14ekTDtZEqMWgBmxoxyAYmgNjZmxwyAAAAAAwMmZmhZMmxMYMNDAAAwAgZstMzMLmZmZGzMzAwMWAjxMWMAA
  3. Build 3 A real loadout from the ladder, best rating 1947, Sentinel hero tree, 69 talents. Against build 1 it takes Stargazer, Wildfire Infusion, Flanker's Advantage and Vulnerability and skips Open Fire, Bombardier, Explosives Expert and Blackrock Munitions. Load in calculatorC8PAD57yiELKEty14ekTDtZEqMWgBmxoxyAYmgNjZmxMWGAAAAAAmZmZmhZMmxMYMNDAAAAAMjtlZmZhZmZGjZAwMW2YxYMjNDA

49 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 69 talents in a full loadout. They include Bonding, Boomstick, Combat Experience, Guerrilla Tactics, Improved Aspect of the Turtle, Kill Command, Lunge and Mongoose Fury, plus 41 more.

The ladder is split on Concussive Shot (50%), Disruptive Rounds (52%), Killer Companion (47%), Slicked Shoes (47%), Wildfire Infusion (44%) and Wyvern's Gaze (56%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Slicked Shoes (47%) against Masterful Call (35%); Blackrock Munitions (66%) against Vulnerability (34%); Flamebreak (68%) against Shrapnel Bomb (32%); Roar of Sacrifice (69%) against Guardian's Hide (28%).

Rarely taken but still seen on the ladder: Misdirection (8%), Wallop (8%), Catlike Reflexes (6%), Horsehair Tether (6%), Bloodseeker (5%) and Shell Wall (5%).

Hero tree split: Pack Leader 74% and Sentinel 26%.

Where the brackets disagree: Kodo Tranquilizer is run by 68% in 3v3 Arena but 24% in Battleground Blitz; Trailblazer is run by 36% in Battleground Blitz but 2% in 3v3 Arena; Tar-Coated Bindings is run by 95% in 3v3 Arena but 64% in Battleground Blitz; Improved Aspect of the Cheetah is run by 70% in Battleground Blitz but 42% in 3v3 Arena. Pick the loadout from the bracket you queue for.

Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).

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