I couldn't get this quest on live, only The Forlorn Soul, maybe it was removed.
Quest
A Lonely Spirit
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
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It's still live, but you only seem to get it if you complete Bwonsamdi's first three quests without picking up The Forlorn Soul. Then he'll offer this breadcrumb.
[npc=126588] is a spirit child in the south-east part of the Necropolis
/way 42.59 31.39 KeulaA Lonely Spirit quest video: https://www.youtube.com/watch?v=Yrlim-35ReY
This quest is part of the Nazmir A Pact with Death questchain of the The Dark Heart of Nazmir <= more info insideID#NameQuestchainQuestgiverSubzoneVideo12A Pact with Death [currency=1560][npc=124428]Zo'bal Ruinshttps://youtu.be/rJyZFsfgf0I151A Pact with DeathThe Edge of Oblivionhttps://youtu.be/UUDUkcfTEgA162A Pact with DeathThe Edge of Oblivionhttps://youtu.be/Lq55uubm3ZU194A Pact with Death [currency=1553][npc=126588]The Necropolishttps://youtu.be/Ne2tQUdc37o216A Pact with DeathThe Edge of Oblivionhttps://youtu.be/3TYjva6qt7sId column is approximate quest № In Nazmir storyline
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47493))
Requirements
Read from the Blizzard quest API.
What to do
Description
Da spirit of a child named Keula be wanderin' me temple grounds. Her ma'da gave her child up ta me long ago, she be thinkin' that a great sacrifice would spare her from me call, from going to da other side. Well she be right, I not claim her yet. But she be wrong too. Her child be da one to decide when ta be reunited with her ma'da, and it seem ta me dat da child be no longer be content ta wait. Dey both belong in my realm. Go, bring da child to her ma'da.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #863 42.6 31.6
Coordinates
- Turn-inNazmir 42.6, 31.6
/way #863 42.6 31.6 - Objective areaNazmir 39.6, 24.5
/way #863 39.6 24.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Mysteries of Death about 220 yards
- The Lies of a Loa about 230 yards
- The Problem with Containing a Death Loa about 290 yards
- You Owe Me a Spirit about 300 yards
- Jailor of the Damned about 300 yards
- The Loa of Death about 300 yards
- Something Extra for the Winter Queen about 300 yards
- Dark Mojo for a Dark Loa about 300 yards
- Delaying the Other Side about 300 yards
- One Little Whisper about 300 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Zo'bal Ruins, Nazmir
- Gloom Hollow, Nazmir
- Tortaka Refuge, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Reward details
Reputation: Talanji's Expedition +75
Princess Talanji and her allies fight to protect Zandalar from the onslaught of the Blood Trolls.
Reputation group: Battle for Azeroth.
Other quests in Nazmir that reward Talanji's Expedition reputation: Journey to Nazmir (+10), Into The Darkness (+10), Improper Burial (+75), The Aid of the Loa (+25), The Shadow of Death (+75), A Culling of Souls (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Lost in Nazmir
Part 88 of 88.
Previous: Halting the Empire's Fall
- 77Down by the Riverside
- 78Rally the Warriors
- 79The Battle of Bloodfire Ravine
- 80Undying Totems
- 81Boom goes the Bomb
- 82The Road of Pain
- 83Target of Opportunity
- 84Petitioning Krag'wa
- 85Ateena's Fall
- 86What Rots Beneath
- 87Halting the Empire's Fall
- 88A Lonely Spirit
Showing steps 77 to 88 of 88.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Halting the Empire's Fall
Nazmir be havin' problem after problem, <name>. I not be knowin' how it can get much worse dan an Old God tryin' ta take over. I be makin' me way back ta Zul'jan ta lead our efforts ta keep Nazmir safe. Ya should return ta Zuldazar and let Baine know what be goin' on here.
The storyline at a glance
Lost in Nazmir has 88 steps, from Nazmir to A Lonely Spirit.
Maps its steps are placed on (steps per map): Nazmir (81), Zuldazar (6), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
- The Lord of Frogs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.