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Return to Karazhan in the Adventure Guide

Dungeon - Legion

Return to Karazhan

10 encounters, 86 boss abilities and 94 drops, with the Adventure Guide’s own ability and strategy notes for each fight. Every drop links to its item page; tradeable drops carry an Auction House price.

From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth's greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth.

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Quick Facts

TypeDungeon
ExpansionLegion
Encounters10
Boss abilities86
Drops94
Item level1 to 50
Tradeable drops0
DifficultiesMythic

Difficulties and Lockouts

Return to Karazhan has 3 difficulties in the game data: Mythic saves you to a weekly lockout; Heroic and Mythic Keystone can be run again at any time.

DifficultyPlayersLevel rangeLockout
Heroic545None
Mythic545Weekly
Mythic Keystone5None

Mythic+ timer, Return to Karazhan: Lower: 42:00 (+2 at 33:36, +3 at 25:12).

Mythic+ timer, Return to Karazhan: Upper: 35:00 (+2 at 28:00, +3 at 21:00).

Loot Table Value

Drops 94Item level 1 to 50Slots covered 12Bind on Pickup 94Tradeable 0

Every one of Return to Karazhan’s 94 drops is Bind on Pickup, so none of this loot can ever reach the Auction House. The table below the bosses is the complete reward list; its value is item level, not gold.

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Where It Is

The entrance to Return to Karazhan is in Deadwind Pass at 46.4, 70.7.

Deadwind Pass map with the Return to Karazhan entrance markedDeadwind DerbyEntrance 46.4, 70.7

Deadwind Pass, from the game’s own world map art. The framed marker is the Adventure Guide entrance; gold diamonds are the zone’s landmarks.

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Instance Map

The Adventure Guide places 10 bosses of Return to Karazhan on 7 maps. Numbers follow the encounter order; each links to that fight below.

Karazhan

Karazhan map with 4 boss locations1Opera Hall: Wikket2Opera Hall: Westfall Story3Opera Hall: Beautiful Beast4Maiden of Virtue
  1. 1 Opera Hall: Wikket 17.8, 30.8
  2. 2 Opera Hall: Westfall Story 17.8, 35.1
  3. 3 Opera Hall: Beautiful Beast 17.5, 39.1
  4. 4 Maiden of Virtue 83.6, 50.0

Karazhan

Karazhan map with 1 boss location5Attumen the Huntsman
  1. 5 Attumen the Huntsman 45.3, 82.8

Karazhan

Karazhan map with 1 boss location6Moroes
  1. 6 Moroes 27.1, 63.9

Karazhan

Karazhan map with 1 boss location7The Curator
  1. 7 The Curator 48.6, 70.6

Karazhan

Karazhan map with 1 boss location8Shade of Medivh
  1. 8 Shade of Medivh 73.2, 47.0

Karazhan

Karazhan map with 1 boss location9Mana Devourer
  1. 9 Mana Devourer 57.0, 53.1

Karazhan

Karazhan map with 1 boss location10Viz'aduum the Watcher
  1. 10 Viz'aduum the Watcher 53.2, 53.6

Encounters

MMythic

Shade of Medivh

So great was the power of the Last Guardian, Medivh, that his magic still echoes through the halls of Karazhan. Some of these echoes take the shape of visions, revealing past events to the tower's guests. Others assume more malevolent forms, recalling a time when the Guardian's will was not his own.

Abilities & Strategy

Overview

Medivh assaults players with Piercing Missiles, Inferno Bolt and Frostbite until he reaches full mana. Once he has reached full mana he uses one of his Focused Power abilities. Players must stop all movement when Flamewreath is cast.

Damage Dealers
Healers
Tanks

Piercing Missiles

Spell details

Inferno Bolt

Spell details

Frostbite

Spell details

Focused Power

When the Shade of Medivh reaches full mana he unleashes one of his powerful abilities.

Ceaseless Winter
Spell details
Flame Wreath
Spell details
Guardian's Image
Spell details
Guardian's Image

Loot

10 drops · item level 1 to 50 · 5 slots (Chest, Neck, Shoulder, Trinket, Waist) · all Bind on Pickup

Mana Devourer

Rarely does the sight of a mana wyrm cause a seasoned adventurer concern. These small, simple creatures float about, consuming stray pockets of arcane energy. But in Karazhan, tables are often turned, and what at first glance appears harmless may be revealed as an enormous threat.

