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Quest

A Damned Pact

A World of Warcraft quest in The Maw. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 60
LocationThe Runecarver's Oubliette, The Maw
TypeLegendary
Quest ID60270

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60270))

What to do

WhereThe Runecarver's Oubliette, The Maw
StorylineTorghast, step 11 of 13

Description

Yes... I begin to remember. Power. Power with a purpose. That is what I can offer. Runes. Runes are the key. I've recalled some of them, but to infuse them into your equipment, I require my hands. Well, one hand would suffice. Both would be better. Find a way to free me from my bonds, mortal. Then I can offer the power you seek. After that, freedom... and perhaps the downfall of the one who bound me.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Runecarver's Oubliette Quest turn-in no plotted point
The Maw Quest turn-in 1 mapped point
The Maw map showing where to go for A Damned PactTurn-in

In-game waypoint: /way #1543 47.0 41.7

Coordinates

  • Turn-inThe Maw 47.0, 41.7/way #1543 47.0 41.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Runecarver's Oubliette map

Other quests whose map markers the client places on The Runecarver's Oubliette.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 40 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Community notes from Wowhead · 11 comments

Top 3 shown above

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

The top 3 are shown in Top Comments above. Read all 11 on Wowhead.

Storyline

Torghast

Part 11 of 13.

Previous: Reawakening · Next: A Grave Chance

  1. 1The Highlord Calls
  2. 2The Highlord Calls
  3. 3The Highlord Calls
  4. 4The Highlord Calls
  5. 5Into Torghast
  6. 6The Search for Baine
  7. 7Prison of the Forgotten
  8. 8Prison of the Forgotten
  9. 9Deep Within
  10. 10Reawakening
  11. 11A Damned Pact
  12. 12A Grave Chance
  13. 13The Weak Link

Also part of: Torghast (part 7 of 10), Torghast (part 7 of 10).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • ReawakeningThe Maw · Level 60

    If you can retrieve my memories, I can help you. At least I believe I can. Then, perhaps, we can help each other.

After this quest

Taken from the storyline's own step order.

  • A Grave ChanceThe Maw · Level 60

    First you'll need a vessel to house anima and a way to expel it. I happen to possess such a device, which I'll be pleased to give to you. For a price, of course. You recall Zovaal's Cauldron, I trust? The denizens there were forged in unholy fire.

The storyline at a glance

Torghast has 13 steps, from The Highlord Calls to The Weak Link.

Maps its steps are placed on (steps per map): The Maw (8), Oribos (5).

Steps of this storyline count toward:

Other storylines on The Maw map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.