Abilities & Strategy

Overview

When threatened, the Mana Devourer attacks its enemies with a variety of area effect attacks. Periodically during combat, the Mana Devourer will Coalesce Power,expelling all of its mana as Loose Unstable Mana. Players will need to collect the Loose Mana before it reaches the Mana Devourer. After collecting the Unstable Mana, the players need to clear its stacks by standing in Energy Void. If the Mana Devourer should ever reach full mana it will cast Decimating Essence, most likely killing the entire party.

Damage Dealers
Healer
Tanks

Decimating Essence

Spell details

Energy Discharge

Spell details

Coalesce Power

Spell details
Loose Mana
Spell details
Unstable Mana
Spell details

Energy Void

Spell details

Arcane Bomb

Spell details

Loot

9 drops · item level 50 · 5 slots (Back, Head, Legs, Shoulder, Trinket) · all Bind on Pickup

Opera Hall: Wikket

Are villains born evil, or do they fall into wickedness due to the influence of others? Perhaps considering this quandary from the hozen point of view will offer enlightenment...

Abilities & Strategy

Overview

Avoid Galindre's Magic Magnificent by using the vortices left over from Elfyra's Defy Gravity.

Tanks
Damage Dealers
Healers
  • Expect a spike in healing needed if the tank does not avoid Wondrous Radiance.
  • While there are Winged Assistants alive, the entire party will be taking damage and need healing.

Wikket Bond

Damage dealt is shared between Elfyra and Galindre.

Elfyra

Dreary Bolt
Spell details
Summon Assistants
Spell details
Winged Assistant
Defy Gravity
Spell details
Defy Gravity
Spell details

Galindre

Flashy Bolt
Spell details
Wondrous Radiance
Spell details
Magic Magnificent
Spell details

Loot

11 drops · item level 50 · 6 slots (Feet, Hands, Head, Legs, Waist, Wrist) · all Bind on Pickup

Maiden of Virtue

Arriving in Karazhan to cleanse the tower of vice and corruption, the titan watcher was infuriated by Medivh's infamous parties and debaucheries. As her crusade for virtue seeks converts to her cause, the Maiden remains committed to purging immorality using all the powers at her disposal.

Abilities & Strategy

Overview

The Maiden of Virtue will place patches of Sacred Ground underneath players which will slowly expand and inflict damage to players who enter. She will later cast Mass Repentance, which places a stun on the entire group that breaks on damage taken. She then protects herself with Holy Bulwark, which players must damage her to remove, and casts Holy Wrath, which players should interrupt after removing Holy Bulwark.

Tank
Healer
Damage Dealers

Holy Bolt

Spell details

Holy Shock

Spell details

Sacred Ground

Spell details

Mass Repentance

Spell details
Holy Bulwark
Spell details
Holy Wrath
Spell details

Loot

8 drops · item level 50 · 6 slots (Back, Chest, Feet, Trinket, Waist, Wrist) · all Bind on Pickup

Opera Hall: Westfall Story

Amidst the carnage of rival gangs battling for the turf of Westfall, two lovers from very different worlds fight for happiness. It is said that love is blind... but does it also need a translator?

Abilities & Strategy

Overview

The Defias Brotherhood and The Fins attack separately, culminating in a finale with Toe Knee and Mrrgria.

Damage Dealers
  • Defeat the Gang Ruffians and Shoreline Tidespeakers first to reduce the danger to your party.
  • Move away from other party members when Thunder Ritual is about to expire.
Healers
Tanks

Stage One: Defias Brotherhood

Toe Knee
Dashing Flame Gale
Spell details
Burning Leg Sweep
Spell details
Gang Ruffian
Poisonous Shank
Spell details

Stage Two: The Fins

Mrrgria
Thunder Ritual
Spell details
Wash Away
Spell details
Shoreline Tidespeaker
Bubble Blast
Spell details

Stage Three: Somewhere

Toe Knee
Dashing Flame Gale
Spell details
Burning Leg Sweep
Spell details
Mrrgria
Thunder Ritual
Spell details
Wash Away
Spell details

Loot

9 drops · item level 50 · 3 slots (Shoulder, Trinket, Wrist) · all Bind on Pickup

Opera Hall: Beautiful Beast

Cursed to take the form of a beastly monster, Brute must find true love before he loses his life to the dark magic that transformed him. Will he learn proper table manners in time to win the heart of the fair Bella?

Abilities & Strategy

Overview

Coggleston, along with the other castle servants, protects Bella and prevents any would-be interlopers from obstructing true love.

Damage Dealers
Healers
Tanks
  • Be careful when Coggleston uses Dent Armor, as it can be very dangerous.
  • Interrupt Coggleston's Dinner Bell! whenever possible.

Luminore

Luminore, the noble candle keeper and light bearer, has been forced into the form of a lowly kobold by a mysterious curse.

Burning Blaze
Spell details
Heat Wave
Spell details

Mrs. Cauldrons

A chef of singular talent, Mrs. Cauldrons has been terribly transformed into a simple pot by evil magics.

Soup Spray
Spell details
Leftovers
Spell details

Babblet

Once a head maid of striking grace, Babblet is now magically trapped in the form of a broom.

Severe Dusting
Spell details
Sultry Heat
Spell details

Coggleston

The most loyal of castle denizens, Coggleston has been cursed into the form of a stove by an evil witch.

Spectral Service
Spell details
Dent Armor
Spell details
Dinner Bell!
Spell details
Kara Kazham!
Spell details
Silver Forks

Bloody forks... who would have imagined?

Loot

9 drops · item level 50 · 5 slots (Back, Head, Legs, Trinket, Waist) · all Bind on Pickup

Attumen the Huntsman

Once charged with hunting game for his master's feasts, Attumen now sets his sights on a very different kind of quarry. Ever wary of those seeking to steal his famed steed, Midnight, Attumen unleashes his well-honed fighting skills against all intruders.

Abilities & Strategy

Overview

Attumen fights from the saddle until Midnight has her health reduced to 50%. At this point Midnight and Attumen will fight separately for a short while. Midnight will regain her health, then Attumen will remount and fight from the saddle once again.

Tanks
  • While on foot, Attumen will constantly hit you with Mortal Strike.
  • Reposition Attumen so you and your Melee Damage Dealers can easily avoid Midnight's Mezair.
  • You will need the aid of your allies to survive Shared Suffering.
Damage Dealers
  • Attumen is untargetable while riding Midnight.
  • Mighty Stomp will interrupt all spellcasting.
  • You will need to stand by your tank to help them survive Shared Suffering.
Healers

Horse and Rider as One

Attumen begins the fight astride his faithful steed, Midnight.

Intangible Presence
Spell details
Mighty Stomp
Spell details
Spectral Charge
Spell details

Fighting on Foot

When Midnight has her health reduced, Attumen dismounts and fights on foot until Midnight's health regenerates.

Mortal Strike
Spell details
Shared Suffering
Spell details

Loot

10 drops · item level 10 to 50 · 5 slots (Feet, Head, Neck, Shoulder, Trinket) · all Bind on Pickup

The Curator

The Curator safeguards the Menagerie from unwelcome guests, terminating trespassers who seek to plunder the secrets of Karazhan. Though assembled by Medivh himself, the guardian construct has deteriorated over time, becoming prone to energy overloads and erratic behavior.

Abilities & Strategy

Overview

The Curator loses mana as it casts spells to strike its foes. When it reaches 10% mana, it will cease attacking and rapidly regenerate its mana. While it does so, it is very vulnerable to player attacks.

Tanks
  • The Curator targets you with Power Discharge. Place damaging area effects strategically.
Damage Dealers
  • Focus fire Volatile Energy before its Arc Lightning becomes unmanageable for healers.
  • The Curator is at its most vulnerable when it casts Evocation.
Healers

Actively Attacking

Summon Volatile Energy
Spell details
Volatile Energy
Power Discharge
Spell details

Regenerating Mana

Loot

10 drops · item level 50 · 4 slots (Finger, Hands, Trinket, Wrist) · all Bind on Pickup

Moroes

Moroes, the steward of Karazhan, dotes upon his master's dinner guests within the grand Banquet Hall. Eternally devoted to the care of the tower, he dispatches impolite party crashers with cruel efficiency.

Abilities & Strategy

Overview

As the fight progresses, Moroes uses Garrote to continously spread damage across the party. Moroes casts Ghastly Purge at 60% health, making all his dinner guests immune to crowd control abilities.

Damage Dealers
  • Kill the additional dinner guests before Moroes uses Ghastly Purge to make them immune to stuns and bonds.
  • Use Ghost Traps on Moroes' dinner guests.
Healers
  • Tanks take increased damage when effected by Coat Check.
  • Moroes uses Garrote to spread damage throughout the party.
  • Use Ghost Traps on Moroes' dinner guests.
Tanks

Ghost Trap

Spell details

Moroes

Coat Check
Spell details
Ghastly Purge
Spell details

Moroes' Dinner Guests

Dinner Party
Spell details
Baroness Dorothea Millstipe
Arcane Blast
Spell details
Mana Drain
Spell details
Lady Catriona Von'Indi
Healing Stream
Spell details
Baron Rafe Dreuger
Iron Whirlwind
Spell details
Lady Keira Berrybuck
Empowered Arms
Spell details
Lord Robin Daris
Whirling Edge
Spell details
Lord Crispin Ference
Will Breaker
Spell details

Loot

9 drops · item level 1 to 50 · 5 slots (Chest, Finger, Head, Legs, Trinket) · all Bind on Pickup

Viz'aduum the Watcher

The all-seeing Viz'aduum was commanded by Kil'jaeden to capture Karazhan and tap into the tendrils of ley energy woven through the tower. Should he succeed in anchoring the structure to the myriad of worlds held by the Legion, the Dark Titan's army will overrun Azeroth and leave little more than a smoldering husk.

Abilities & Strategy

Overview

Upon reaching 66% and 33% health, Viz'aduum the Watcher will open a Demonic Portal to retreat to a nearby Legion Command Ship.

Damage Dealers
  • During the initial phase, lead the Fel Beam away from your allies.
  • Avoid taking damage from the Legion Command Ship's Bombardment.
  • While on a Legion Command Ship, avoid being knocked off by Disintegrate.
  • In the final phase, prevent Stabilize Rift from completing.
Healers
  • During the initial phase, lead the Fel Beam away from your allies.
  • Avoid taking damage from the Legion Command Ship's Bombardment.
  • While on a Legion Command Ship, avoid being knocked off by Disintegrate.
Tanks
  • Avoid taking damage from the Legion Command Ship's Bombardment.
  • While on a Legion Command Ship, avoid being knocked off by Disintegrate.
  • In the final phase prevent Stabilize Rift from completing.

Stage One: Netherspace

Viz'aduum the Watcher periodically commands the nearby legion ships to assault his enemies.

Command: Fel Beam
Spell details
Command: Bombardment
Spell details
Chaotic Shadows
Spell details
Explosive Shadows
Spell details
Disintegrate
Spell details
Burning Blast
Spell details

Stage Two: Command Ship

Viz'aduum the Watcher retreats to the nearby Fel Beam Command Ship.

Command: Bombardment
Spell details
Burning Blast
Spell details
Chaotic Shadows
Spell details

On the Fel Beam Command Ship Chaotic Shadows hits two targets.

Explosive Shadows
Spell details
Disintegrate
Spell details
Soul Harvest
Spell details

Stage Three: The Rift!

Viz'aduum the Watcher retreats to the nearby Bombardment Command Ship and calls in allies from the Rift above.

Stabilize Rift
Spell details
Burning Blast
Spell details
Chaotic Shadows
Spell details

On the Bombardment Command Ship Chaotic Shadows hits three targets.

Explosive Shadows
Spell details
Disintegrate
Spell details
Felguard Sentry
Blazing Hamstring
Spell details
Fel Flame Spitter
Shadow Phlegm
Spell details

Loot

9 drops · item level 1 to 50 · 5 slots (Feet, Finger, Head, Legs, Trinket) · all Bind on Pickup

Collectibles from Return to Karazhan

2 collectibles whose in-game collection entry names Return to Karazhan as a source.

Mounts (2)

Quests

11 quests Blizzard’s quest data files under Return to Karazhan, all for level 45:

Achievements

9 achievements tied to Return to Karazhan, worth 60 achievement points in total.

  • Return to Karazhan Guild RunDefeat Viz'aduum the Watcher in Return to Karazhan on Mythic difficulty while in a guild group.10
  • Keystone Hero: Return to KarazhanComplete Return to Karazhan: Lower and Return to Karazhan: Upper at Mythic Level 20 or higher, within the time limit.Max Level Unlock: Teleport to Karazhan
  • Mythic: Return to KarazhanDefeat Viz'aduum the Watcher in Return to Karazhan on Mythic difficulty.10
  • Heroic: Return to KarazhanDefeat Viz'aduum the Watcher in Return to Karazhan on Heroic difficulty or higher.10
  • Season TicketsComplete each of the following Opera Hall plays in Return to Karazhan on Mythic difficulty:10
  • Dine and BashComplete the Moroes encounter in Return to Karazhan on Mythic difficulty after defeating all 4 dinner guests within 10 seconds of each other.10
  • The Rat PackDefeat a Mana Devourer while the entire party is riding a Rodents of Usual Size.10
  • Heroic: Return to KarazhanDefeat Viz'aduum the Watcher in Return to Karazhan on Heroic difficulty or higher.+1 Infinite Knowledge
  • Mythic: Return to KarazhanDefeat Viz'aduum the Watcher in Return to Karazhan on Mythic difficulty.+1 Infinite Knowledge

More Legion Dungeons

Other dungeons from the same expansion.

Related

Around Return to Karazhan

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